Fire Ash Production

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Fire Ash Production by Mind Map: Fire Ash Production

1. Seasons

1.1. Winter

1.2. Spring

1.3. Autumn

1.4. Summer

2. Pokemart

2.1. Poke Balls

2.1.1. Pokeball

2.1.2. Great ball

2.2. Potions

2.2.1. Potion

2.2.2. Super Potion

2.2.3. Hyper Potion

2.2.4. Max Potion

2.3. Restores

2.3.1. Full Restore

2.4. Revive

2.4.1. Revive

2.5. Stat enhancing items

2.5.1. X Attack

2.5.2. X Defense

2.5.3. X Sp Attack

2.5.4. X Sp Def

2.5.5. X Speed

2.5.6. X Accuracy

2.5.7. Dire Hit

2.5.8. Guard Spec

2.6. Escape Rope

2.6.1. Requires 1 Badge Earned

2.6.2. 300 Dollars

2.7. Repel

2.7.1. Repel

2.7.2. Super Repel

2.7.3. Max Repel

2.8. Lure

2.8.1. Lure

2.8.2. Super Lure

2.8.3. Max Lure

2.9. Player Homes/Ranches

2.9.1. Kanto

2.10. Furniture

2.10.1. ***Need to look at art first***

2.11. Status Items

2.11.1. Antidote

2.11.2. Burn Heal

2.11.3. Ice Heal

3. Pokecenter

3.1. Nurse

3.2. Pc

3.2.1. Pokémon Storage

3.2.2. Item Storage

4. Npcs

4.1. Advice

4.2. Free Items

4.3. Pokémon Trades

4.3.1. If you have a certain pokemon

4.4. If you have a Pokémon you get a gift

4.5. Trainers

5. Items

5.1. Evolution Inducing Items

5.1.1. Deep Sea Scale

5.1.2. Deep Sea Tooth

5.1.3. Dragon Scale

5.1.4. Dubious Disc

5.1.5. Dubious Disc

5.1.6. Electirizer

5.1.7. Kings Rock

5.1.8. Magmarizer

5.1.9. Metal Coat

5.1.10. Prism Scale

5.1.11. Protector

5.1.12. Reaper Cloth

5.1.13. Sachet

5.1.14. Up-Grade

5.1.15. Whipped Dream

5.1.16. Oval Stone

5.1.17. Razor Claw

5.1.18. Razor Fang

5.2. In battle effect items

5.2.1. Choice Items

5.2.2. Condition Boosters

5.2.3. Herbs

5.2.4. HP Restoration

5.2.5. Power Boosters

5.2.6. Turn order alteration

5.2.7. Focus items

5.2.8. Negative effect on holder

5.2.9. Other items

5.2.10. Drives

5.2.11. Z Crystal

5.3. EV-enhancing item

5.4. Poke balls

5.4.1. Poke Ball

5.4.2. Premier

5.4.3. Premier

5.4.4. Great

5.4.5. Ultra

5.4.6. Ultra

5.4.7. Master

5.4.8. Beast

5.4.9. Dive

5.4.10. Dusk

5.4.11. Fast

5.4.12. Friend

5.4.13. Heal

5.4.14. Heavy

5.4.15. Level

5.4.16. Level

5.4.17. Love

5.4.18. Lure

5.4.19. Luxury

5.4.20. Moon

5.4.21. Moon

5.4.22. Nest

5.4.23. Net

5.4.24. Quick

5.4.25. Repeat Ball

5.4.26. Timer

5.4.27. Cherish Ball

5.4.28. Dream Ball

5.4.29. Park

5.4.30. Park

5.4.31. Safari

5.4.32. Sport

5.5. Escape Items

5.5.1. Escape Rope

5.5.2. Poke Doll

5.5.3. Fluffy Tail

5.5.4. Poke Toy

5.6. Evolutionary Stones

5.6.1. Fire Stone

5.6.2. Water Stone

5.6.3. Thunder Stone

5.6.4. Leaf Stone

5.6.5. Moon Stone

5.6.6. Sun Stone

5.6.7. Shiny Stone

5.6.8. Shiny Stone

5.6.9. Dusk Stone

5.6.10. Dawn Stone

5.6.11. Ice Stone

5.7. Valuable Items

5.7.1. Relic Band

5.7.2. Relic Cooper

5.7.3. Relic Crown

5.7.4. Relic Silver

5.7.5. Relic Statue

5.7.6. Relic Vase

5.7.7. Nugget

5.7.8. Big Mushroom

5.7.9. Big Pearl

5.7.10. Brick Piece

5.7.11. Gold Leaf

5.7.12. Pearl

5.7.13. Silver Leaf

5.7.14. Slowpoke Tail

5.7.15. Slowpoke Tail

5.7.16. Star Piece

5.7.17. Slowpoke Tail

5.7.18. Star Piece

