Online Mind Mapping and Brainstorming

Create your own awesome maps

Online Mind Mapping and Brainstorming

Even on the go

with our free apps for iPhone, iPad and Android

Get Started

Already have an account? Log In

Reinventing School Challenge by Mind Map: Reinventing School Challenge
0.0 stars - reviews range from 0 to 5

Reinventing School Challenge

PREPARATION

Register a team

The Reinventing School Challenge is a project that uses design, collaboration, technology, play and social media to engage and empower young people to effect positive change in their school community. We invite students, teachers, parents, subject matter experts all to to collaborate. Form or join a team and research, ideate, design, remix and prototype new possibilities and reinvent the school experience. There is a renewed focus globally on the 3 R’s – reading, writing, and arithmetic, however if our young people are to fully participate in today’s global community, students must also master the 4 C’s – creativity, critical thinking, communication, and collaboration. See the definitions on the P21 4 C’s here. The Reinventing School Challenge enables students to explore all 4 C’s while learning by doing.Learning happens everywhere We’re passionate about life-long learning, we want to promote alternative learning environments and want you to also think beyond the classroom when coming up with ideas. How do you learn outside of the classroom? What technologies do you use? Where and when do you learn best? In his best selling book Drive, Dan Pink talks of the three elements of true motivation—autonomy, mastery, and purpose. The challenge is designed to give you all of the key elements needed to drive you to success.FlexibilityYou have flexibility over the way in which you participate in the Reinventing School Challenge. This P2PU course is a guide and contains the framework and links to resources to help you and your students/team deliver some great ideas on how to reinvent the school experience. The challenge need not take up a great deal of time if you are time poor. The key is to inspire, start a dialogue, collaborate and impart new skills during the experience.TeamsTeams can be made of of students only or a blend of teachers, students, parents and other community members. It's up to you. Do it in class, before or after school, over a full day, on the weekends. Make it an add on to your existing community group.Read more about it on the blog post Learning happens everywhere, and so does this challenge. Please do get in touch if you have questions, comments or concerns. bok[at]brendanokeefe.com I'm sure your school and community has a wealth of talent, experience and resources that can be applied to a social innovation challenge like this so please do get involved and shine!

Download the app - Android/iPhone

The beta version of the Reinventing School Android app is available here. Soon this app wil be available in the Market. It's free. iPhone version in the coming month.

Create an edmodo account

Edmodo is a credible closed scocial network purpose built for educators. Read about how it can be used in the challenge in the blog post Edmodo, social, groups, mobile apps and now badges. Visit edmodo.com Specify your school Make a closed group for your team/class Invite students using the group code Create a Poll, Assignment, Alert, Note Use edmodo to manage the challenge Award students with merit badges

Edmodo Tutorial

Mr. Robitaille explains how students can use the basic features of Edmodo, the social learning network for education.

Create a Skype for the Classroom account

Skype in the Classroom, a dedicated teacher network.Skype in the classroom is a free global community that invites teachers to collaborate on classroom projects where they might use Skype, and share skills and inspiration around specific teaching needs. Teachers all over the world are using Skype to make learning more exciting and memorable. It's easy to see why: Skype offers an immediate way to help students discover new cultures, languages and ideas, all without leaving the classroom. Visit education.skype.com Post a project to connect with others in the challenge Create a resource to share Organise to connect with other student/teams and conduct interviews Connect with Brendan on Skype for Educators, he's the challenge curator. Share your findings as you progress Discuss ideas and issues as they arise

Create a Socrative/Poll Everywhere account

Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets. It's free. Watch the tutorial video in the next lecture. Visit socrative.com Download the Teacher app Register Create your quizz, etc Engage students/team members Point them to the Student app Use Soctrative throughout the challenge Visit polleverywhere.com Register Create your quizz, etc Engage students/team members Point them to the Student app Use Poll Everywhere throughout the challenge

Socrative introduction video

Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational games and exercises via smartphones and tablets. Our apps are super simple and take seconds to load and run. Teachers control the questions and games on their laptop, while students respond and interact through their smartphones/laptops.

