Section 003: Why Integrate Technology?

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Section 003: Why Integrate Technology? by Mind Map: Section 003: Why Integrate Technology?

1. The World is Different

1.1. Globalization

1.2. Changing Workplace

2. Students are Different

2.1. Digital Natives

2.2. Think Differently

2.3. Multi-taskers

2.4. Multimedia Oriented

2.5. All Types of Learners

2.5.1. Intelligence preference

2.5.2. Culture/Ethnicity

2.5.3. Language

2.5.4. Special Needs: Autism

2.5.5. ADD/ADHD

2.5.6. Special Needs: Intellectual

2.5.7. Learning disabilities

2.5.8. Learning Style

2.5.9. Students at-risk

2.5.10. Gifted and Talented

2.5.11. Physical disabilities

3. Teaching Should be Different

3.1. Need to be able to use and integrate technology

3.2. Model Technology

3.3. Make learning more exciting

3.4. Universal Design for Learning

3.4.1. Multiple Means of Engagement

3.4.1.1. This is the WHY of learning

3.4.1.2. This principle works with the affective network of the brain.

3.4.1.3. This is how learners stay engaged and motivated and how they are challenged, excited, or interested.

3.4.2. Multiple Means of Representation

3.4.2.1. This is the WHAT of learning

3.4.2.2. This principle works with the recognition network of the brain.

3.4.2.3. This is how learners gather facts and gathering what they see, hear, or read.

3.4.3. Multiple Means of Action & Expression

3.4.3.1. This is the HOW of learning

3.4.3.2. This principle works with the strategic network of the brain.

3.4.3.3. This is how learners plan and perform task and how they organize and express their ideas.

3.5. Digital Video

3.5.1. Facilitating thinking and problem solving

3.5.2. Assisting with mastery learning

3.5.3. Inspiring and engaging students

3.5.4. Authentic learning opportunities

4. Standards are Different

4.1. ISTE Standarads

4.1.1. Copyright & Fair Use

4.1.1.1. Students

4.1.1.1.1. 2. Digital Citizen: Demonstrate an understadning

4.1.1.1.2. 2. Digital Citizen: d. manage their personal data

4.1.1.1.3. 2. Digital Citizen: b. engage in positive, safe, legal, and ethical behavoir

4.1.1.2. Educator

4.1.1.2.1. 3a. Citizen: Create experience for learners to create positive

4.1.1.2.2. 3c. Citizen: model

4.2. Safe Use of the Internet

4.2.1. Student

4.2.1.1. 2b. Engage in safe, logical, and ethical

4.2.1.2. 2a. Cultivate ter digital identity

4.2.2. Educator

4.2.2.1. 3d. Model and Promote

4.2.2.2. 3c. Mentor Students

4.3. Cyberbullyiing

4.3.1. Student

4.3.1.1. 2a. Cultivate and Manage their digital Identity

4.3.1.2. 2b. Engage in a positive, safe, and ethical

4.3.2. Educator

4.3.2.1. 3a. Model and promote

4.3.2.2. 3a. Create experiences for learners to make positive

5. Skills are Different

5.1. Skills are evolving

5.2. Need real-world technology

5.3. 21st Century Skills

5.3.1. Creativity & Innovation

5.3.2. Communication & Collaboration

5.3.2.1. Google Collaborative Project

5.3.3. Research & Information Literacy

5.3.4. Critical Thinking

5.3.5. Nonlinear & Linear Thinking

5.3.6. Visual Literacy & Visual Thinking

5.3.7. Spatial Thinking

5.3.8. Digital Age Reflection