Honours Project

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Honours Project by Mind Map: Honours Project

1. DOCUMENTATION

1.1. Initial Project Proposal

1.2. Research Proposal

1.3. Planning Report (500 words)

1.4. Learning Contracts

1.4.1. Honours Project

1.4.2. Dissertation

1.5. Gantt Chart

1.6. Project Journal

1.6.1. Wiki

1.7. Dissertation

1.8. Research

1.9. Amalgametaphorica

1.10. Project Proposal

2. PRE-PRODUCTION

2.1. Narrative

2.1.1. Prose

2.1.1.1. Chapter 01 - Escaping Common Thought

2.1.1.2. Chapter 02 - Boy of Frogs

2.1.1.3. Chapter 03 - What an Ego?

2.1.1.4. Chapter 04 - Keeping Suspense

2.1.1.5. Chapter 05 - Rende-who?

2.1.1.6. Chapter 06 - Face the Music

2.1.1.7. Chapter 07 - Dreamcaught

2.1.1.8. Chapter 08 - Enemy of (the state of) Fear

2.1.1.9. Chapter 09 - Harlequin Hatavar

2.1.1.10. Chapter 10 - Life is like a box of... Riddles?

2.1.2. Script

2.1.2.1. Rough Draft

2.1.2.2. Amendments

2.1.2.3. Final Drafts

2.2. Storyboard

2.2.1. Panels

2.2.1.1. Rough Drawings

2.2.1.2. Photoshop Paint Overs

2.2.2. Animatic

2.2.2.1. Timing

2.2.2.1.1. Dope Sheet

2.2.2.2. Scratch Sound Sync

2.2.3. Story EVENTS Paintings

2.2.3.1. DREAMSCAPE

2.2.3.2. HATAVAR WAKING UP

2.2.3.3. INTERACTION WITH WINDBAG PIGEON

2.2.3.4. EXPLORING THE TRAIN

2.2.3.5. FEAR LOCK

2.2.3.6. THE CHASE

2.2.3.6.1. Painting

2.2.3.7. MOMENT GLASS ACTIVATION

2.2.3.8. OBLIGATOR ATTACK

2.3. 2D Concepts (Graphite/Photoshop)

2.3.1. Characters

2.3.1.1. Protagonists

2.3.1.1.1. Hatavar

2.3.1.1.2. Windbag Pigeon

2.3.1.1.3. Cadeaux

2.3.1.1.4. Frogboy

2.3.1.1.5. Ego

2.3.1.2. Antagonists

2.3.1.2.1. Obligation Council

2.3.1.2.2. Obligator

2.3.1.3. Misc

2.3.1.3.1. Remnants

2.3.1.4. Props

2.3.1.4.1. Moment Glass

2.3.1.4.2. Fishing Rod

2.3.1.4.3. Cello

2.3.2. Environments

2.3.2.1. Inner Clouds

2.3.2.1.1. Sketch Development

2.3.2.1.2. Monotone Digital Paintings

2.3.2.1.3. Lighting Trials

2.3.2.2. Train of Common Thought

2.3.2.2.1. Train Interior

2.3.2.2.2. Vestibule

2.3.2.2.3. Obligator Pod

2.3.2.2.4. Fear Lock

2.3.2.2.5. Reve-lanterns

2.3.2.2.6. Wanted- Hatavar Poster

2.3.2.3. Sea of Self Esteem

2.3.2.3.1. Rockberg

2.4. Audio

2.4.1. Scratch Audio

2.4.2. Cue Sheets

2.4.3. Creative Sound Collaborators

2.4.3.1. Adam Wyroslawski

2.4.3.1.1. Spirals Dream

2.4.3.1.2. Approach of WP

2.4.3.1.3. Train Stirs

2.4.3.1.4. Chase Sequence

2.4.3.1.5. Uneasiness in Exploration

2.4.3.2. Gill?

3. PRODUCTION

3.1. 3D Modelling (Maya 2008)