Create a Prezi account

Prezi is a cloud-based presentation software that opens up a new world between whiteboards and slides. The zoomable canvas makes it fun to explore ideas and the connections between them. The result: visually captivating presentations that lead your audience down a path of discovery. Watch the Prezi introduction video in the next lecture. Visit prezi.com Sign up for a Teacher/Educator license. Make a closed group for your team/class Use Prezi to devleop your final presentation for the challenge Award students with merit badges

What is Prezi? - The official intro video

The official Prezi introduction video. See how you can bring presentations back to life with Prezi. Present your ideas on a large canvas, and show their relationship with scale and placement. Try Prezi now for free on Prezi.com

Research the Partnership for 21st Century Skills Framework

The Framework presents a holistic view of 21st century teaching and learning that combines a discrete focus on 21st century student outcomes(a blending of specific skills, content knowledge, expertise and literacies) with innovative support systems to help students master the multi-dimensional abilities required of them in the 21st century. The key elements of 21st century learning are represented in the graphicand descriptions below. The graphic represents both 21st century skillsstudent outcomes (as represented by the arches of the rainbow) and 21st century skills support systems (as represented by the pools at the bottom). Visit P21.org Understand the skills students will need to succeed in the 21st Century Convey this information and discuss with students/team members to ensure the are designing to nurture these skills Build a survey/quizz using Socrative Use this to inform the questions for the challenge It's also worth taking a look at http://atc21s.org

Watch inspirational video playlist

Check out these amazing projects and inspirational people Watch this inspirational video playlist. http://www.youtube.com/p/B3736D070869E8DC Discuss as a team or extended online group using Skype or WizIQ.

Form your team(s)

Teams can be made of of students only or a blend of teachers, students, parents, subject matter experts and other community members. It's up to you.Social inclusion, community building and sharing knowledge are all elements this challenge promotes. Great benefit comes from connecting young people with leaders in their fields, experts and those in the wise age, the third age of life. Diversity makes magic happen. Feel free to select your team aiming for diversity. A team can be made up of your class, a global mix, a mix of different aged students and parents, local business people or subject matter experts. As you wish. Teams can also work remotely via the Internet or on mobile devices. Example. You could have a team of 2 students, a mentor(parent) and a subject matter expert. Students and parents use mobile/Internet and connect to the subject matter expert who is in another location. Read more about how you can participate in the blog post Learning happens everywhere, and so does this challenge. Four member teams are ideal. Simply multipy for larger groups. Storyteller Photographer/Videographer Graphic Designer/Illustrator Cartographer

Design Thinking for Educators

Design Thinking is a mindset Design Thinking is the confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education. Classrooms and schools across the world are facing design challenges every single day, from teacher feedback systems to daily schedules. Wherever they fall on the spectrum of scale—the challenges educators are confronted with are real, complex, and varied. And as such, they require new perspectives, new tools, and new approaches. Design Thinking is one of them.The Design Thinking Toolkit for Educators This toolkit contains the process and methods of design, adapted specifically for the context of K-12 education. It offers new ways to be intentional and collaborative when designing, and empowers educators to create impactful solutions. Follow this link to download the toolkit Visit Reinventing Schools toolkit page for loads more resourcesBe sure to watch the video in the next lecture.

Why Design Thinking?

