Quizizz for Secondary Math Education - Transformations in Geometry

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Quizizz for Secondary Math Education - Transformations in Geometry by Mind Map: Quizizz for Secondary Math Education - Transformations in Geometry

1. Allows for

1.1. Instant feedback

1.1.1. The site tells students if their answers are correct or not right away

1.2. Group or individual practice

1.2.1. Each quiz can be set up as a class game, group work, or individual homework assignment

1.3. Different formats of math problems

1.3.1. A meme follows each question, keeping a traditionally tedious exercise fun and engaging

1.4. Extra credit opportunities

1.4.1. When set as a homework assignment, the teacher can assign points based on student performance (as long as students sign in with their real names as usernames)

2. Meets the learning goals of

2.1. Applying transformations to shapes and coordinate points

2.1.1. Students will be able to map transformations in the coordinate plane and through free space.

2.2. Recognizing transformations in exercises and real-world applications

2.2.1. Transformations are the basis of all movement; there are endless applications to real life.

2.3. Investigating the role of transformations in non-math fields, such as art, history, or zoology

2.3.1. Painting mirror images, reviewing battle plans of the Civil War, or comparing the size of healthy/unhealthy animal parts are all applications of transformations.

3. Replaces/improves upon

3.1. Paper reviews

3.1.1. Along with handouts, Quizizz replaces the need to print or make copies.

3.2. Handouts

3.3. Classroom games

3.3.1. Since it can be set as a friendly competition, Quizizz takes a lot of pressure off of the teacher to moderate questions/answers

3.4. Sharing teacher ideas

3.4.1. When making a quiz, you can instantly pull questions from any public quiz made by any teacher under the same subject.

4. Can assess student learning through

4.1. Formative question sets

4.1.1. Quizizz is a quick, simple method for a instant-feedback formative assessment.

4.2. Instant feedback

4.2.1. Students know right away if they are right or wrong, so they can analyze their thought processes.

4.3. Easy-to-read class statistics

4.3.1. In the teacher's dashboard, you can see your class's average scores, percentage of questions answered correctly, and amount of students participating.

5. Builds mastery of

5.1. Math Standard 347: Describe the effect of dilations, translations, rotations and reflections on two-dimensional figures using coordinates.

5.1.1. Transformations move shapes and objects around a coordinate plane in different ways.

5.2. Math Standard 348: Understand that 2-dimensional figures are congruent or similar if rigid transformations can map the pre-image to the image.

5.2.1. When performing transformations, the original shape is always congruent (exactly the same) or similar (same shape, different size) to the new shape.

5.3. Math Standard 453: Describe the effects of transformations algebraically and graphically

5.3.1. Every transformation can be expressed by a formula or graph manipulation.

6. Places the teacher in the role of

6.1. Moderator

6.1.1. You have to manage behavior, keep students engaged, and help them stay on topic.

6.2. Score-keeper

6.2.1. Quizizz scores its questions on a 1000-point system, but you can change it up if you want to keep track yourself.

6.3. Tie-breaker

6.3.1. You need to have a tie-breaker question ready if multiple students end with the same score (speaking from experience).

6.4. Final judge

6.4.1. If students question the validity of answer choices, you need to understand and explain what the right answer is.

6.5. Player (we can join in the fun too!)

6.5.1. Who said teachers have to stay out of the game?

6.6. Announcer

6.6.1. If you announce the questions energetically, it keeps the game fun.