CHAPTER 1 HUMAN COMPUTER INTEARACTION

Get Started. It's Free
or sign up with your email address
CHAPTER 1 HUMAN COMPUTER INTEARACTION by Mind Map: CHAPTER 1 HUMAN COMPUTER INTEARACTION

1. Important of HCI

1.1. easy to user understand and how to use the system

2. Introduction To HCI

2.1. Designing computer system that support user to carry out their activities safely and productively

3. HCI Component

3.1. Human

3.1.1. end user

3.2. Computer

3.2.1. machine that run the program

3.3. Interaction

3.3.1. communications result

4. Primary Sense

4.1. Vision

4.2. Hearing

4.3. Touch

5. Model Human Processor

5.1. Perceptual Subsystem

5.1.1. Handling Sensory

5.2. Cognitive Subsystem

5.2.1. Processing needed to connect sensory and action

5.3. Motor Subsystem

5.3.1. Control actions

6. Reason Why Interface Cause Problem to User

6.1. Gulf of Execution

6.1.1. difference between the intentions of the users and what the system allows them to do or how well the system supports those actions

6.2. Gulf of Evaluation

6.2.1. how the user evaluates the result that the system provides

7. Ergonomics

7.1. Designed for efficiency and comfort in the working environment

7.1.1. Aspect in Ergonomics

7.1.1.1. Arrangement of control

7.1.1.2. physical environment

7.1.1.3. Health issues

7.1.1.4. use of colour

8. Interaction Style

8.1. Command Line Interface

8.2. Natural Language

8.3. WIMP (Window,Icon,Menu,Pointer)

8.4. Question / Answer and Query Dialog

8.5. Form-Filling

8.6. Point and Click

8.7. 3D Interfaces

8.8. Menus

9. Human Interaction

9.1. communication between user and system

9.1.1. Term of Interaction

9.1.1.1. Domain

9.1.1.2. Goal

9.1.1.3. Task

9.1.1.4. Intention

10. Model of Interaction

10.1. Norman Execution -Evaluation Cycle

10.1.1. 1. Goals

10.1.2. 2. Intention to Act

10.1.3. 3. Sequence of Actions

10.1.4. 4. Execution of the action sequence

10.1.5. 5. Perceiving the state of the world

10.1.6. 6. Interpriting the perception

10.1.7. 7. Evaluation of interpretations

10.2. Abowd and Beale's interaction Framework

10.2.1. Component

10.2.1.1. 1. User

10.2.1.2. 2. Input

10.2.1.3. 3. Output

10.2.1.4. 4. System

10.2.2. Output ---> User - Oberservation

10.2.3. User ---> Input - Articulation

10.2.4. Input ---> System - Performance

10.2.5. System ---> Output - Presentation