INTRODUCTION

Mission: Encourage life-long learning, promote alternative learning environments and equip you with 21st Century skills. The Reinventing School Challenge is a project that uses design, collaboration, technology, play and social media to engage and empower young people effect positive change in their school community. We invite students, teachers, subject matter experts such as designers, parents, carers, architects, industrial designers, interactive designers, interior designers, and gardeners all to to collaborate. Form or join a team and ideate, design, remix and prototype new possibilities to reinvent the school experience. The first round of the challenge begins Sept 12 and submissions close Nov 7. most promising ideas/examples will be posted on the Potentiality Showcase website on Nov 28 2011. You can register a team now and We’ll give you your very own page here on this site.Reinventing school as an open design challenge This is a program where play and design education meets social change. We’re inspiring tomorrow’s change agents and empowering them with the skills and tools to effect positive change in their communities. It all starts by engaging the creative, physical, and technical skills that have been identified as necessary to both adapt and thrive in our complex and ever changing world. Inspired by people such as Sir Ken Robinson, Richard Gerver, Marc Prensky, Laura Seargeant Richardson, Chris Lehmann and Jane McGonigal, we’re encouraging young Australians to embrace the role of designer. We're encouraging them to use the design tools they already love to use online and off, collaborate globally and use social media to deliver the message, and connect with their communities. We are also following the four pillars of play, open environments, flexible tools, modifiable rules and superpowers.What is the purpose, what are we trying to accomplish? The purpose is to ignite conversation, bring about new connections, impart new skills and most of all show what works and display possibilities. Think of it as a possibility showcase for the greater good. We’re creating and distributing here under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 licence. This challenge has been set up to provide a space to freely share ideas and examples that are transforming and can transform learning environments. It is not our intention to own anyone’s intellectual property, take ideas to market or to fund or become partners in ideas that may have strong commercial potential. If you are super concerned about 3rd party infringement, then please don’t participate here. We are looking for new perspectives, new ideas, shared passion and reignited purpose to make this a success. The program will always be a work in progress. Everyone is welcome to participate and support this Reinventing School project. You will learn some new things, meet new people and enjoy the process whilst having loads of fun.

Media Kit

Coming soon.

THE BRIEF

What is the purpose, what are we trying to accomplish? In his best selling book Drive, Dan Pink talks of the three elements of true motivation—autonomy, mastery, and purpose. The challenge is designed to give you all of the key elements needed to drive you to success. What’s the question – Tim Hurson wrote “In my experience, one of the most common reasons that programs, products, and change initiatives don’t work is that the wrong question has been asked”. “We need to practice what I call staying in the question, as opposed to jumping to the answer, so we can keep our minds open to these possibilities”. We are looking for new perspectives, new ideas, shared passion and reignited purpose to make this a success. We want you to be challenged, learn new things with new people and have fun. It takes a community to raise a school. Together, we can achieve this. In his book Creating tomorrow’s Schools Today, Richard Gerver talks about breaking down the invisible walls we often have created around our schools and inviting community in to co-develop and facilitate learning in the lives of your children.Question everything Take time to design beautiful questions. The very wise Albert Einstein once said, “If I had an hour to solve a problem and my life depended on the solution, I would spend the first 55 minutes determining the proper question to ask, for once I know the proper question, I could solve the problem in less than five minutes.” Dive deep into your imagination. Connect and collaborate close by, and far and wide.  These challenges come as a series of questions, with the final one a question that seeks movement. Keep in mind that your ability to generate catalytic questions will assist you greatly in your quest to find great ideas and design new things. Hopefully these starting questions will facilitate meaningful change or innovation.The process 3 questions to inspire you to deliver What inspires you to learn? What learning innovation have you used to teach or learn? How might we design the classroom of the future?What do we want your team to present? Examples of what works now. Engaging examples of learning opportunities Examples of youth lead, blended, project and inquiry based learning Ideas that involve community outreach and social inclusion Ideas that can be plunged into within the schools system as it is now Ideas that are complementary to the current school system Ideas that work as an alternative to, or outside the current school system Game changing ideas that  redefine it allFinal presentation You post your team presentation(s) via the website here on your own page which we give you access to via logon. Present as video, photo story, slideshare presentation, comic, map, 3D design, or whatever takes your fancy. Highlight your empathy finding. Share needs and insights The synthesis of your ideas and your prototypes Show real life examples of what works, classroom flips, lesson plans, games or things we haven’t imagined yetJudging criteria Ability to reignite students and teacher passion for learning and teaching Empowers young people with civic, digital citizenship and media literacy skills Impact it has on fostering creativity in young people Opportunity to be used beyond the classroom Ease of adoptability for educators Impact it has on fostering leadership in students and teachers Potential to really innovate in the current education system Feasibility to be used within the realm of existing technology

LIMITED SEATS GOOGLE HANGOUTS

  Coming soon. Meanwhile check our Brian's weekly EdHangout online here.

