The Game of Basketball - Book Notes

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The Game of Basketball - Book Notes by Mind Map: The Game of Basketball - Book Notes

1. Time-Outs

1.1. Have a routine

1.2. Teach players the good reasons to call time outs

1.3. When the other coach calls a time out

1.3.1. change up defense for a couple plays

1.3.2. substitute to confuse matchups

2. Some Game Tactics

2.1. Use a Designated Inbounder

2.2. Going long following a made basket or against a pressing defense

3. Character Counts

3.1. Great teammates inspire confidence that the team can succeed when faced with adversity

3.2. Teams with great team character, impose their will on their opponent on key possessions

3.3. Adversity and competition do not build character, they reveal it

3.3.1. we identify it, then work to rectify it

3.4. Those who suffer most, surrender last

3.5. Good players can handle criticism, great players do something about it

3.6. Know what your weaknesses are, then play to your strengths

3.7. Know what your weaknesses are and work to turn them into strengths

3.8. That hardest thing for people and players to do is serve others

3.9. Thinking only of yourself, and what you want, will make you miserable

4. Rebounding

4.1. Don't get rebounds, grab them

4.2. Grab every rebound

4.3. Use both hands, with fingers on the top half of the ball

4.4. Chin the ball

4.5. Believe every shot will miss

4.6. Anticipate where the ball will come off the goal

4.7. Equal, opposite angle

4.8. Half the distance

4.9. Tip to control - short pass

4.10. Offensive rebounds may be more important

4.11. Point guard should lead the team in defensive rebounding

4.12. You can be as selfish as you want as a rebounder

4.13. Know your arena

4.13.1. tightly fixed rims will have more bounce

4.14. Box in, instead of out, when a three point shot has been taken

4.15. Play with your hands up

4.16. Jump like a jet not like a rocket

4.17. BOPCRO

4.17.1. Block Out, Pursue the ball, Chin the ball, Rebound, and Outlet pass

5. Shooting

5.1. The most important shooting coach a player can have is himself

5.2. Hold a high, one second follow through, after shooting

5.3. If you must miss, miss it long or short, but not left or right

5.4. A basketball player must warm up his shot

5.4.1. start 2 feet from goal, then, using a routine, work your away to maximum shooting range