5.7.19. Star Dust

5.7.20. Tiny Mushroom

5.7.21. Shoal Salt

5.7.22. Shoal Shell

5.7.23. Rare Bone

5.7.24. Balm Mushroom

5.7.25. Big Nugget

5.7.26. Comet Shard

5.7.27. Pearl String

5.7.28. Pretty Wing

5.7.29. Relic Gold

5.7.30. Strange Souvenir

5.7.31. Beach Glass

5.7.32. Chalky Stone

5.7.33. Lone Earring

5.7.34. Marble

5.7.35. Polished Mud Ball

5.7.36. Stretchy Spring

5.7.37. Tropical Shell

5.8. Flutes

5.8.1. Black Flute

5.8.2. Blue Flute

5.8.3. Red Flute

5.8.4. White Flute

5.8.5. Yellow Flute

5.9. Fossils

5.9.1. Helix

5.9.2. Dome

5.9.3. Old Amber

5.9.4. Root

5.9.5. Claw

5.9.6. Armor

5.9.7. Skull

5.9.8. Cover

5.9.9. Plume

5.9.10. Jaw

5.9.11. Sail

5.10. Honey

5.10.1. Price

5.10.2. Effect

5.10.3. Description

5.10.4. Acquisition

5.11. Mulch

5.11.1. Growth Mulch

5.11.2. Damp Mulch

5.11.3. Stable Mulch

5.11.4. Gooey Mulch

5.11.5. Amaze Mulch

5.11.6. Boost Mulch

5.11.7. Rich Mulch

5.11.8. Surprise Mulch

5.12. Repel

5.12.1. Repel

5.12.2. Super Repel

5.12.3. Max Repel

5.13. Incense

5.13.1. Full Incense

5.13.2. Lax Incense

5.13.3. Lax Incense

5.13.4. Luck Incense

5.13.5. Odd Incense

5.13.6. Pure Incense

5.13.7. Rock Incense

5.13.8. Rose Incense

5.13.9. Sea Incense

5.13.10. Wave Incense

5.14. Lucky Egg

5.14.1. Price

5.14.2. Effect

5.14.3. Description

5.14.4. Acquisition

5.15. Out of battle items

5.15.1. Cleanse Tag

5.15.2. Everstone

5.15.3. Soothe Bell

5.16. Stat enhancing items

5.16.1. Deep Sea Scale

5.16.2. Deep Sea Tooth

5.16.3. Eviolite

5.16.4. Eviolite

5.16.5. Light Ball

5.16.6. Lucky Punch

5.16.7. Metal Powder

5.16.8. Quick Powder

5.16.9. Soul Dew

5.16.10. Stick

5.16.11. Thick Club

5.17. Type enhancing items

5.17.1. Black Belt

5.17.2. Black Glasses

5.17.3. Charcoal

5.17.4. Dragon Fang

5.17.5. Hard Stone

5.17.6. Magnet

5.17.7. Metal Coat

5.17.8. Miracle Seed

5.17.9. Mystic Water

5.17.10. Never Melt Ice

5.17.11. Pink Bow

5.17.12. Poison Barb

5.17.13. Polkadot Bow

5.17.14. Sharp Beak

5.17.15. Silk Scarf

5.17.16. Silver Powder

5.17.17. Soft Sand

5.17.18. Spell Tag

5.17.19. Twisted Spoon

5.17.20. Soul Dew

5.17.21. Adamant Orb

5.17.22. Lustrous Orb

5.17.23. Griseous Orb

5.18. Hp Restoring items

5.18.1. Berry Juice

5.18.2. Energy Powder

5.18.3. Energy Root

5.18.4. Fresh Water

5.18.5. Hyper Potion

5.18.6. Lemonade

5.18.7. Max Potion

5.18.8. Moomoo Milk

5.18.9. Potion

5.18.10. Rage Candy Bar

5.18.11. Sacred Ash

5.18.12. Shell Bell

5.18.13. Soda Pop

5.18.14. Super Potion

5.18.15. Sweet Heart

5.19. Status condition healing items

5.19.1. Antidote

5.19.2. Paralyze Heal

5.19.3. Awakening

5.19.4. Burn Heal

5.19.5. Ice Heal

5.19.6. Full Restore

5.19.7. Heal Powder

5.19.8. Lava Cookie

5.19.9. Old Gateau

5.19.10. Casteliacone

5.19.11. Lumiose Galette

5.19.12. Shalour Sable

5.19.13. Big Malasada

5.19.14. Pewter Crunchies

5.19.15. Revive

5.19.16. Max Revive

5.19.17. Revival Herb

5.20. PP Restoring

5.20.1. Ether

5.20.2. Max Ether

5.20.3. Elixir

5.20.4. Max Elixir

5.21. Vitamins

5.21.1. Hp up

5.21.2. Protein

5.21.3. Iron

