Fire Ash Production

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Rocket clouds
Fire Ash Production by Mind Map: Fire Ash Production

1. Base Mechanics

1.1. Chat

1.1.1. Channels

1.1.1.1. Global

1.1.1.2. Region

1.1.1.3. Say

1.1.2. Switching between Channels with tabs

1.1.2.1. A simple click on a tab will let you talk in that channel

1.1.3. You can drag Pokémon to the chat and post it so they can see the same Pokémon inspection

1.1.3.1. It will say <PK1> if you dragged the first Pokémon from your part to your chat

1.2. Admin commands

1.2.1. Ban

1.2.1.1. Why

1.2.1.1.1. Text

1.2.1.2. How long

1.2.1.2.1. Days

1.2.2. Reboot

1.2.2.1. In how long

1.2.2.1.1. Minutes

1.2.3. Give

1.2.3.1. Items

1.2.3.2. Pokemon

1.2.3.3. Currency

1.2.3.3.1. Coins

1.2.3.3.2. Poke Dollars

1.2.4. Mute

1.2.4.1. Why

1.2.4.1.1. In text

1.2.4.2. How long

1.2.4.2.1. In hours

1.2.5. AFK check

1.2.5.1. Boots anyone who hasn’t had any activity in 1 hour

1.2.6. Make Admin

1.2.6.1. Gives them admin commands

1.2.7. Event

1.2.7.1. Create an event from list

1.2.8. Change leveling rate

1.2.8.1. Will change the level rate of all Pokémon in possession of players after the Pokémon has leveled

1.2.8.2. Will change the level rate of all new Pokémon caught

1.2.9. Time Speed

1.2.9.1. 2x 3x etc

1.2.9.2. Time will move x faster

1.2.10. Delete

1.2.10.1. Turf

1.2.10.2. Pokémon roaming

1.3. Movement

1.3.1. Not sure how to talk about this lol

1.4. Screen

1.4.1. The main screen will be stretch to fit

1.5. Ui scrolling

1.5.1. There will be art that you can click on and drag it up and down to scroll

1.5.2. Can we make it where the scrolling art changes size per how much there is that needs to be scrolled? Like bigger for fewer lists and smaller for bigger lists

1.6. Text on Huds

1.6.1. On the HUDs like Pokémon inspection and Trainer card there will be text that will appear on it.

1.7. Weather

1.7.1. Harsh Sunlight

1.7.1.1. How it starts

1.7.1.1.1. Sunny Day is used

1.7.1.1.2. Drought Activated

1.7.1.1.3. Naturally Occuring

1.7.1.2. How it ends

1.7.1.2.1. If natural Between 1 and 5 rounds it will turn off

1.7.1.2.2. If Sunny day is used it will last 5 rounds

1.7.1.2.3. If the Pokémon has the ability Drought it will last 5 turns

1.7.1.3. What it does

1.7.1.3.1. Increases the power of Fire-type moves by 50%.

1.7.1.3.2. Decreases the power of Water-type moves by 50%.

1.7.1.3.3. Allows Solar Beam and Solar Blade to be used instantly.

1.7.1.3.4. Cause Growth to raise Attack and Special Attack two stages each.

1.7.1.3.5. Activates the following Abilities: Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, Solar Power.

1.7.1.3.6. Causes Forecast to change Castform to its Sunny Form.

1.7.1.3.7. Causes Flower Gift to change Cherrim to its Sunshine Form

1.7.1.3.8. Guarantees Harvest will restore a held Berry.

1.7.1.3.9. Changes Cherrim to its Sunshine Form.

1.7.1.3.10. Changes Weather Ball to a Fire-type move and doubles its power.

1.7.1.3.11. Prevents Pokémon from becoming frozen.

1.7.1.3.12. Causes Moonlight, Synthesis, and Morning Sun to recover ⅔ of max HP

1.7.1.3.13. Lowers accuracy of Thunder and Hurricane to 50%.

1.7.1.4. Where it starts

1.7.1.4.1. Hoenn

1.7.1.4.2. Alola

1.7.2. Extremely harsh sunlight

1.7.2.1. How it starts

1.7.2.1.1. If natural

1.7.2.1.2. If Desolate Land Activated

1.7.2.1.3. Preventing Changing Weather

1.7.2.1.4. Negating Water Type Attack

1.7.2.2. How it ends

1.7.2.2.1. If natural

1.7.2.2.2. If desolate land

1.7.2.3. What it does

1.7.2.3.1. Causes Water-type damaging moves to fail if used.

1.7.2.3.2. If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Water-type, the Berry is not consumed.

1.7.2.3.3. If a frozen Pokémon attempts to use Scald or Steam Eruption, it will still thaw itself before the move fails.

1.7.2.3.4. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.

