1. VIRTUAL REALITY
1.1. full immersion
1.1.1. Holodeck (Trekkie ref)
1.1.2. you feel like you are there
1.2. 3D
1.3. augmented reality
1.3.1. interaction between real and digital
1.3.2. Improved Perception
1.3.3. physical connection to a fictional world
1.4. vicarious experiences
1.4.1. that wouldn't otherwise be possible
1.5. simulation
1.5.1. digital environment
1.5.2. you life (closer to real)
1.5.3. recreating the world we live and the way we interact with it
1.5.4. user is part of this
1.6. user controls themself
1.7. serious gaming
1.7.1. simulation of training
1.8. not supposed to create negative sensations
1.9. The Matrix
1.9.1. The One
1.9.1.1. that guy being Neo
1.9.2. two pills
1.10. Alice in Wonderland
1.11. Future (Things that will be there)
2. USER INTERFACES
2.1. augmented reality
2.1.1. GPS tracking
2.2. statistics of your environment
2.3. controllers
2.3.1. cursors
2.3.2. camera
2.3.3. sensing for control
2.3.3.1. signals
2.3.3.2. sensory cues
2.3.3.3. haptics
2.3.3.4. brainwaves
2.3.4. hands-free motion
2.4. social networking
2.5. menu systems
2.5.1. icons and navigation
2.6. user accesibility
2.7. feedback
2.7.1. action feedback
2.7.2. sound
2.7.3. voice recognition
2.7.3.1. text-to-speech
2.8. tracking
2.8.1. eye tracking
2.8.2. camera
2.8.2.1. motion