GUEST SPEAKER SCHEDULE

Many of these great people will be joining us for a chat over the Challenge period. Stay tuned for the times and dates. Richard Gerver – Educationalist, speaker, author, and media commentator.@RichardGerver Béa Beste – Social impact entrepreneur, Playducation. @playDUcation Tim Hurson – Author, keynote speaker, facilitator and creator of the Productive Thinking Method. @Tim_Hurson Peter Lloyd – Songwriter, author, ghostwriter, copywriter, content provider. Founder of Go Create. @goCreatedotcom Dr Melis Senova – Co-founder and director of Huddle design @Avones David Bill – Director of Educational Technology at the Urban School of San Francisco. @dcinc66 Robert Alan Black, Ph.D., CSP – Creative Thinking Consultant, Creative Problem Solver, Idea Generator, Creativity speaker and consultant Zaid Ali Alsagoff – E-learning Manager and Fellow of Centre for Medical Education, IMU (International Medical University) Malaysia. @zaidlearn Ehon Chan – Researcher, strategist, thinker and do-er. @ehon Kes Sampanthar – Director of Media Strategy at Cynergy and inventor of the ThinkCube and @kessampanthar Hamish Richardson – Student and passionate youth empowerment advocate

TOOLS & RESOURCES

Tools and Resources Udemy - Main Challenge Learning Materials Edmodo Framework for 21st Century Learning Skype for Educators QR Stuff WizIQ Mindmeister Reinventing School Android App Reinventing School iPhone App Animal CrackersMore Best Web 2.0 Tools Born to Learn d school ED social media Frank Team Gamestorming ideas@play community voting platform IDEO Inventium Keynotopia Play for Life Playducation Project Interaction Prototype Design Camp Rocket Dog Bulldozer Service Design Tools Social Actions Startl Sydney Centre for Innovation in Learning The Australian Centre for Social Innovation The Super Powers of Play ThinkCube WizIQ Youth Tree Zaid Learn – Free learning Tools

CHALLENGE TASKS

Empathy - Step 1

WHAT is it?Design thinking is a user-centered design process, and the empathy that comes from observing users enables design thinkers to uncover deep and meaningful needs (both overt & latent). Empathy, by definition, is the intellectual identification with or vicarious experiencing of the feelings, thoughts or attitudes of another. Empathy gaining is often described as 'needfinding' in that you are discovering people's explicit and implicit needs so that you can meet those needs through design. A need is a physical, psychological or cultural requirement of an individual or group that is missing or not met through existing solutions. A designer 'needfinds' or works to understand a user's experience by learning about their lives. Empathy gaining and needfinding may be broken down into three discrete methods: Immerse Engage ObserveThe goal of the empathy mode is to discover gaps in between what people do and what people say they do. These gaps are the design opportunities. WHY do we teach it? To uncover needs that people have which they may or may not be aware of To guide our innovation efforts To identify someone to design for To discover the emotions that guide behaviors The goal of the empathy mode is the following: Stories about people, their actions and their motivations Artifacts (photos, drawings, quotes) that capture people, the environment, maps of movement through a space, etc. Deep insights revealed through these stories and artifactsHOW do we teach it? Depending on the depth that you want to get to, there are multiple activities, projects, lectures and stories to deploy when teaching and/or introducing empathy. The Wallet Project and Oral Hygiene Project are two good short introductions to the importance of human-centered design. The description above comes from the d.school K12 wikiSome suggestions Use Twitter or Edmodo, facebook or Skype to reach out to other classrooms or people to interview all over the world Interview older or younger students at your school Ask parents Hold a community meeting Hold a Speed Dating style interview session Interview community members on how they might get involved more in school Research the best designed schools in the worldObserve This is the chance to watch as see how people behave and what they like and don't like.Interview Ask many beautiful questionsResources & tools Empathize Mode card: http://bit.ly/m4xQAW For more on this mode visit The-KitWhat workedWhat didn't