1.7.2.3.5. If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.

1.7.2.3.6. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.

1.7.2.4. Where it starts

1.7.2.4.1. Hoenn

1.7.3. Rain

1.7.3.1. How it starts

1.7.3.1.1. If natural occuring

1.7.3.1.2. Rain Dance Used

1.7.3.1.3. Drizzle used

1.7.3.2. How it ends

1.7.3.2.1. If naturally occuring

1.7.3.2.2. If rain dance

1.7.3.2.3. If drizzle

1.7.3.3. What it does

1.7.3.3.1. Increases the power of Water-type moves by 50%.

1.7.3.3.2. Increases the power of Water-type moves by 50%.

1.7.3.3.3. Decreases the power of Fire-type moves by 50%.

1.7.3.3.4. Allows Thunder and Hurricane to bypass accuracy check.

1.7.3.3.5. allows Thunder to hit through Protect and Detect 30% of the time.

1.7.3.3.6. Activates the following Abilities: Dry Skin, Forecast, Hydration, Rain Dish, Swift Swim.

1.7.3.3.7. Activates the following Abilities: Dry Skin, Forecast, Hydration, Rain Dish, Swift Swim.

1.7.3.3.8. Causes Forecast to change Castform to its Rainy Form.

1.7.3.3.9. Changes Weather Ball to a Water-type move and doubles its power.

1.7.3.3.10. Halves the power of Solar Beam and Solar Blade.

1.7.3.3.11. Halves the power of Solar Beam and Solar Blade.

1.7.3.3.12. Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP (half the normal amount in Generation II).

1.7.3.3.13. prevents Pokémon from exploding.

1.7.3.4. Where

1.7.3.4.1. Hoenn

1.7.3.4.2. Sinnoh

1.7.3.4.3. Johto

1.7.3.4.4. Unova

1.7.3.4.5. Kalos

1.7.3.4.6. Alola

1.7.4. Heavy Rain

1.7.4.1. How it starts

1.7.4.1.1. If natural

1.7.4.1.2. Primordial Sea activated

1.7.4.2. How it ends

1.7.4.2.1. When the Pokémon faints

1.7.4.2.2. 1-5 turns

1.7.4.3. What it does

1.7.4.3.1. Causes Fire-type damaging moves to fail if used (including moves that change type, if they would be Fire-type).

1.7.4.3.2. If a Pokémon affected by Powder uses a Fire-type move, it will take damage from Powder

1.7.4.3.3. If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Fire-type, the Berry is not consumed

1.7.4.3.4. If a frozen Pokémon attempts to use a Fire-type move that would thaw itself (such as Flame Wheel), it will still thaw itself before the move fails.

1.7.4.3.5. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.

1.7.4.3.6. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.

1.7.4.3.7. If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.

1.7.4.3.8. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.

1.7.4.3.9. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.

1.7.4.3.10. Sweet Scent and Honey will fail if it is raining in the area, or if any other type of weather is present.

1.7.4.3.11. Sliggoo will evolve into Goodra when leveled up while it is raining or foggy in the overworld.

1.7.4.4. Where

1.7.4.4.1. Lilycove City*, Mossdeep City, Sootopolis City, Secret Islet, Secret Shore, Secret Meadow Routes 124, 125, 126, 127, 128, 129, 130, 131

1.7.5. Sandstorm

1.7.5.1. How it starts

1.7.5.1.1. If natural deserts only

1.7.5.1.2. Sandstorm used

1.7.5.1.3. Sand stream activated

1.7.5.2. How it ends

1.7.5.2.1. 1-5 turns unless part of map

1.7.5.2.2. 5 turns

1.7.5.2.3. 5 turns

1.7.5.3. What it does

1.7.5.3.1. At the end of each turn, damages each Pokémon for 1/16 (⅛ in Generation II) of its maximum HP, unless it is Rock-, Steel-, or Ground-type; has one of the Abilities Sand Force, Sand Rush, Sand Veil, Magic Guard, or Overcoat; or is holding Safety Goggles.

1.7.5.3.2. Activates the following Abilities: Sand Force, Sand Rush, Sand Veil.

1.7.5.3.3. From Generation IV onward, raises the Special Defense of all Rock-type Pokémon by 50%.

1.7.5.3.4. Changes Weather Ball to a Rock-type move and doubles its power.

1.7.5.3.5. From Generation III onward, halves the power of Solar Beam and Solar Blade.

1.7.5.3.6. Causes Shore Up to recover ⅔ of max HP instead of ½.

1.7.5.3.7. Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP (half the normal amount in Generation II).