5.21.4. Calcium

5.21.5. Zinc

5.21.6. Carbos

5.21.7. PP Up

5.21.8. PP Max

5.21.9. Rare candy

5.22. Wings

5.22.1. Health Wing

5.22.2. Muscle

5.22.3. Resist

5.22.4. Genius

5.22.5. Clever

5.22.6. Swift Wing

5.22.7. Pretty

5.23. Ability Capsules

5.23.1. Price

5.23.2. Description

5.23.3. Acquisition

5.23.4. Effect

5.24. Battle items

5.24.1. X Attack

5.24.2. X Defense

5.24.3. X Sp Attack

5.24.4. X Sp Def

5.24.5. X Speed

5.24.6. X Accuracy

5.24.7. Dire Hit

5.24.8. Guard Spec

5.25. HMs and TMs

5.25.1. TM

5.25.2. HM

5.26. Berries

5.26.1. Cheri

5.26.2. Chesto

5.26.3. Pecha

5.26.4. Rawst

5.26.5. Aspear

5.26.6. Leppa

5.26.7. Oran

5.26.8. Perism

5.26.9. Lum

5.26.10. Sitrus

5.26.11. Figy

5.26.12. Wiki

5.26.13. Mago

5.26.14. Agauv

5.26.15. Iapapa

5.26.16. Razz

5.26.17. Bluk

5.26.18. Nanab

5.26.19. Wepear

5.26.20. Pinap

5.26.21. Pomeg

5.26.22. Kelpsy

5.26.23. Qualot

5.26.24. Hondew

5.26.25. Grepa

5.26.26. Tamato

5.26.27. Cornn

5.26.28. Magost

5.26.29. Rabuta

5.26.30. Nomel

5.26.31. Spelon

5.26.32. Pamtre

5.26.33. Watmel

5.26.34. Durin

5.26.35. Belue

5.26.36. Occa

5.26.37. Passho

5.26.38. Wacan

5.26.39. Rindo

5.26.40. Yache

5.26.41. Chople

5.26.42. Kebia

5.26.43. Shuca

5.26.44. Coba

5.26.45. Payapa

5.26.46. Tanga

5.26.47. Charti

5.26.48. Kasib

5.26.49. Haban

5.26.50. Colbur

5.26.51. Babiri

5.26.52. Chilan

5.26.53. Liechi

5.26.54. Ganlon

5.26.55. Salac

5.26.56. Petaya

5.26.57. Apicot

5.26.58. Lansat

5.26.59. Starf

5.26.60. Enigma

5.26.61. Micle

5.26.62. Custap

5.26.63. Jaboca

5.26.64. Rowap

5.26.65. Roseii

5.26.66. Kee

5.26.67. Maranga

5.27. Key Items

5.27.1. Mounts

5.27.2. Fishing Rods

5.27.3. Cases

5.27.4. Keys and Cards

5.27.5. Tickets and Passes

5.28. Apricorn

5.28.1. Black Apricorn

5.28.2. Blue Apricorn

5.28.3. Green Apricorn

5.28.4. Pink Apricorn

5.28.5. Red Apricorn

5.28.6. White Apricorn

5.29. Exchangeable Items

5.29.1. Heart Scale

5.29.2. Tiny Mushroom

5.29.3. Big Mushroom

5.29.4. Shoal Shell

5.29.5. Shoal Salt

5.29.6. Star Piece

5.29.7. Bottle Cap

5.30. Shards

5.30.1. Red Shard

5.30.2. Green Shard

5.30.3. Blue Shard

5.30.4. Yellow Shard

5.31. Plates

5.31.1. Draco

5.31.2. Earth

5.31.3. Fist

5.31.4. Flame

5.31.5. Icicle

5.31.6. Insect

5.31.7. Insect

5.31.8. Iron

5.31.9. Meadow

5.31.10. Mind

5.31.11. Pixie

5.31.12. Pixie

5.31.13. Sky

5.31.14. Splash

5.31.15. Spooky

5.31.16. Stone

5.31.17. Toxic

5.31.18. Zap

5.31.19. Dread

5.32. Gems

5.32.1. Fire

5.32.2. Water

5.32.3. Electric

5.32.4. Grass

5.32.5. Ice

5.32.6. Fighting

5.32.7. Poison

5.32.8. Ground

5.32.9. Flying

5.32.10. Psychic

5.32.11. Bug

5.32.12. Rock

5.32.13. Ghost

5.32.14. Dragon

5.32.15. Dark

5.32.16. Steel

5.32.17. Normal

5.32.18. Fairy

6. Intro

6.1. Oak

6.1.1. Typical introduction with text

6.1.2. You go to his lab

6.2. Character creation

6.2.1. Gender

6.2.2. Skin

6.2.3. Hair

6.2.4. Hair color

6.2.5. Clothes Color

7. Player to Player

7.1. Trading

7.1.1. Brings up a trade window. Target needs to accept and then they will see the same window