5.5. When a player has a flaw in his shot, correct it by working in the free-throw shot

5.5.1. keeps most things as consistent as possible, it's just you then

5.6. Point toes at the baseline when shooting a power shot inside

5.7. When shooting a bank shot, kiss the ball off the glass high and soft

5.7.1. ball strikes the glass at or above the square

5.8. Worst shot in basketball - foot on the 3pt line

5.9. A jump shooter should land just slightly forward in his own footprints

5.10. Forget the fade away shot

5.11. Sight a specific target when shooting - the more specific the better

5.11.1. maybe an inch of rim, opposite where he is shooting

5.12. Backspin is what allows misses to go in

6. Fine Tuning the Fast Break

6.1. Fundamentals are essential, and players must execute them perfectly at game speed

6.2. The best ball handler / decision maker, handles the ball

6.3. Pass for a score (one pass)

6.4. Get the ball to the best finisher / shooter

6.5. Make the easy pass, not the assist pass

6.6. Always run at warp speed

6.7. If you are going to run, run on everything

6.8. When filling the lane, get wide first

6.8.1. Pat Riley said to step out of bounds at half court to ensure they ran wide enough

6.9. Never deviate from the pattern

6.10. Turnover means the team did not get to shoot the ball

6.10.1. no excuse for turning the ball over, not acceptable

6.11. Dribble as little as possible

6.12. Less is more, don't have a ton of fast break variants

6.12.1. don't make the players think, let them use their instincts + good habits

6.13. The harder you run, the longer you have to shoot

6.14. Players must play so hard their feet and lungs burn

6.15. Conditioning is paramount

6.16. A fast break team must be more disciplined than a deliberate team

6.17. Defense is what speeds the game up, not offense

6.18. Cut in straight lines when attacking the basket

6.19. Must be able to score in a two on one, every time

6.20. Turn all three on one, and three on two, situations into two on one situations

6.21. Give the cutter the ball when he can do something with it

6.22. Cutters and penetrators must be able to finish at the rim

6.23. Ball handler should step to the corner of the lane after passing on the break, never penetrating

6.24. If a cutter cannot score, he should quick stop, and euro the ball back to the passer

7. Control

7.1. Control what you can

7.1.1. Choices he makes

7.1.2. his attitude

7.1.3. his effort

8. Further Reading

8.1. 1

8.2. 2

8.3. 3

9. Passing and Receiving

9.1. Pass Away from the defense

9.2. The hockey assist

9.3. See the second defender

9.4. Look under the net

9.5. Catch the ball with your eyes

9.6. Turn and look up the court

9.7. Fake a pass to make a pass

9.8. Have your legs ready to shoot

9.9. Veer away from the cutter

9.10. Follow the first pass on the break

9.11. Shorten the pass by stepping to it

9.12. Use a drop pass

9.13. Making the backdoor pass

9.14. Catch the ball with feet in the air

9.15. feeding the post

9.15.1. defense guarding high denial, low denial, fronting, or backward

10. Defense

10.1. Hand discipline on defense

10.2. make the offensive player put the ball on the floor

10.3. Dictate the direction of the drive

10.4. Playing the dead call

10.5. High hands on a closeout

10.6. Think shot but play drive

10.7. do not allow the shooter to get a clean look at the shooting target

10.8. Contesting the shot is better than blocking the shot

10.9. When contesting a shot, be the second player to leave the ground

10.10. Contact on defense will negate speed and quickness

10.11. Early help is never a mistake on defense

10.12. Anticipate the offense two passes away on defense

10.13. Move while the ball is in the air

10.14. Sprint while the ball is in the air

10.15. Arrive when the ball arrives

10.16. Stay below the shoulders of the offensive player

10.17. Make the ball handler pick up the dribble on a ball screen

10.18. Drawing a charge is the best play in basketball

10.19. Force offensive player out of his sweet spot

11. Cutting

11.1. Move with a purpose

11.2. Change direction and change pace

11.2.1. Precise angle, not curve

11.2.2. "V Cut" - 90 degrees

11.3. In slow, and out fast, when cutting

11.4. Standing Still

11.4.1. counts as a chance of pace

11.5. The Gretzky Rule: Cut to where the shot will be

11.6. You must go somewhere when you move

11.7. Hands up when you come out of a cut

11.8. Start Steps

11.8.1. "direct drive", "crossover step" and "accelerating from a standing position when cutting"

11.9. Quick stops

11.9.1. "jump stops"

11.10. Jump Catch

11.11. Triple-Threat Position

11.11.1. Shoot, Pass, or Drive

11.11.2. Feet spread hip width apart with one foot slightly forward

11.12. Turn and face/look under the net

11.13. The two-inch rule

11.13.1. to prevent off balance - after stopping quickly, drop buttocks two inches lower than normal and then rise back up to a normal triple-threat position

12. Attack Basketball

12.1. Go somewhere with your dribble

12.2. Drive in a straight line

12.3. Get from the 3-point line to the rim in one dribble

12.4. Dribble with a purpose or not at all

12.5. Dribble only to sore, improve a passing angle, or advance the ball up the court

12.6. Use a pull-back crossover dribble move to beat a trap

12.7. Always aggressively turn and face the basket in a triple-threat stance

12.8. Four dribbles is all you need to push the ball up the court

12.9. The last dribble must be "hard"

12.9.1. bounce harder to get it in position for layup, chest pass, shooting pocket

12.10. Sweep the ball to create space

12.11. Good attacking offensive players are tight, strong and low

12.12. The first step should be long, low, and straight

12.13. Lower the height of the dribble as the defensive pressure increases

12.14. Pound the ball when dribbling

12.15. Only 2 moves are needed: a go-to move and a counter move

12.16. Use a shot fake to take the bend out of the defender's knees

13. Playing the Post

13.1. Line of deployment

13.2. Post-Up stance

13.2.1. legs slightly wider than hip width, knees bent 30-45 degrees

13.3. Arm and leg dominance

13.4. Chin + Check over the high side shoulder

13.5. Must take 2 defenders to guard a post

13.6. Show numbers - to the ball

13.7. Need to score

13.7.1. high physicality of post game means it needs to pay off

13.8. Pass out and reposition

14. For Coaches

14.1. Team is the most important thing

14.2. No easy practices, have a shorter one

14.3. A day off could be as good as having practice

14.4. Don't give orders that can be understood, give orders that cannot be misunderstood

14.5. You don't get stronger picking up twigs, but you can break your back picking up logs

14.6. Fewer rules are better -- be flexible

14.7. Have your captains communicate constantly with officials

14.8. Kill the clock with regular offense without shooting

14.9. Insist players use the glass on layups

14.10. Free throws and layups win games

15. Fouls and Such

15.1. Drawing the charge

15.2. Play until the whistle blows

15.3. Get to the foul line

15.4. Ability to draw a foul

15.5. Foul only for profit