1.7.5.3.8. Sweet Scent and Honey will fail if there is a sandstorm in the area, or if any other type of weather is present.

1.7.5.4. Where

1.7.5.4.1. Hoenn

1.7.5.4.2. Sinnoh

1.7.5.4.3. Unova

1.7.5.4.4. Alola

1.7.6. Hail

1.7.6.1. How it starts

1.7.6.1.1. If natural occurring only in snowy areas

1.7.6.1.2. Hail used

1.7.6.1.3. Snow warning activated

1.7.6.2. How it ends

1.7.6.2.1. 1-5 rounds unless part of map

1.7.6.2.2. 5 turns

1.7.6.2.3. 5 turns

1.7.6.3. What it does

1.7.6.3.1. At the end of each turn, damages each Pokémon for 1/16 of its maximum HP, unless it is Ice-type; has one of the Abilities Ice Body, Snow Cloak, Magic Guard, or Overcoat; or is holding Safety Goggles.

1.7.6.3.2. Activates the following Abilities: Forecast, Ice Body, Snow Cloak, and Slush Rush.

1.7.6.3.3. Causes Forecast to change Castform to its Snowy Form.

1.7.6.3.4. Changes Weather Ball to an Ice-type move and doubles its power.

1.7.6.3.5. allows Blizzard to bypass accuracy check.

1.7.6.3.6. allows Blizzard to hit through Protect and Detect 30% of the time.

1.7.6.3.7. Halves the power of Solar Beam and Solar Blade.

1.7.6.3.8. Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of the user's maximum HP.

1.7.6.3.9. Allows Aurora Veil to be used, though the effect lingers even after Hail ends.

1.7.6.3.10. Sweet Scent and Honey will fail if it is hailing in the area.

1.7.6.4. Where

1.7.6.4.1. Sinnoh

1.7.6.4.2. Johto

1.7.6.4.3. Unova

1.7.6.4.4. Kalos

1.7.6.4.5. Alola

1.7.7. Fog

1.7.7.1. How it starts

1.7.7.1.1. If natural

1.7.7.2. How it ends

1.7.7.2.1. 1-5 turns unless part of map

1.7.7.3. What it does

1.7.7.3.1. The accuracy of all moves is modified by a factor of 3/5. (Moves with no accuracy check, such as Swift, are unaffected.)

1.7.7.3.2. Doubles the power of Weather Ball (but does not change its type).

1.7.7.3.3. Causes Solar Beam to have its power halved.

1.7.7.3.4. Causes Moonlight, Synthesis, and Morning Sun to only recover ¼ of max HP. Outside of battle

1.7.7.3.5. Fog makes the area difficult to see, especially obstacles and Trainers. Sweet Scent and Honey will fail if there is non-aesthetic fog in the area. Starting in Generation VII, Sliggoo will evolve into Goodra when leveled up while it is foggy or raining in the overworld.

1.7.7.4. Where

1.7.7.4.1. Battle and overworld

1.7.7.4.2. Overworld

1.7.8. Strong winds

1.7.8.1. How it starts

1.7.8.1.1. Delta Stream Activated

1.7.8.2. How it ends

1.7.8.2.1. Until pokemon is fainted

1.7.8.3. What it does

1.7.8.3.1. Strong winds cause moves that would be super effective against pure Flying-type Pokémon to only be normally effective.

1.7.8.3.2. Outside of Inverse Battles, this causes Electric-, Ice-, and Rock-type moves to deal neutral damage to Flying-type Pokémon.

1.7.8.3.3. During Inverse Battles, this causes Bug-, Fighting-, Grass-, and Ground-type moves to deal neutral damage to Flying-type Pokémon.

1.7.8.3.4. If a move is not super effective against the Pokémon's other type (for dual-typed Pokémon), this no longer counts as a super effective hit (for the purposes of damage-reducing Berries, Expert Belt, etc.).

1.7.8.3.5. This has no effect on Stealth Rock and Anticipation.

1.7.8.3.6. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.

1.7.8.3.7. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.

1.7.8.3.8. Weather Ball remains a Normal-type move during strong winds.

1.7.8.3.9. Weather Ball remains a Normal-type move during strong winds.

1.7.8.3.10. The moves Moonlight, Morning Sun, and Synthesis continue to recover ½ of max HP, as they do in clear weather.