7.2. Pvp

7.2.1. Enter Queue

7.2.2. Enter Tournament

7.3. Communication

7.3.1. Whisper

7.4. Adding

7.4.1. Would you like to add them as a friend? Yes or no

7.5. Profile

7.5.1. Team

7.5.2. Badges

7.5.3. Pvp rank

7.5.4. Number of Pokémon caught

7.5.5. Titles

8. Membership

8.1. Increased EXP

8.1.1. Instead of the ads Medium Slow it Bumps to fast no matter server settings

8.2. Reduced Hatch time

8.2.1. 50% less

8.3. Higher Shiny encounter rate

8.3.1. 1 in 1024

8.4. Cheaper houses and ranches

8.4.1. 50% cheaper

9. Fishing

9.1. Animation

9.1.1. Every time you hit a certain currently unspecified macro it will recast and the player will keep the line in the water till you hit the macro again

9.2. How it works

9.2.1. You can catch some special items by chance

9.2.2. The hook will attract Pokémon to appear and if they hit the line you engage in battle

9.3. Battles

9.3.1. If you interact with a water Pokémon you will engage in battle

10. Games

10.1. Lottery

10.2. Voltorb

10.3. Slots

10.4. Coins

10.4.1. Buying Coins

10.4.2. Exchanging Coins

10.4.3. Coin Case

11. Garden

11.1. Berry

11.1.1. Every 5 in game days a berry will move to the next stage of growth

11.1.2. Harvest

11.1.3. Stages

11.1.3.1. Pot

11.1.3.2. Stage 2

11.1.3.3. Stage 3

11.1.3.4. Stage 4

11.1.3.5. Harvestable

12. Friendship

12.1. As you win the friendship goes up vice versa when you lose

13. Base Mechanics

13.1. Chat

13.1.1. Channels

13.1.1.1. Global

13.1.1.2. Region

13.1.1.3. Say

13.1.2. Switching between Channels with tabs

13.1.2.1. A simple click on a tab will let you talk in that channel

13.1.3. You can drag Pokémon to the chat and post it so they can see the same Pokémon inspection

13.1.3.1. It will say <PK1> if you dragged the first Pokémon from your part to your chat

13.2. Admin commands

13.2.1. Ban

13.2.1.1. Why

13.2.1.1.1. Text

13.2.1.2. How long

13.2.1.2.1. Days

13.2.2. Reboot

13.2.2.1. In how long

13.2.2.1.1. Minutes

13.2.3. Give

13.2.3.1. Items

13.2.3.2. Pokemon

13.2.3.3. Currency

13.2.3.3.1. Coins

13.2.3.3.2. Poke Dollars

13.2.4. Mute

13.2.4.1. Why

13.2.4.1.1. In text

13.2.4.2. How long

13.2.4.2.1. In hours

13.2.5. AFK check

13.2.5.1. Boots anyone who hasn’t had any activity in 1 hour

13.2.6. Make Admin

13.2.6.1. Gives them admin commands

13.2.7. Event

13.2.7.1. Create an event from list

13.2.8. Change leveling rate

13.2.8.1. Will change the level rate of all Pokémon in possession of players after the Pokémon has leveled

13.2.8.2. Will change the level rate of all new Pokémon caught

13.2.9. Time Speed

13.2.9.1. 2x 3x etc

13.2.9.2. Time will move x faster

13.2.10. Delete

13.2.10.1. Turf

13.2.10.2. Pokémon roaming

13.3. Movement

13.3.1. Not sure how to talk about this lol

13.4. Screen

13.4.1. The main screen will be stretch to fit

13.5. Ui scrolling

13.5.1. There will be art that you can click on and drag it up and down to scroll

13.5.2. Can we make it where the scrolling art changes size per how much there is that needs to be scrolled? Like bigger for fewer lists and smaller for bigger lists

