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Game-based learning (GBL) by Mind Map: Game-based learning (GBL)
0.0 stars - reviews range from 0 to 5

Game-based learning (GBL)

Your understanding of GBL

AM session

Promotes self exploration

Promotes self-directed learning

Promotes discovery

Fun elements engage learners

Appeal to all senses


Able to absorb information better

Memorable and impressionable

Simulates reality

Can engage in roleplay

Learners participate actively

Can be addictive

Reflection (AM)

More fun than traditional instruction

More participation than traditional instruction

Learners are actively engaged

Can promote group-based learning

Promote teamwork

Can provide opportunities for peer mentoring

Provides context to practice skills, apply knowledge

Games and peers provide immediate feedback

Safe environment to make experiment, make mistakes

Confidence building

PM session

Learning in a fun way

Doing away with dinosaur methods

Interactive - 2 way comms with peers and content

Internalise content through hands on

Proactive way to learn

Multisensory learning: Enhance content retention

No age restrictions

Understanding learners: Trainees have the passion & interest in games

Reflection (PM)

Video gamea are interactive and addictive (very engaging)

Dynamic: Scenarios and problems change in real time

Promotoes self-discovery, self-directed learning

Mistakes are okay

Helps to connect knowledge with application

Learning at own place and pace

Opportunities for learners to be mentors or instructors

Lack of human touch (interaction is not traditional)

Might provide consistent experiences (remove subjectivity)

Key takeaways

Design elements

Providing meaningful contexts

Promoting systemic thinking

Microburst learning; interstitial time

JIT over JIC

Making challenges just out of reach

Providing immediate feedback

Leveraging on emotions

Flipping instruction

Reflecting after and around gaming

Apply GBL principles in non-game contexts

GBL outcomes

Productive failure


Delayed gratification


Learning-by-doing; "muscle memory"


Prezi presentation

Mobile component

QR codes used in this seminar

QR code creators, Kaywa, QRstuff

QR code readers, i-nigma (for various smartphones), QRafter (for iPad 2)

Google Form

Google Form results

Resources on GBL

GBL: What it is, why it works & where is it going?

GBL: Video games and good learning

Gee's 36 GBL principles

Other curated readings

Interview with Gee

Research on GBL

List of games played at the MxL

Horizon Report for K-12 2011

Bloom's revised taxonomy, affective and psychomotor frameworks

Dr Ashley Tan's contact information