1.8. Time

1.8.1. Based on CT

1.8.2. Moves like real-time

2. Pokemon

2.1. Pokémon roam

2.1.1. Normal

2.1.1.1. Limited roaming time

2.1.1.1.1. 10 mins. Then they will despawn and a new spawn of another Pokémon will appear

2.1.1.2. Walk up and use your interact key to start a battle

2.1.2. Shiny

2.1.2.1. Limit roaming time

2.1.2.1.1. 2 mins

2.1.2.2. Walk up and use your interact key to start a battle

2.1.2.3. Chance

2.1.2.3.1. 1/4096. If someone has a shiny charm the within 10 pixels of them the chance increases and only the person using the charm can interact

2.1.3. Legendary

2.1.3.1. Limit roaming time

2.1.3.2. Walk up and use your interact key to start a battle

2.1.3.3. Chance

2.1.3.3.1. 1 in 8192

2.2. Pokémon evolution

2.2.1. leveling up when friendship has reached a high level (220 or greater)

2.2.1.1. Once the Pokemon’s Friendship has reached 220 the evolution screen will appear

2.2.2. leveling up while holding an item

2.2.2.1. If the Pokémon is holding the item required. As soon as it levels up the evolution screen will appear

2.2.3. leveling up while knowing a certain move or a move of a certain type

2.2.3.1. As soon as the move or move type is learned the evolution screen will appear

2.2.4. leveling up in a certain location

2.2.4.1. If payer levels Pokémon in a specific location the evolution screen will appear

2.2.5. trading the Pokémon

2.2.5.1. If the Pokémon gets traded. As soon as the trade is complete the evolution screen will appear on the other players screen

2.2.6. trading the Pokémon while holding an item

2.2.6.1. If the Pokémon gets traded and is holding a certain item. As soon as the trade is complete the evolution screen will appear on the other players screen

2.2.7. trading the Pokémon for specific Pokémon

2.2.7.1. If the Pokémon gets traded for a SPECIFIC pokemon. As soon as the trade is complete the evolution screen will appear on the other players screen

2.2.8. using an evolutionary stone on it

2.2.9. leveling up with a certain Pokémon or Pokémon of a certain type in the party

2.2.9.1. If you level up your Pokémon with a certain Pokémon or a Pokémon type in your party the evolution screen will appear

2.2.10. level up or high friendship based on time of day

2.2.10.1. If friendship is above 220 and it’s at a certain time of day. The evolution screen will appear

2.2.11. level up a Pokémon during certain types of weather.

2.2.11.1. If you level your Pokémon during certain types of weather. The evolution screen will appear

2.3. Exp

2.3.1. https://m.bulbapedia.bulbagarden.net/wiki/Experience

2.3.1.1. ***Will need to break down the formula to create a functional experience system***

2.3.2. Medium Slow

2.4. IV generator

2.4.1. Starting with every stat there will be a percentage chance. If for example for health there is a 5% chance you’ll hit a 31 iv stat but you don’t get it you will then move too the next level down which would be 30 at 10% etc.