13.6. Text on Huds

13.6.1. On the HUDs like Pokémon inspection and Trainer card there will be text that will appear on it.

13.7. Weather

13.7.1. Harsh Sunlight

13.7.1.1. How it starts

13.7.1.1.1. Sunny Day is used

13.7.1.1.2. Drought Activated

13.7.1.1.3. Naturally Occuring

13.7.1.2. How it ends

13.7.1.2.1. If natural Between 1 and 5 rounds it will turn off

13.7.1.2.2. If Sunny day is used it will last 5 rounds

13.7.1.2.3. If the Pokémon has the ability Drought it will last 5 turns

13.7.1.3. What it does

13.7.1.3.1. Increases the power of Fire-type moves by 50%.

13.7.1.3.2. Decreases the power of Water-type moves by 50%.

13.7.1.3.3. Allows Solar Beam and Solar Blade to be used instantly.

13.7.1.3.4. Cause Growth to raise Attack and Special Attack two stages each.

13.7.1.3.5. Activates the following Abilities: Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, Solar Power.

13.7.1.3.6. Causes Forecast to change Castform to its Sunny Form.

13.7.1.3.7. Causes Flower Gift to change Cherrim to its Sunshine Form

13.7.1.3.8. Guarantees Harvest will restore a held Berry.

13.7.1.3.9. Changes Cherrim to its Sunshine Form.

13.7.1.3.10. Changes Weather Ball to a Fire-type move and doubles its power.

13.7.1.3.11. Prevents Pokémon from becoming frozen.

13.7.1.3.12. Causes Moonlight, Synthesis, and Morning Sun to recover ⅔ of max HP

13.7.1.3.13. Lowers accuracy of Thunder and Hurricane to 50%.

13.7.1.4. Where it starts

13.7.1.4.1. Hoenn

13.7.1.4.2. Alola

13.7.2. Extremely harsh sunlight

13.7.2.1. How it starts

13.7.2.1.1. If natural

13.7.2.1.2. If Desolate Land Activated

13.7.2.1.3. Preventing Changing Weather

13.7.2.1.4. Negating Water Type Attack

13.7.2.2. How it ends

13.7.2.2.1. If natural

13.7.2.2.2. If desolate land

13.7.2.3. What it does

13.7.2.3.1. Causes Water-type damaging moves to fail if used.

13.7.2.3.2. If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Water-type, the Berry is not consumed.

13.7.2.3.3. If a frozen Pokémon attempts to use Scald or Steam Eruption, it will still thaw itself before the move fails.

13.7.2.3.4. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.

13.7.2.3.5. If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.

13.7.2.3.6. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.

13.7.2.4. Where it starts

13.7.2.4.1. Hoenn

13.7.3. Rain

13.7.3.1. How it starts

13.7.3.1.1. If natural occuring

13.7.3.1.2. Rain Dance Used

13.7.3.1.3. Drizzle used

13.7.3.2. How it ends

13.7.3.2.1. If naturally occuring

13.7.3.2.2. If rain dance

13.7.3.2.3. If drizzle

13.7.3.3. What it does

13.7.3.3.1. Increases the power of Water-type moves by 50%.

13.7.3.3.2. Increases the power of Water-type moves by 50%.

13.7.3.3.3. Decreases the power of Fire-type moves by 50%.

13.7.3.3.4. Allows Thunder and Hurricane to bypass accuracy check.

13.7.3.3.5. allows Thunder to hit through Protect and Detect 30% of the time.

13.7.3.3.6. Activates the following Abilities: Dry Skin, Forecast, Hydration, Rain Dish, Swift Swim.

13.7.3.3.7. Activates the following Abilities: Dry Skin, Forecast, Hydration, Rain Dish, Swift Swim.

13.7.3.3.8. Causes Forecast to change Castform to its Rainy Form.

13.7.3.3.9. Changes Weather Ball to a Water-type move and doubles its power.

13.7.3.3.10. Halves the power of Solar Beam and Solar Blade.

13.7.3.3.11. Halves the power of Solar Beam and Solar Blade.

13.7.3.3.12. Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP (half the normal amount in Generation II).

13.7.3.3.13. prevents Pokémon from exploding.

13.7.3.4. Where

13.7.3.4.1. Hoenn

13.7.3.4.2. Sinnoh

13.7.3.4.3. Johto

13.7.3.4.4. Unova

13.7.3.4.5. Kalos

13.7.3.4.6. Alola

13.7.4. Heavy Rain

13.7.4.1. How it starts

13.7.4.1.1. If natural

13.7.4.1.2. Primordial Sea activated

13.7.4.2. How it ends

13.7.4.2.1. When the Pokémon faints

13.7.4.2.2. 1-5 turns

13.7.4.3. What it does

13.7.4.3.1. Causes Fire-type damaging moves to fail if used (including moves that change type, if they would be Fire-type).

13.7.4.3.2. If a Pokémon affected by Powder uses a Fire-type move, it will take damage from Powder

13.7.4.3.3. If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Fire-type, the Berry is not consumed

13.7.4.3.4. If a frozen Pokémon attempts to use a Fire-type move that would thaw itself (such as Flame Wheel), it will still thaw itself before the move fails.

13.7.4.3.5. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.

13.7.4.3.6. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.

13.7.4.3.7. If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.

13.7.4.3.8. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.

13.7.4.3.9. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.

