1. Andragogy
1.1. Malcolm Knowles
1.1.1. Experience
1.1.2. Motivation
1.1.3. Orientation to learn
1.1.4. Self-concept
2. COGNITIVISM
2.1. Piaget
2.1.1. FOUR STAGES OF DEVELOPMENT
2.2. Cognitivism
2.2.1. Jean Piaget
2.2.1.1. Analogies
2.2.1.2. Linking
2.2.1.3. Structuring
2.2.1.4. Graphics
2.2.1.5. Classification
2.2.1.6. Discussions
2.2.1.7. Mnemonics
2.2.1.8. Problem solving
2.2.1.9. Microworlds
3. PSYCHO-SOCIAL THEORY
3.1. Erkison
3.1.1. INDIVIDUAL EGO
3.1.2. GROUP IDENTITY
4. THEORY OF MORAL DEVELOPMENT
4.1. Kohlberg
4.1.1. PRE-CONVENTIONAL
4.1.2. CONVENTIONAL
4.1.3. POST-CONVENTIONAL
5. EXPERIENTIAL LEARNING
5.1. Kolb
5.1.1. DIRECT
5.1.2. EXPERIENCE
5.1.2.1. Readiness to learn
5.1.3. META VIEW
5.1.4. Experiential learning
5.1.4.1. David Kolb
5.1.4.1.1. Field projects
5.1.4.1.2. Assignments
5.1.4.1.3. Computer-assisted instruction
5.1.4.1.4. Feedback
5.1.4.1.5. Conduct
5.1.4.1.6. Design
5.1.4.1.7. Evaluation
5.1.4.1.8. Internships
5.1.4.1.9. Simulation games
5.1.4.1.10. Live-case studies
5.1.4.1.11. Learnerships
6. MULTIPLE INTELLIGENCES
6.1. Gardner
6.1.1. VISUAL
6.1.2. LOGICAL
6.1.3. BODILY
6.1.4. MUSICAL
6.1.5. VERBAL
7. ANDRAGOGY
7.1. MOTIVATION
7.1.1. Knowles
7.1.1.1. READINESS TO LEARN
7.1.1.2. EXPERIENCE LEARNING
8. STIMULUS
9. BEHAVIOURISM
9.1. Behaviourism
9.1.1. Pavlov, Thorndike, Skinner, Watson
9.1.1.1. Rewards
9.1.1.2. Verbal reinforcement
9.1.1.3. Rules
9.1.1.4. Drilling
9.1.1.5. Repetition
9.1.1.6. Memorisation
9.1.1.7. Rote learning
9.1.1.8. Programmed instruction
9.1.1.9. Direct instruction
9.1.1.10. Mastery learning
9.2. SOCIAL COGNITIVE
9.2.1. Bandura
9.2.1.1. BEHAVIIOUR
9.2.1.2. ENVIRONMENT
9.3. Pavlov
9.3.1. CONDITIONING
9.4. Skinner
9.4.1. REWARDS
9.4.2. PUNISHMENT
9.5. Watson
9.5.1. RESPONSE
10. SOCIAL CULTURAL THEORY
10.1. Vygotsky
10.1.1. IMMITATIVE
10.1.2. INSTRUCTED
10.1.3. COLLABORATIVE
11. HUMAN MOTIVATION
11.1. Maslow
11.1.1. SAFETY
11.1.1.1. SECURITY
11.1.2. AFFILIATION
11.1.2.1. ACCEPTANCE
12. BIO-ECOLOGICAL MODEL OF HUMAN DEVELOPMENT
12.1. Bronfenbrenner
12.1.1. CHILD
12.1.1.1. DEVELOPMENT
12.1.2. INSTITUTIONAL
12.1.2.1. POLICIES
12.1.3. NATURAL
12.1.3.1. ENVIRONMENT
13. CONNECTIVISM
13.1. Siemens
13.1.1. PEER NETWORK
13.1.2. MOOC
13.2. OWN ONLINE LEARNING
13.3. Connectivism
13.3.1. Siemens
13.3.1.1. MOOCs
13.3.1.2. Networking
13.3.1.3. Relevance
13.3.1.4. Internet
13.3.1.5. Technology tools
13.3.1.6. Accuracy
13.3.1.7. Gamification
13.3.1.8. Problem solving