2.4.1.1. 31 5%

2.4.1.2. 30 10%

2.4.1.3. 26-29 30%

2.4.1.4. 16-25 60%

2.4.1.5. 1-15 100%

3. Seasons

3.1. Winter

3.2. Spring

3.3. Autumn

3.4. Summer

4. Pokemart

4.1. Poke Balls

4.1.1. Pokeball

4.1.2. Great ball

4.2. Potions

4.2.1. Potion

4.2.2. Super Potion

4.2.3. Hyper Potion

4.2.4. Max Potion

4.3. Restores

4.3.1. Full Restore

4.4. Revive

4.4.1. Revive

4.5. Stat enhancing items

4.5.1. X Attack

4.5.2. X Defense

4.5.3. X Sp Attack

4.5.4. X Sp Def

4.5.5. X Speed

4.5.6. X Accuracy

4.5.7. Dire Hit

4.5.8. Guard Spec

4.6. Escape Rope

4.6.1. Requires 1 Badge Earned

4.6.2. 300 Dollars

4.7. Repel

4.7.1. Repel

4.7.2. Super Repel

4.7.3. Max Repel

4.8. Lure

4.8.1. Lure

4.8.2. Super Lure

4.8.3. Max Lure

4.9. Player Homes/Ranches

4.9.1. Kanto

4.10. Furniture

4.10.1. ***Need to look at art first***

4.11. Status Items

4.11.1. Antidote

4.11.2. Burn Heal

4.11.3. Ice Heal

5. Pokecenter

5.1. Nurse

5.2. Pc

5.2.1. Pokémon Storage

5.2.2. Item Storage

6. Npcs

6.1. Advice

6.2. Free Items

6.3. Pokémon Trades

6.3.1. If you have a certain pokemon

6.4. If you have a Pokémon you get a gift

6.5. Trainers

7. Gyms

7.1. Pewter City

7.1.1. Connie

7.1.1.1. Onix,Graveler,Golem,Kabutops, Graveler, Golem

7.1.2. Brenda

7.1.2.1. Aerodactyl, Kabuto, Onix, Geodude

7.1.3. Brock

7.1.3.1. Geodude, Onix

8. Battles

8.1. List of Moves

8.1.1. Pound

8.1.1.1. PP

8.1.1.1.1. 35

8.1.1.2. Power

8.1.1.2.1. 40

8.1.1.3. Accuracy

8.1.1.3.1. 100

8.1.1.4. Effect

8.1.1.4.1. Pound inflicts damage and has no secondary effect.

8.1.1.5. Type

8.1.1.5.1. Normal

8.1.1.6. Category

8.1.1.6.1. Physical

8.2. Types

8.2.1. Types

8.2.1.1. Normal

8.2.1.2. Fighting

8.2.1.3. Flying

8.2.1.4. Poison

8.2.1.5. Ground

8.2.1.6. Rock

8.2.1.7. Bug

8.2.1.8. Ghost

8.2.1.9. Steel

8.2.1.10. Fire

8.2.1.11. Water

8.2.1.12. Grass

8.2.1.13. Electric

8.2.1.14. Psychic

8.2.1.15. Ice

8.2.1.16. Dragon

8.2.1.17. Dark

8.2.1.18. Fairy

8.2.1.19. ???

8.3. Category

8.3.1. https://m.bulbapedia.bulbagarden.net/wiki/Damage_category

8.4. Power point

8.4.1. https://m.bulbapedia.bulbagarden.net/wiki/Power_Point

8.5. The 4 options

8.5.1. Fight

8.5.1.1. https://m.bulbapedia.bulbagarden.net/wiki/Pokémon_battle in the fight section

8.5.2. Bag

8.5.2.1. In the in battle section https://m.bulbapedia.bulbagarden.net/wiki/Bag

8.5.3. Run

8.5.3.1. https://m.bulbapedia.bulbagarden.net/wiki/Pokémon_battle in the run section