Futurecast/Visualise - Step 2

Some suggestions What does success look like? Think it from the end. Try a journey map as a way to visualise the journey from now to the classroom for 2030 AD Think about whatmight have happend along the way to get to that state in 2030 Use a creative visualisation technique to take students into their ideal imaginary classroom Imagine interviewing students from 2030. What is school like? What might be common jobs in 2030?Resources & toolsWhat workedWhat didn't

What's going on/Needfinding - Step 3

Questions. We need beautiful catalytic questions to generate great answers. "How might we" questions are good. Questions that inspire action, that are generative are going to get you more positive results. Find out more about generating great questions, one's that inspire action here in The Art of Powerful Questions. The question is also an effective way of asking, “Why are we doing this?” It is especially useful for activities that involve others, as it helps to build a common vision. There are two basic kinds of need finding tools: observations and interviews.Successful tools often display some basic principles. Understanding the anatomy of a good need finding tool will help you use the tools to their full potential and even invent some of your own.Question Bank Here are some guiding questions. Feel free to add your questions here. Anyone can edit this document. Why are we doing this? What is the ideal learning environment? How might we involve more local businesses and community groups in our school day? What role should students play in determining their learning choices and outcomes? Are students today different? What do they want? How can we inspire and engage students today? Is there a better space to learn? Is there a more productive way to learn? How do be get there? How will we know when we've succeeded? Should we take the classroom into the community? Should we make the school a 24hr learning hub for the entire community to use? Where does play fit into 21st Century learning? How should we use games, mobile devices, location based services in our learning? How does social media and social networking fit in to learning today?Resources & tools http://bit.ly/mMSu34 For more on this mode visit The-Kit

Point of View/Define - Step 4

WHAT is it?The goal of this mode is to come up with at least one actionable problem statement. This actionable problem statement (often referred to as Point of View (POV)) is the guiding statement that focuses on the insights that you uncovered from real users. WHY do we teach it? The Define mode is usually seen as a 'narrowing' part of the process. After collecting volumes of user information, it is time to distill down to one specific user group, their need and the insight behind that need so as to unify and inspire a team. During the mode it is very important to be very specific about users. Is the user 'moms' or is the user 'former career women that are trying to balance their family and career'? Another common pitfall is to be directly drawn to specific solution ideas. The focus here is still on the needs. The most interesting and innovative solutions will come from gaps in systems of use, usability and meaning.The goal of the Define mode is: To expose new innovation opportunities by looking at problems differently To guide innovation efforts To help a team confirm that what they've identified is something worth working on HOW do we teach it? This mode can be taught in two steps: Synthesis Point of View (POV) The description above comes from the d.school K12 wikiSome suggestions Use Twitter or Edmodo, facebook or Skype to reach out to other classrooms or people to interview Interview older or younger students Ask Parents Research the opportunities for changeResources & tools Define Mode card: http://bit.ly/oj3Y9v For more on this mode visit The-KitWhat workedWhat didn't

