GIVE2GET

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GIVE2GET by Mind Map: GIVE2GET

1. Security

1.1. App

1.1.1. Secured API's

1.1.2. Encrypted Data

1.1.3. SSL Pinning

1.1.4. Performed Security Testing

1.2. Users

1.2.1. High-Level Authentication

1.2.2. Strong Password Required

1.2.3. Possibility To Block Other Users

1.2.4. User Data Protection

2. User Journey

2.1. Touchpoints

2.1.1. When Advertising An Item

2.1.2. When Searching For A Specific Item

2.1.3. Curious Home Page Exploring

2.1.4. When Wanting To Aquire An Object/Make An Exchange

2.2. Personas

2.2.1. Enviromentalists

2.2.2. E-Shoppers

2.2.3. Smartphone Owners

2.2.4. Recyclers

2.2.5. Collectors

2.3. Pain Point

2.3.1. User Wants A New Ethical Way Of Purchasing

2.3.2. User Does Not Encourage Consumerism

2.3.3. Users Owns Too Many Items In His Home He Wants To Get Rid Of

2.3.4. User Cannot Afford Specific Item He Wants

2.4. Channel

2.4.1. Google Play

2.4.2. App Store

2.4.3. Online Ads

2.4.4. Promoters

3. Risks

3.1. User

3.1.1. Unwanted Messages

3.1.2. Scams

3.1.3. Harassing Users

3.1.4. Confidentiality

3.2. Development

3.2.1. Cryptographic Flaws

3.2.2. Lack of Binary Protections

3.2.3. Malware

3.3. Funds

3.3.1. Insufficient Funding

3.3.2. Budget Higher Than Revenue

3.3.3. Not Meeting Profit Expectations

3.3.4. Low Amount Of Users

4. App OS

4.1. Android OS

4.1.1. Smartphones

4.1.2. Tablets

4.1.3. Smartwatch

4.2. iOS

4.2.1. Iphones

4.2.2. Ipads

4.2.3. Apple Watch

5. Developpement

5.1. Steps

5.1.1. Prototype

5.1.2. Database Collection

5.1.3. Coding

5.1.4. UX Wireframe

5.1.5. UI Flow

5.1.6. Backend Design

5.1.7. Testing

5.1.8. Launch

5.2. Team

5.2.1. UX-UI Designer

5.2.2. Project Manager

5.2.3. Visual Designer

5.2.4. Mobile Developer

5.2.5. Quality Assurance Tester

6. Finances

6.1. Profit

6.1.1. Version II

6.1.1.1. Direct Revenue

6.1.1.2. Paid Membership

6.1.2. Interstitial Ads

6.1.3. Ad-Mobs

6.2. Budget Funding

6.2.1. Co-Creators's Investment

6.2.2. Angel Investors

6.2.3. Crowd-Funding

6.2.4. Bootstrapping

7. Design

7.1. User Interface

7.1.1. Designed On A Grid

7.1.2. Spaced Texts

7.1.3. Fast Loading Speed

7.1.4. Different Formatting For Different Screens

7.1.5. Accesibility

7.1.6. Users-Centric Approach

7.1.7. Smooth Transitions

7.1.8. High Resolution

7.2. Visuals

7.2.1. Open Sans Font

7.2.2. One Color Palette

7.2.3. Iconography

7.2.4. Attractive Logo

7.2.5. Non Complex

8. Goal

8.1. Innovative

8.1.1. Ethical

8.1.2. Easily Accessible

8.1.3. Contemporary Platform

8.2. Sustainaible

8.2.1. Eco Friendly

8.2.2. Free-Cycling

8.3. Progressive Technology

8.3.1. Fighting Pollution and Consumerism

8.3.2. Through The Use Of A Mobile App

9. Navigation

9.1. Bottom Tab Bar

9.1.1. Chat

9.1.2. Profile

9.1.3. Search/Discover

9.1.4. Notifications

9.2. Interactive Navigation

9.2.1. Tabber

9.2.2. Touchscreen Interaction

9.2.3. Simple And Easy

9.2.4. Clear Icons

10. Benefits

10.1. For Users

10.1.1. Every Range Of Items Displayed In The App

10.1.2. Free Items

10.1.3. Fair Trade

10.1.4. Easily Accessible Through Any Smart Device

10.2. For The Environment

10.2.1. No Manufacturing - Items Are Already Present

10.2.2. Every Trade Is Ethical

10.2.3. Defies Mass Production

10.2.4. Enhances Objects Liveability And Lessens Waste