8.5.4. Pokemon

8.5.4.1. In the in battle section https://m.bulbapedia.bulbagarden.net/wiki/Party

8.6. Power

8.6.1. https://m.bulbapedia.bulbagarden.net/wiki/Power

8.7. Accuracy

8.7.1. https://m.bulbapedia.bulbagarden.net/wiki/Accuracy

8.8. Priority

8.8.1. https://m.bulbapedia.bulbagarden.net/wiki/Priority

8.9. Contact

8.9.1. https://m.bulbapedia.bulbagarden.net/wiki/Contact

8.10. Additional effect

8.10.1. https://m.bulbapedia.bulbagarden.net/wiki/Additional_effect

8.11. Jamming

8.11.1. https://m.bulbapedia.bulbagarden.net/wiki/Jamming

9. Items

9.1. Evolution Inducing Items

9.1.1. Deep Sea Scale

9.1.2. Deep Sea Tooth

9.1.3. Dragon Scale

9.1.4. Dubious Disc

9.1.5. Dubious Disc

9.1.6. Electirizer

9.1.7. Kings Rock

9.1.8. Magmarizer

9.1.9. Metal Coat

9.1.10. Prism Scale

9.1.11. Protector

9.1.12. Reaper Cloth

9.1.13. Sachet

9.1.14. Up-Grade

9.1.15. Whipped Dream

9.1.16. Oval Stone

9.1.17. Razor Claw

9.1.18. Razor Fang

9.2. In battle effect items

9.2.1. Choice Items

9.2.2. Condition Boosters

9.2.3. Herbs

9.2.4. HP Restoration

9.2.5. Power Boosters

9.2.6. Turn order alteration

9.2.7. Focus items

9.2.8. Negative effect on holder

9.2.9. Other items

9.2.10. Drives

9.2.11. Z Crystal

9.3. EV-enhancing item

9.4. Poke balls

9.4.1. Poke Ball

9.4.2. Premier

9.4.3. Premier

9.4.4. Great

9.4.5. Ultra

9.4.6. Ultra

9.4.7. Master

9.4.8. Beast

9.4.9. Dive

9.4.10. Dusk

9.4.11. Fast

9.4.12. Friend

9.4.13. Heal

9.4.14. Heavy

9.4.15. Level

9.4.16. Level

9.4.17. Love

9.4.18. Lure

9.4.19. Luxury

9.4.20. Moon

9.4.21. Moon

9.4.22. Nest

9.4.23. Net

9.4.24. Quick

9.4.25. Repeat Ball

9.4.26. Timer

9.4.27. Cherish Ball

9.4.28. Dream Ball

9.4.29. Park

9.4.30. Park

9.4.31. Safari

9.4.32. Sport

9.5. Escape Items

9.5.1. Escape Rope

9.5.2. Poke Doll

9.5.3. Fluffy Tail

9.5.4. Poke Toy

9.6. Evolutionary Stones

9.6.1. Fire Stone

9.6.2. Water Stone

9.6.3. Thunder Stone

9.6.4. Leaf Stone

9.6.5. Moon Stone

9.6.6. Sun Stone

9.6.7. Shiny Stone

9.6.8. Shiny Stone

9.6.9. Dusk Stone

9.6.10. Dawn Stone

9.6.11. Ice Stone

9.7. Valuable Items

9.7.1. Relic Band

9.7.2. Relic Cooper

9.7.3. Relic Crown

9.7.4. Relic Silver

9.7.5. Relic Statue

9.7.6. Relic Vase

9.7.7. Nugget

9.7.8. Big Mushroom

9.7.9. Big Pearl

9.7.10. Brick Piece

9.7.11. Gold Leaf

9.7.12. Pearl

9.7.13. Silver Leaf

9.7.14. Slowpoke Tail

9.7.15. Slowpoke Tail

9.7.16. Star Piece

9.7.17. Slowpoke Tail

9.7.18. Star Piece

9.7.19. Star Dust

9.7.20. Tiny Mushroom

9.7.21. Shoal Salt

9.7.22. Shoal Shell

9.7.23. Rare Bone

9.7.24. Balm Mushroom

9.7.25. Big Nugget

9.7.26. Comet Shard

9.7.27. Pearl String

9.7.28. Pretty Wing

9.7.29. Relic Gold

9.7.30. Strange Souvenir

9.7.31. Beach Glass

9.7.32. Chalky Stone

9.7.33. Lone Earring

9.7.34. Marble

9.7.35. Polished Mud Ball

9.7.36. Stretchy Spring

9.7.37. Tropical Shell

9.8. Flutes

9.8.1. Black Flute

9.8.2. Blue Flute

9.8.3. Red Flute

9.8.4. White Flute

9.8.5. Yellow Flute

9.9. Fossils

9.9.1. Helix

9.9.2. Dome

9.9.3. Old Amber

9.9.4. Root

9.9.5. Claw

9.9.6. Armor

9.9.7. Skull

9.9.8. Cover

9.9.9. Plume

9.9.10. Jaw

9.9.11. Sail

9.10. Honey

9.10.1. Price

9.10.2. Effect

9.10.3. Description

9.10.4. Acquisition

9.11. Mulch

9.11.1. Growth Mulch

9.11.2. Damp Mulch

9.11.3. Stable Mulch

9.11.4. Gooey Mulch

9.11.5. Amaze Mulch

9.11.6. Boost Mulch