Ideate/Brainstorm - Step 5

WHAT is it?Ideation is the process of idea generation. Mentally it represents a process of “going wide” in terms of concepts and outcomes. Ideation provides the fuel for building prototypes and driving innovative solutions.WHY do we teach it?Ideate in order to step beyond obvious solutions. We ideate to harness the collective perspectives and strengths of our teams. We ideate to create fluency (volume) and flexibility (variety) in our innovation options. HOW do we teach it?We ideate in teams, though we can also ideate individually. We ideate using many techniques.The description above comes from the d.school K12 wiki Some suggestionsUse Twitter or Edmodo, facebook or Skype to reach out to other classrooms or people ask for their ideas Look to the commercial world for ideas Invite Parents, Community leaders Try different creativity techniques Use collaborize to collect and voteResources & tools Ideate Mode card: http://bit.ly/qAuQb4 For more on this mode visit The-KitWhat workedWhat didn't

Prototype & Test - Step 6

WHAT is it?"Prototyping is the iterative development of artifacts – digital, physical, or experiential – intended to elicit qualitative or quantitative feedback." (Geehr, 2008) The act of prototyping implies "building", testing, and iterating and is, itself, both a flaring and a narrowing process. The flaring represents the proliferation of low-resolution prototypes developed as different aspects of the prototype are evaluated and the narrowing represents the refinement of the lower resolution models into increasingly complex and resolved models. WHY do we teach it? After the ideation phase, you have a mountain of ideas, some of which you'd like to pursue. Prototyping allows you to fully explore all of those concepts you want to evaluate. You prototype because you need to explore your options -- to try things and fail, further informing your design process. Prototyping is a way to do your due diligence on the concepts that came out of ideation. Get your hands dirty! Click that mouse! Bias toward action! If a picture is worth a thousand words, a prototype is worth a thousand pictures.HOW do we teach it?The "how" is largely dependent on the type of project you're working on. Building something physical? You should probably start by sketching, making low-resolution models out of foam core and hot glue, etc... Designing a classroom space? Make a small model. Approximate furniture with found objects. Find some users to test it out. There are myriad methods you can employ in your concept exploration -- but there are a few rules of thumb to follow: The prototypes themselves aren't valuable -- at all -- but your learnings are. Treat them as a means to an end and not the end result.Don't get emotionally attached to what you create. It'll only hinder your process.Bias toward action! When in doubt, make something. Just do it! Thinking = Doing. The description above comes from the d.school K12 wiki Some suggestions Use some of the free tools and more free tools to mock up/rapid prototype your classroom Try 3D, Cartoons, Video or Storytelling Make 3 or 4 slightly different versions to test Try using some sustainable materials Show your mock ups, designs and stories to your peers and people outside school Observe their reactions to elements of your designs Create a quick survey to gather feedback using Socrative or Poll EverywhereResources & toolsPrototype Mode card: http://bit.ly/rksnZkFor more on this mode visit The-KitWhat workedWhat didn't

Present/Reflect/Share - Step 7

Some suggestions Create your final presentation using, Scribd, Prezi, Slideshare, Vimeo, YouTube or other online presentation tool Post on the Potentiality Showcase website Build in social media sharing Post to your favourite social networks Invite others to give feedback and to take the Reinventing School challengesWhat do we want your team to present? Examples of what works now. Engaging examples of learning opportunities Examples of youth lead, blended, project and inquiry based learning Ideas that involve community outreach and social inclusion Ideas that can be plunged into within the schools system as it is now Ideas that are complementary to the current school system Ideas that work as an alternative to, or outside the current school system Game changing ideas that redefine it allFinal presentation You post your team presentation(s) via the website here on your own page which we give you access to via logon. Present as video, photo story, slideshare presentation, comic, map, 3D design, or whatever takes your fancy. Highlight your empathy finding. Share needs and insights The synthesis of your ideas and your prototypes Show real life examples of what works, classroom flips, lesson plans, games or things we haven’t imagined yetJudging criteria Ability to reignite students and teacher passion for learning and teaching Empowers young people with civic, digital citizenship and media literacy skills Impact it has on fostering creativity in young people Opportunity to be used beyond the classroom Ease of adoptability for educators Impact it has on fostering leadership in students and teachers Potential to really innovate in the current education system Feasibility to be used within the realm of existing technology

POTENTIALITY SHOWCASE