Enhance Environmental Awareness of Young People

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Enhance Environmental Awareness of Young People by Mind Map: Enhance Environmental Awareness of Young People

1. Product Design

1.1. Cost

1.2. Materials

1.3. Customer Requirements

1.4. Aesthetics

1.5. Culture

1.6. Functions

1.7. Environment

1.8. Ergonomics

1.8.1. Human Behaviour

1.8.1.1. Human computer interaction

1.8.1.2. Human factors

2. Monitoring System

2.1. Real-time monitoring

2.2. Data monitoring

2.2.1. Data/information collection

2.3. Data compilation

2.4. Data analysis

3. Bionic Design

3.1. Learn from nature

3.2. Plant

3.3. Animation

3.4. Structures

3.5. Methods

3.6. Processes

4. Senses design

4.1. The senses

4.1.1. Exteroceptive

4.1.1.1. 5 Senses

4.1.1.1.1. Sight (vision)

4.1.1.1.2. Hearing (audition)

4.1.1.1.3. Taste (gustation)

4.1.1.1.4. Smell (olfaction)

4.1.1.1.5. Touch (somatosensation)

4.1.1.2. Proprioceptive senses

4.1.1.2.1. Nociception ( pain )

4.1.1.2.2. Equilibrioception (blance)

4.1.1.2.3. Proprioception

4.1.1.2.4. Thermoception (Temperature differences)

4.1.1.2.5. Magnetoception (direction)

4.1.2. Interoceptive

4.1.2.1. Sensations in internal organs

4.2. Information types

4.2.1. Environmental protection information

4.2.2. Environmental protection activity

4.2.3. Environmental information

5. Interaction Design

5.1. App

5.1.1. Control the device

5.1.2. Send information to device / database

5.1.3. Search information

5.2. UI - User Interface

5.2.1. Screen

5.2.2. App

5.3. UX - User Experience

5.3.1. Aesthetic appearance of the device

5.3.2. Response time

6. Problems

6.1. Don't care

6.2. Do nothing

7. Where?

7.1. On campus

7.1.1. Library

7.1.2. Classrooms

7.1.3. Recreational area

8. Why?

8.1. Global climate change

8.2. Sustainable development

8.3. Endangered animal and plant species

8.4. Environmental Protection

8.4.1. 3 related factors to

8.4.1.1. Environmental legislation

8.4.1.2. Ethics

8.4.1.3. Education

9. Users

9.1. Young people

9.1.1. Age18-26

9.2. Students

9.2.1. Who study in university or college

9.3. What's

10. Influence

10.1. Benefit

10.1.1. Multi-sensory feelings

10.1.2. Attract users' attention

10.1.3. Strengthen interaction with products

10.1.4. Deepen memory

10.1.5. Interesting

10.1.6. Aesthetics

10.2. Weakness

11. need to answer

12. include

13. What place

14. how to do

15. how to do

16. how to do

17. how to do

18. Information Visualization

18.1. Human-computer interaction

18.2. Visual design

18.3. Computer science

18.4. Cognitive science

18.5. Others

18.6. Information types

18.6.1. Environmental protection information

18.6.2. Environmental protection activity

18.6.3. Environmental information

19. highly effective in catering to their needs

20. how to do

21. is

22. lead to