9.11.7. Rich Mulch

9.11.8. Surprise Mulch

9.12. Repel

9.12.1. Repel

9.12.2. Super Repel

9.12.3. Max Repel

9.13. Incense

9.13.1. Full Incense

9.13.2. Lax Incense

9.13.3. Lax Incense

9.13.4. Luck Incense

9.13.5. Odd Incense

9.13.6. Pure Incense

9.13.7. Rock Incense

9.13.8. Rose Incense

9.13.9. Sea Incense

9.13.10. Wave Incense

9.14. Lucky Egg

9.14.1. Price

9.14.2. Effect

9.14.3. Description

9.14.4. Acquisition

9.15. Out of battle items

9.15.1. Cleanse Tag

9.15.2. Everstone

9.15.3. Soothe Bell

9.16. Stat enhancing items

9.16.1. Deep Sea Scale

9.16.2. Deep Sea Tooth

9.16.3. Eviolite

9.16.4. Eviolite

9.16.5. Light Ball

9.16.6. Lucky Punch

9.16.7. Metal Powder

9.16.8. Quick Powder

9.16.9. Soul Dew

9.16.10. Stick

9.16.11. Thick Club

9.17. Type enhancing items

9.17.1. Black Belt

9.17.2. Black Glasses

9.17.3. Charcoal

9.17.4. Dragon Fang

9.17.5. Hard Stone

9.17.6. Magnet

9.17.7. Metal Coat

9.17.8. Miracle Seed

9.17.9. Mystic Water

9.17.10. Never Melt Ice

9.17.11. Pink Bow

9.17.12. Poison Barb

9.17.13. Polkadot Bow

9.17.14. Sharp Beak

9.17.15. Silk Scarf

9.17.16. Silver Powder

9.17.17. Soft Sand

9.17.18. Spell Tag

9.17.19. Twisted Spoon

9.17.20. Soul Dew

9.17.21. Adamant Orb

9.17.22. Lustrous Orb

9.17.23. Griseous Orb

9.18. Hp Restoring items

9.18.1. Berry Juice

9.18.2. Energy Powder

9.18.3. Energy Root

9.18.4. Fresh Water

9.18.5. Hyper Potion

9.18.6. Lemonade

9.18.7. Max Potion

9.18.8. Moomoo Milk

9.18.9. Potion

9.18.10. Rage Candy Bar

9.18.11. Sacred Ash

9.18.12. Shell Bell

9.18.13. Soda Pop

9.18.14. Super Potion

9.18.15. Sweet Heart

9.19. Status condition healing items

9.19.1. Antidote

9.19.2. Paralyze Heal

9.19.3. Awakening

9.19.4. Burn Heal

9.19.5. Ice Heal

9.19.6. Full Restore

9.19.7. Heal Powder

9.19.8. Lava Cookie

9.19.9. Old Gateau

9.19.10. Casteliacone

9.19.11. Lumiose Galette

9.19.12. Shalour Sable

9.19.13. Big Malasada

9.19.14. Pewter Crunchies

9.19.15. Revive

9.19.16. Max Revive

9.19.17. Revival Herb

9.20. PP Restoring

9.20.1. Ether

9.20.2. Max Ether

9.20.3. Elixir

9.20.4. Max Elixir

9.21. Vitamins

9.21.1. Hp up

9.21.2. Protein

9.21.3. Iron

9.21.4. Calcium

9.21.5. Zinc

9.21.6. Carbos

9.21.7. PP Up

9.21.8. PP Max

9.21.9. Rare candy

9.22. Wings

9.22.1. Health Wing

9.22.2. Muscle

9.22.3. Resist

9.22.4. Genius

9.22.5. Clever

9.22.6. Swift Wing

9.22.7. Pretty

9.23. Ability Capsules

9.23.1. Price

9.23.2. Description

9.23.3. Acquisition

9.23.4. Effect

9.24. Battle items

9.24.1. X Attack

9.24.2. X Defense

9.24.3. X Sp Attack

9.24.4. X Sp Def

9.24.5. X Speed

9.24.6. X Accuracy

9.24.7. Dire Hit

9.24.8. Guard Spec

9.25. HMs and TMs

9.25.1. TM

9.25.2. HM

9.26. Berries

9.26.1. Cheri

9.26.2. Chesto

9.26.3. Pecha

9.26.4. Rawst

9.26.5. Aspear

9.26.6. Leppa

9.26.7. Oran

9.26.8. Perism

9.26.9. Lum

9.26.10. Sitrus

9.26.11. Figy

9.26.12. Wiki

9.26.13. Mago

9.26.14. Agauv

9.26.15. Iapapa

9.26.16. Razz

9.26.17. Bluk

9.26.18. Nanab

9.26.19. Wepear

9.26.20. Pinap

9.26.21. Pomeg

9.26.22. Kelpsy

9.26.23. Qualot

9.26.24. Hondew

9.26.25. Grepa

9.26.26. Tamato

9.26.27. Cornn

9.26.28. Magost

9.26.29. Rabuta

9.26.30. Nomel

9.26.31. Spelon

9.26.32. Pamtre

9.26.33. Watmel

9.26.34. Durin

9.26.35. Belue

9.26.36. Occa

9.26.37. Passho

9.26.38. Wacan

9.26.39. Rindo

9.26.40. Yache

9.26.41. Chople

9.26.42. Kebia