13.7.4.3.10. Sweet Scent and Honey will fail if it is raining in the area, or if any other type of weather is present.

13.7.4.3.11. Sliggoo will evolve into Goodra when leveled up while it is raining or foggy in the overworld.

13.7.4.4. Where

13.7.4.4.1. Lilycove City*, Mossdeep City, Sootopolis City, Secret Islet, Secret Shore, Secret Meadow Routes 124, 125, 126, 127, 128, 129, 130, 131

13.7.5. Sandstorm

13.7.5.1. How it starts

13.7.5.1.1. If natural deserts only

13.7.5.1.2. Sandstorm used

13.7.5.1.3. Sand stream activated

13.7.5.2. How it ends

13.7.5.2.1. 1-5 turns unless part of map

13.7.5.2.2. 5 turns

13.7.5.2.3. 5 turns

13.7.5.3. What it does

13.7.5.3.1. At the end of each turn, damages each Pokémon for 1/16 (⅛ in Generation II) of its maximum HP, unless it is Rock-, Steel-, or Ground-type; has one of the Abilities Sand Force, Sand Rush, Sand Veil, Magic Guard, or Overcoat; or is holding Safety Goggles.

13.7.5.3.2. Activates the following Abilities: Sand Force, Sand Rush, Sand Veil.

13.7.5.3.3. From Generation IV onward, raises the Special Defense of all Rock-type Pokémon by 50%.

13.7.5.3.4. Changes Weather Ball to a Rock-type move and doubles its power.

13.7.5.3.5. From Generation III onward, halves the power of Solar Beam and Solar Blade.

13.7.5.3.6. Causes Shore Up to recover ⅔ of max HP instead of ½.

13.7.5.3.7. Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP (half the normal amount in Generation II).

13.7.5.3.8. Sweet Scent and Honey will fail if there is a sandstorm in the area, or if any other type of weather is present.

13.7.5.4. Where

13.7.5.4.1. Hoenn

13.7.5.4.2. Sinnoh

13.7.5.4.3. Unova

13.7.5.4.4. Alola

13.7.6. Hail

13.7.6.1. How it starts

13.7.6.1.1. If natural occurring only in snowy areas

13.7.6.1.2. Hail used

13.7.6.1.3. Snow warning activated

13.7.6.2. How it ends

13.7.6.2.1. 1-5 rounds unless part of map

13.7.6.2.2. 5 turns

13.7.6.2.3. 5 turns

13.7.6.3. What it does

13.7.6.3.1. At the end of each turn, damages each Pokémon for 1/16 of its maximum HP, unless it is Ice-type; has one of the Abilities Ice Body, Snow Cloak, Magic Guard, or Overcoat; or is holding Safety Goggles.

13.7.6.3.2. Activates the following Abilities: Forecast, Ice Body, Snow Cloak, and Slush Rush.

13.7.6.3.3. Causes Forecast to change Castform to its Snowy Form.

13.7.6.3.4. Changes Weather Ball to an Ice-type move and doubles its power.

13.7.6.3.5. allows Blizzard to bypass accuracy check.

13.7.6.3.6. allows Blizzard to hit through Protect and Detect 30% of the time.

13.7.6.3.7. Halves the power of Solar Beam and Solar Blade.

13.7.6.3.8. Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of the user's maximum HP.

13.7.6.3.9. Allows Aurora Veil to be used, though the effect lingers even after Hail ends.

13.7.6.3.10. Sweet Scent and Honey will fail if it is hailing in the area.

13.7.6.4. Where

13.7.6.4.1. Sinnoh

13.7.6.4.2. Johto

13.7.6.4.3. Unova

13.7.6.4.4. Kalos

13.7.6.4.5. Alola

13.7.7. Fog

13.7.7.1. How it starts

13.7.7.1.1. If natural

13.7.7.2. How it ends

13.7.7.2.1. 1-5 turns unless part of map

13.7.7.3. What it does

13.7.7.3.1. The accuracy of all moves is modified by a factor of 3/5. (Moves with no accuracy check, such as Swift, are unaffected.)

13.7.7.3.2. Doubles the power of Weather Ball (but does not change its type).

13.7.7.3.3. Causes Solar Beam to have its power halved.

13.7.7.3.4. Causes Moonlight, Synthesis, and Morning Sun to only recover ¼ of max HP. Outside of battle

13.7.7.3.5. Fog makes the area difficult to see, especially obstacles and Trainers. Sweet Scent and Honey will fail if there is non-aesthetic fog in the area. Starting in Generation VII, Sliggoo will evolve into Goodra when leveled up while it is foggy or raining in the overworld.

13.7.7.4. Where

13.7.7.4.1. Battle and overworld

13.7.7.4.2. Overworld

13.7.8. Strong winds

13.7.8.1. How it starts

13.7.8.1.1. Delta Stream Activated

13.7.8.2. How it ends

13.7.8.2.1. Until pokemon is fainted

13.7.8.3. What it does

13.7.8.3.1. Strong winds cause moves that would be super effective against pure Flying-type Pokémon to only be normally effective.

13.7.8.3.2. Outside of Inverse Battles, this causes Electric-, Ice-, and Rock-type moves to deal neutral damage to Flying-type Pokémon.

