Do Malls kill interaction?
Do we have technologies that are useful to build marketplaces or to build malls?
smelly, dirty, chaotic
reputation system -> database, e.g. translators CoP http://www.proz.com/kudoz/1947280
real stuff happens in f2f, online is a weak place?
Creating an identity
Beth Kanter's image of the NPtech community
technology allows multiple places so multiple identities
individuals create it, it creates them
Accent as indicator of knowledge
collusion, the collusion of anonymity
Harbor between home & work
Mirandanet has f2f events
Doctoral research, Safe harbor for teachers
Foundations workshop, Opening week is like coming home, Bound up in role
Equal has money for online
Tryst, one-dimensional, pier/cafe
Holland as a place, View as exile
Moving around in the world
Portuguese neighbors who can't imagine moving
Plaza in Humacao
Setubal, Familiarity of the scene, memory of people who are absent
BP2 - Web Crossing, No longer
Online community where you felt at ease, accepted
destroyed by "owners"
Facebook, for some like email to check, different communities
Setubal, not so convenient, lack of privacy
alternation of comfort & anxiety
control over comfort & axniety
I want to manipulate students