B207 Block 1

Mind map for B207 Block 1 TMA01

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B207 Block 1 by Mind Map: B207 Block 1

1. Four Phases of Design Process

1.1. Discover

1.2. Define

1.3. Develop

1.4. Deliver

2. Design Thinking

2.1. Reframe Ideas

2.2. Understand User

2.3. No idea is too wild

2.4. Collaborate

2.5. Test Ideas

2.6. See Bigger Picture

3. Design Process

3.1. Concept Generation

3.2. Concept Screening

3.3. Preliminary Design

3.4. Evolution and Improvement

3.5. Prototyping and Final Design

4. New

4.1. Crowdfunding

4.2. Peer-To-Peer Lending

4.3. Micro-Finance

5. Traditional

5.1. Retained Earnings

5.2. Debt Factoring

5.3. Bank Facilities

5.4. Bank Overdrafts

5.5. Working Capital Management

5.6. Leasing

5.7. Venture Capital

6. Strategy

6.1. Performance Objectives

6.1.1. Quality

6.1.2. Speed

6.1.3. Flexibility

6.1.4. Sustainability

6.1.5. Dependability

6.1.6. Cost

7. Raising Finance

8. External Environment

9. Product and Service Design

10. Operations Strategy

11. Economics

12. Analysis of The Market

13. Marketing Process

13.1. Formulation of The Offering

13.2. Mission, Vision and Values

13.3. Implementation, Monitoring and Evaluation

13.4. Strategy Selection

14. Focusing an Offering

14.1. Markets

14.1.1. Consumers or organisations, who need to purchase products in a product class

14.2. Segmentation

14.2.1. Demographic

14.2.1.1. Psycho-graphic

14.2.2. Geographic

14.2.3. Behavioural

14.3. Targeting

14.3.1. Targeting Strategies

14.3.1.1. Undifferentiated

14.3.1.2. Differentiated

14.3.1.3. Concentrated

14.3.1.4. Customised

14.4. Positioning

14.4.1. Factors of Successful Positioning

14.4.1.1. Clarity

14.4.1.2. Consistency

14.4.1.3. Credibility

14.4.1.4. Competitiveness

15. Marketing Research

15.1. Process

15.1.1. Research Planning

15.1.1.1. Exploratory Research

15.1.2. Refining The Research Design

15.1.3. Main Research Collection

15.1.4. Analysis and Interpretation

15.1.5. Reporting of Findings

16. Marketing Mix

16.1. Product

16.1.1. Types of product

16.1.1.1. convenience

16.1.1.2. Shopping

16.1.1.3. Speciality

16.1.1.4. Unsought

16.2. Place

16.2.1. Distribution Channel

16.2.1.1. Traditional

16.2.1.1.1. Manufacturer

16.2.1.1.2. Wholesaler

16.2.1.1.3. Retailer

16.2.1.1.4. Consumer

16.2.1.2. Vertical Marketing System

16.2.1.2.1. Manufacturer, Wholesaler, Retailer

16.2.1.2.2. Consumer

16.3. Promotion

16.3.1. Communication Techniques

16.3.1.1. Advertising

16.3.1.2. Personal Selling

16.3.1.3. Direct Marketing

16.3.1.4. Digital Marketing

16.3.1.5. Sales Promotion

16.3.1.6. Sponsorship

16.3.1.7. Public Relations

16.4. Pricing

16.4.1. Types of Pricing

16.4.1.1. Cost-Based Pricing

16.4.1.2. Competitor-Based Pricing

16.4.1.3. Customer-Based Pricing

17. Marketing Environment

17.1. Macro-Environment

17.1.1. STEEPLE

17.1.1.1. Social

17.1.1.2. Technological

17.1.1.3. Economic

17.1.1.4. Eviromental

17.1.1.5. Political

17.1.1.6. Legal

17.1.1.7. Ethical

17.2. Micro-Environment

17.2.1. Public

17.2.2. Competitor

17.2.3. Customer

17.2.4. Marketing Intermediaries

17.2.5. Suppliers

18. Marketing

19. Innovation