13.7.8.3.3. During Inverse Battles, this causes Bug-, Fighting-, Grass-, and Ground-type moves to deal neutral damage to Flying-type Pokémon.

13.7.8.3.4. If a move is not super effective against the Pokémon's other type (for dual-typed Pokémon), this no longer counts as a super effective hit (for the purposes of damage-reducing Berries, Expert Belt, etc.).

13.7.8.3.5. This has no effect on Stealth Rock and Anticipation.

13.7.8.3.6. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.

13.7.8.3.7. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.

13.7.8.3.8. Weather Ball remains a Normal-type move during strong winds.

13.7.8.3.9. Weather Ball remains a Normal-type move during strong winds.

13.7.8.3.10. The moves Moonlight, Morning Sun, and Synthesis continue to recover ½ of max HP, as they do in clear weather.

13.8. Time

13.8.1. Based on CT

13.8.2. Moves like real-time

14. Pokemon

14.1. Pokémon roam

14.1.1. Normal

14.1.1.1. Limited roaming time

14.1.1.1.1. 10 mins. Then they will despawn and a new spawn of another Pokémon will appear

14.1.1.2. Walk up and use your interact key to start a battle

14.1.2. Shiny

14.1.2.1. Limit roaming time

14.1.2.1.1. 2 mins

14.1.2.2. Walk up and use your interact key to start a battle

14.1.2.3. Chance

14.1.2.3.1. 1/4096. If someone has a shiny charm the within 10 pixels of them the chance increases and only the person using the charm can interact

14.1.3. Legendary

14.1.3.1. Limit roaming time

14.1.3.2. Walk up and use your interact key to start a battle

14.1.3.3. Chance

14.1.3.3.1. 1 in 8192

14.2. Pokémon evolution

14.2.1. leveling up when friendship has reached a high level (220 or greater)

14.2.1.1. Once the Pokemon’s Friendship has reached 220 the evolution screen will appear

14.2.2. leveling up while holding an item

14.2.2.1. If the Pokémon is holding the item required. As soon as it levels up the evolution screen will appear

14.2.3. leveling up while knowing a certain move or a move of a certain type

14.2.3.1. As soon as the move or move type is learned the evolution screen will appear

14.2.4. leveling up in a certain location

14.2.4.1. If payer levels Pokémon in a specific location the evolution screen will appear

14.2.5. trading the Pokémon

14.2.5.1. If the Pokémon gets traded. As soon as the trade is complete the evolution screen will appear on the other players screen

14.2.6. trading the Pokémon while holding an item

14.2.6.1. If the Pokémon gets traded and is holding a certain item. As soon as the trade is complete the evolution screen will appear on the other players screen

14.2.7. trading the Pokémon for specific Pokémon

14.2.7.1. If the Pokémon gets traded for a SPECIFIC pokemon. As soon as the trade is complete the evolution screen will appear on the other players screen

14.2.8. using an evolutionary stone on it

14.2.9. leveling up with a certain Pokémon or Pokémon of a certain type in the party

14.2.9.1. If you level up your Pokémon with a certain Pokémon or a Pokémon type in your party the evolution screen will appear

14.2.10. level up or high friendship based on time of day

14.2.10.1. If friendship is above 220 and it’s at a certain time of day. The evolution screen will appear

14.2.11. level up a Pokémon during certain types of weather.

14.2.11.1. If you level your Pokémon during certain types of weather. The evolution screen will appear

14.3. Exp

14.3.1. https://m.bulbapedia.bulbagarden.net/wiki/Experience

14.3.1.1. ***Will need to break down the formula to create a functional experience system***

14.3.2. Medium Slow

14.4. IV generator

14.4.1. Starting with every stat there will be a percentage chance. If for example for health there is a 5% chance you’ll hit a 31 iv stat but you don’t get it you will then move too the next level down which would be 30 at 10% etc.

14.4.1.1. 31 5%

14.4.1.2. 30 10%

14.4.1.3. 26-29 30%

14.4.1.4. 16-25 60%

14.4.1.5. 1-15 100%

15. Gyms

15.1. Pewter City

15.1.1. Connie

15.1.1.1. Onix,Graveler,Golem,Kabutops, Graveler, Golem

15.1.2. Brenda

15.1.2.1. Aerodactyl, Kabuto, Onix, Geodude

15.1.3. Brock

15.1.3.1. Geodude, Onix

16. Battles

16.1. List of Moves

16.1.1. Pound

16.1.1.1. PP

16.1.1.1.1. 35

16.1.1.2. Power

16.1.1.2.1. 40

16.1.1.3. Accuracy

16.1.1.3.1. 100

16.1.1.4. Effect

16.1.1.4.1. Pound inflicts damage and has no secondary effect.

16.1.1.5. Type

16.1.1.5.1. Normal

16.1.1.6. Category

16.1.1.6.1. Physical

16.2. Types

16.2.1. Types

16.2.1.1. Normal

16.2.1.2. Fighting

16.2.1.3. Flying

16.2.1.4. Poison

16.2.1.5. Ground

16.2.1.6. Rock

16.2.1.7. Bug

16.2.1.8. Ghost

16.2.1.9. Steel

16.2.1.10. Fire

16.2.1.11. Water

16.2.1.12. Grass

16.2.1.13. Electric

16.2.1.14. Psychic

16.2.1.15. Ice

16.2.1.16. Dragon

16.2.1.17. Dark

16.2.1.18. Fairy

16.2.1.19. ???