3.1.1. Characters

3.1.1.1. Hatavar

3.1.1.1.1. Build Mesh

3.1.1.1.2. UV Unwrapping

3.1.1.1.3. Texture Painting

3.1.1.1.4. Mapping

3.1.1.1.5. Facial Blendshapes

3.1.1.1.6. Rigging

3.1.1.1.7. Binding

3.1.1.1.8. Weighting

3.1.1.1.9. Testing Rigs

3.1.1.1.10. Test Renders

3.1.1.2. Windbag Pigeon

3.1.1.2.1. Build Mesh

3.1.1.2.2. UV Unwrapping

3.1.1.2.3. Texture Painting

3.1.1.2.4. Mapping

3.1.1.2.5. Facial Blendshapes

3.1.1.2.6. Rigging

3.1.1.2.7. Binding

3.1.1.2.8. Weighting

3.1.1.2.9. Testing Rigs

3.1.1.2.10. Test Renders

3.1.1.3. Obligator

3.1.1.3.1. Build Mesh

3.1.1.3.2. UV Unwrapping

3.1.1.3.3. Texture Painting

3.1.1.3.4. Mapping

3.1.1.3.5. Facial Blendshapes

3.1.1.3.6. Rigging

3.1.1.3.7. Binding

3.1.1.3.8. Weighting

3.1.1.3.9. Testing Rigs

3.1.1.3.10. Test Renders

3.1.2. Environments

3.1.2.1. Dream Sequence/Cloud Region

3.1.2.1.1. Building the Skybox

3.1.2.1.2. Cloud Panes

3.1.2.1.3. Cloud Meshes

3.1.2.1.4. UV Unwrapping

3.1.2.1.5. Alpha Mapping

3.1.2.2. Train of Common Thought

3.1.2.2.1. Train Carriage

3.1.2.2.2. Vestibule

3.1.2.2.3. End of Train/ Fear Door

3.1.2.2.4. Texture Painting

3.1.2.3. Sea of Self Esteem

3.1.3. Props

3.1.3.1. Moment Glass

3.1.3.1.1. Build Mesh

3.1.3.1.2. UV Unwrap

3.1.3.1.3. Alpha Mapping

3.1.3.2. Obligator Pod

3.1.3.2.1. Build Mesh

3.1.3.2.2. Rigging

3.1.3.2.3. UV Unwrap

3.1.3.2.4. Texturing

3.1.3.3. Fear Lock

3.1.3.3.1. Build Mesh

3.1.3.3.2. UV Unwrap

3.1.3.3.3. Blendshapes

3.1.3.4. Wanted Poster

3.1.3.4.1. Paint Texture

3.2. Texturing (Adobe Photoshop)

3.3. Audio

3.3.1. Soundtrack

3.3.1.1. Light Harpish Intro

3.3.1.2. Building String Climax

3.3.1.3. Percussive Rhythmn Build Up

3.3.2. Sound FX

3.3.2.1. Train Effects

3.3.2.2. Foley

3.3.2.3. Obligator screeching

3.3.3. Dialogue

3.3.3.1. Windbag Pigeon Voice Recording

3.4. Animation

3.4.1. Scenes Breakdown

3.4.1.1. Rough Step-by-step Animations

3.4.1.2. New node

3.4.2. Scene

3.4.2.1. Scene Set Up

3.4.2.2. Blocking in

3.4.2.3. Replace within Animatic

3.4.2.4. Refine Curves

3.5. Lighting

3.5.1. Lighting Set ups

3.5.1.1. Character Specific

3.5.1.2. Environment

3.5.1.3. Changes in Lighting

3.6. Rendering (Houdini)

3.6.1. Render Farms

3.6.1.1. Locate and Book

3.6.1.2. Email IT to Set Up

3.6.1.3. Ask Brian

3.6.2. Render Scheduling

4. POST PRODUCTION

4.1. After Effects

4.2. Editing in Final Cut

4.3. Visual Effects

4.3.1. Breaking apart of objects

4.3.2. Particles

4.3.2.1. Smoke

4.3.2.2. Light Trails

4.3.3. Fluids

4.3.4. Cloth

4.4. DVD Submission

4.4.1. DVD Menu

4.4.2. New node

4.5. Marketing

4.5.1. Posters

4.5.2. Online Advertisement

4.5.3. Youtube

4.5.4. Trailers

5. END OF YEAR PRESENTATION

6. RESEARCH

7. New node