The 9 Elements of Digital Citizenship

Just an initial demo map, so that you don't start with an empty map list ...

Get Started. It's Free
or sign up with your email address
The 9 Elements of Digital Citizenship by Mind Map: The 9 Elements of Digital Citizenship

1. Digital Commerce

1.1. The buying and selling of goods online.

1.2. Students are informed consumers so that they can safely purchase items online, students research what they want to purchase and identify "safe" sites.

1.3. Students purchase goods online without knowing how to protect their identity

2. Digital Communication

2.1. The electronic exchange of information

2.2. Students only use digital communication devices when they will not interrupt what is going on in the school or classroom

2.3. Students leave ringers on high volume and keep their phones on during class time

3. Digital Literacy

3.1. The capability to use digital technology and knowing when and how to use it.

3.2. Students use digital technologies in new ways

3.3. Students are provided with resources and materials that they cannot access away from the classroom

4. Digital Etiquette

4.1. The standards of conduct expected by other digital technology users

4.2. When communicating, users learn the rules before becoming involved or using technology

4.3. Students communicate without checking out the rules or using technology

5. Digital rights and responsibilities

5.1. The privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them

5.2. Students cite Web Sites or other media sources when using information for class projects

5.3. Students do not properly cite sources from the internet, students violate AUP because they view it as unfair

6. Digital Access

6.1. Full electronic participation in society

6.2. Technology opprotunities for all students within schools

6.3. Ignore digital needs of various groups of fail to accommodate students who do not have access to technology

7. Digital Law

7.1. The legal rights and restictions governing technology use.

7.2. Students understand what can be downloaded for free and what is considered copyrighted material and should be paid for. Students do not share copyrighted material with others.

7.3. Students download copyrighted music from file-sharing sites. Students create copies of copyrighted movies from their friends.

8. Digital Rights and Responsibilities

8.1. The privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them.

8.2. Students cite Web sites or other digital media sources when using information for class projects.

8.3. Students do not properly cite sources from the internet. Students violate AUP because they view it as unfair.

9. Digital Health and Wellness

9.1. The elements of physical and psychological well-being related to digital technology use.

9.2. Students learn about health and wellness as it relates to technology.

9.3. Possible harmful physical effects of technology are ignored. Proper ergonomics are not followed when using technology.

10. Digital Security

10.1. The precautions that all technology users must take to guarantee their personal safety and the security of their network

10.2. Students are aware of the dangers of providing information to anyone over the internet. Make sure virus protection and firewalls are properly updated and configured to protect personal information.

10.3. Students fail to protect their identity. Users fail to maintain current software updates or patches that protect their computers from viruses and exploitation.