AB - EA build spec
by ding dong
1. visual
1.1. general art style
1.1.1. character model
1.1.1.1. character animation
1.1.2. environment(court) style
1.1.3. menu/hud (2D) style
1.1.4. sign & feedback style
1.1.5. special effects
2. audio
2.1. general audio direction
2.1.1. game play sounds(interaction)
2.1.2. chimes and jingles
2.1.3. menu bgm
2.1.4. (in match bgm?)
3. core loop
3.1. lobby
3.1.1. character select
3.1.2. (court select?)
3.1.3. matchmaking
3.1.4. lobby menu
3.1.4.1. exit to start menu
3.2. the match
3.2.1. 3C: character/camera/control
3.2.2. HUD
3.2.3. signs and feedback
3.2.4. scoring system
3.3. result screen
3.3.1. match result (win or lose)
3.3.2. stats
4. bootup
4.1. title screen
4.2. start menu
4.2.1. mode select