16.3. Category

16.3.1. https://m.bulbapedia.bulbagarden.net/wiki/Damage_category

16.4. Power point

16.4.1. https://m.bulbapedia.bulbagarden.net/wiki/Power_Point

16.5. The 4 options

16.5.1. Fight

16.5.1.1. https://m.bulbapedia.bulbagarden.net/wiki/Pokémon_battle in the fight section

16.5.2. Bag

16.5.2.1. In the in battle section https://m.bulbapedia.bulbagarden.net/wiki/Bag

16.5.3. Run

16.5.3.1. https://m.bulbapedia.bulbagarden.net/wiki/Pokémon_battle in the run section

16.5.4. Pokemon

16.5.4.1. In the in battle section https://m.bulbapedia.bulbagarden.net/wiki/Party

16.6. Power

16.6.1. https://m.bulbapedia.bulbagarden.net/wiki/Power

16.7. Accuracy

16.7.1. https://m.bulbapedia.bulbagarden.net/wiki/Accuracy

16.8. Priority

16.8.1. https://m.bulbapedia.bulbagarden.net/wiki/Priority

16.9. Contact

16.9.1. https://m.bulbapedia.bulbagarden.net/wiki/Contact

16.10. Additional effect

16.10.1. https://m.bulbapedia.bulbagarden.net/wiki/Additional_effect

16.11. Jamming

16.11.1. https://m.bulbapedia.bulbagarden.net/wiki/Jamming

17. Ui

17.1. Battle

17.2. Bag

17.3. Pokémon

17.4. Mart

17.5. PvP

17.6. Coin Shop

17.7. Friends list

17.8. Ui item slot

17.8.1. Click slot to use item

17.8.1.1. Can drag items to the slot to pair the slot with item

18. Mounts

18.1. Land

18.1.1. Rapadash

18.2. Water

18.2.1. Gyrados

18.3. You can buy mounts with coins or poke dollars

19. Map

19.1. Pallet/Pewter

19.1.1. Pokecenter

19.1.2. Mart

19.1.3. Gym

19.1.3.1. Pewter

19.1.4. Oak

19.1.4.1. He will offer you your Pokémon

19.1.4.2. You will walk up and interact with each ball at the end it will say if you want the Pokémon or not if you say yes it will add it to your party

19.1.5. Grass

19.1.6. Water

19.1.6.1. You can swim

19.1.7. House

19.1.7.1. Looks like a basic house

19.1.8. Ranch

19.1.8.1. You have to enter a password to get In.

19.1.8.2. It looks like a basic house but there is a door in the back that will take you to your ranch where your Pokémon hang out

20. Breeding

20.1. How to

20.1.1. Daycare or at your Ranch

20.1.1.1. Takes 2 in game days

20.2. What it does

20.2.1. It will take the IVs of the two Pokémon and find the median and the baby will have those stats. You will get an egg. Depending on the quality of stats and Pokémon there will be a timer.

20.3. Timer scale

20.3.1. Scaled base on IVs

20.3.1.1. If average 37.5 mins

20.3.1.2. If above average 87.5 mins

20.3.1.3. If relatively superior 112.5 mins

20.3.1.4. If outstanding 140 mins

20.4. Breeding Grounds

20.4.1. A npc will let 2 players put 2 pokemon of the same kind and they will breed

21. Events

21.1. Halloween

21.1.1. How long?

21.1.1.1. In days

21.1.1.2. Will add Event Pokémon and items for those days

22. Currency

22.1. Coins

22.1.1. Donations

22.1.1.1. 100 coins for 3 dollars

22.2. Poke Dollra

22.2.1. Battles

22.2.2. Missions

23. Ranches/Homes

23.1. Home

23.1.1. Place furniture

23.1.2. Let Pokémon roam

23.1.3. Chest

23.1.3.1. Holds a 100 Items

23.2. Ranches

23.2.1. Bigger version of the home

23.2.2. Let Pokémon roam

23.2.3. Backyard

23.2.4. Place furniture

23.2.5. Garden

23.2.5.1. Plant berries

23.2.6. Chest

23.2.6.1. Holds 200 items

24. Day and Night

24.1. Slow transition