1. Product Design
1.1. Cost
1.2. Materials
1.3. Customer Requirements
1.4. Aesthetics
1.5. Culture
1.6. Functions
1.7. Environment
1.8. Ergonomics
1.8.1. Human Behaviour
1.8.1.1. Human computer interaction
1.8.1.2. Human factors
2. Monitoring System
2.1. Real-time monitoring
2.2. Data monitoring
2.2.1. Data/information collection
2.3. Data compilation
2.4. Data analysis
3. Bionic Design
3.1. Learn from nature
3.2. Plant
3.3. Animation
3.4. Structures
3.5. Methods
3.6. Processes
4. Senses design
4.1. The senses
4.1.1. Exteroceptive
4.1.1.1. 5 Senses
4.1.1.1.1. Sight (vision)
4.1.1.1.2. Hearing (audition)
4.1.1.1.3. Taste (gustation)
4.1.1.1.4. Smell (olfaction)
4.1.1.1.5. Touch (somatosensation)
4.1.1.2. Proprioceptive senses
4.1.1.2.1. Nociception ( pain )
4.1.1.2.2. Equilibrioception (blance)
4.1.1.2.3. Proprioception
4.1.1.2.4. Thermoception (Temperature differences)
4.1.1.2.5. Magnetoception (direction)
4.1.2. Interoceptive
4.1.2.1. Sensations in internal organs
4.2. Information types
4.2.1. Environmental protection information
4.2.2. Environmental protection activity
4.2.3. Environmental information
5. Interaction Design
5.1. App
5.1.1. Control the device
5.1.2. Send information to device / database
5.1.3. Search information
5.2. UI - User Interface
5.2.1. Screen
5.2.2. App
5.3. UX - User Experience
5.3.1. Aesthetic appearance of the device
5.3.2. Response time
6. Problems
6.1. Don't care
6.2. Do nothing
7. Where?
7.1. On campus
7.1.1. Library
7.1.2. Classrooms
7.1.3. Recreational area
8. Why?
8.1. Global climate change
8.2. Sustainable development
8.3. Endangered animal and plant species
8.4. Environmental Protection
8.4.1. 3 related factors to
8.4.1.1. Environmental legislation
8.4.1.2. Ethics
8.4.1.3. Education
9. Users
9.1. Young people
9.1.1. Age18-26
9.2. Students
9.2.1. Who study in university or college
9.3. What's
10. Influence
10.1. Benefit
10.1.1. Multi-sensory feelings
10.1.2. Attract users' attention
10.1.3. Strengthen interaction with products
10.1.4. Deepen memory
10.1.5. Interesting
10.1.6. Aesthetics
10.2. Weakness
11. need to answer
12. include
13. What place
14. how to do
15. how to do
16. how to do
17. how to do
18. Information Visualization
18.1. Human-computer interaction
18.2. Visual design
18.3. Computer science
18.4. Cognitive science
18.5. Others
18.6. Information types
18.6.1. Environmental protection information
18.6.2. Environmental protection activity
18.6.3. Environmental information