9.26.43. Shuca

9.26.44. Coba

9.26.45. Payapa

9.26.46. Tanga

9.26.47. Charti

9.26.48. Kasib

9.26.49. Haban

9.26.50. Colbur

9.26.51. Babiri

9.26.52. Chilan

9.26.53. Liechi

9.26.54. Ganlon

9.26.55. Salac

9.26.56. Petaya

9.26.57. Apicot

9.26.58. Lansat

9.26.59. Starf

9.26.60. Enigma

9.26.61. Micle

9.26.62. Custap

9.26.63. Jaboca

9.26.64. Rowap

9.26.65. Roseii

9.26.66. Kee

9.26.67. Maranga

9.27. Key Items

9.27.1. Mounts

9.27.2. Fishing Rods

9.27.3. Cases

9.27.4. Keys and Cards

9.27.5. Tickets and Passes

9.28. Apricorn

9.28.1. Black Apricorn

9.28.2. Blue Apricorn

9.28.3. Green Apricorn

9.28.4. Pink Apricorn

9.28.5. Red Apricorn

9.28.6. White Apricorn

9.29. Exchangeable Items

9.29.1. Heart Scale

9.29.2. Tiny Mushroom

9.29.3. Big Mushroom

9.29.4. Shoal Shell

9.29.5. Shoal Salt

9.29.6. Star Piece

9.29.7. Bottle Cap

9.30. Shards

9.30.1. Red Shard

9.30.2. Green Shard

9.30.3. Blue Shard

9.30.4. Yellow Shard

9.31. Plates

9.31.1. Draco

9.31.2. Earth

9.31.3. Fist

9.31.4. Flame

9.31.5. Icicle

9.31.6. Insect

9.31.7. Insect

9.31.8. Iron

9.31.9. Meadow

9.31.10. Mind

9.31.11. Pixie

9.31.12. Pixie

9.31.13. Sky

9.31.14. Splash

9.31.15. Spooky

9.31.16. Stone

9.31.17. Toxic

9.31.18. Zap

9.31.19. Dread

9.32. Gems

9.32.1. Fire

9.32.2. Water

9.32.3. Electric

9.32.4. Grass

9.32.5. Ice

9.32.6. Fighting

9.32.7. Poison

9.32.8. Ground

9.32.9. Flying

9.32.10. Psychic

9.32.11. Bug

9.32.12. Rock

9.32.13. Ghost

9.32.14. Dragon

9.32.15. Dark

9.32.16. Steel

9.32.17. Normal

9.32.18. Fairy

10. Ui

10.1. Battle

10.2. Bag

10.3. Pokémon

10.4. Mart

10.5. PvP

10.6. Coin Shop

10.7. Friends list

10.8. Ui item slot

10.8.1. Click slot to use item

10.8.1.1. Can drag items to the slot to pair the slot with item

11. Intro

11.1. Oak

11.1.1. Typical introduction with text

11.1.2. You go to his lab

11.2. Character creation

11.2.1. Gender

11.2.2. Skin

11.2.3. Hair

11.2.4. Hair color

11.2.5. Clothes Color

12. Mounts

12.1. Land

12.1.1. Rapadash

12.2. Water

12.2.1. Gyrados

12.3. You can buy mounts with coins or poke dollars

13. Map

13.1. Pallet/Pewter

13.1.1. Pokecenter

13.1.2. Mart

13.1.3. Gym

13.1.3.1. Pewter

13.1.4. Oak

13.1.4.1. He will offer you your Pokémon

13.1.4.2. You will walk up and interact with each ball at the end it will say if you want the Pokémon or not if you say yes it will add it to your party

13.1.5. Grass

13.1.6. Water

13.1.6.1. You can swim

13.1.7. House

13.1.7.1. Looks like a basic house

13.1.8. Ranch

13.1.8.1. You have to enter a password to get In.

13.1.8.2. It looks like a basic house but there is a door in the back that will take you to your ranch where your Pokémon hang out

14. Player to Player

14.1. Trading

14.1.1. Brings up a trade window. Target needs to accept and then they will see the same window

14.2. Pvp

14.2.1. Enter Queue

14.2.2. Enter Tournament

14.3. Communication

14.3.1. Whisper

14.4. Adding

14.4.1. Would you like to add them as a friend? Yes or no

14.5. Profile

14.5.1. Team

14.5.2. Badges

14.5.3. Pvp rank

14.5.4. Number of Pokémon caught

14.5.5. Titles

15. Membership

15.1. Increased EXP

15.1.1. Instead of the ads Medium Slow it Bumps to fast no matter server settings

15.2. Reduced Hatch time

15.2.1. 50% less

15.3. Higher Shiny encounter rate

15.3.1. 1 in 1024

15.4. Cheaper houses and ranches

15.4.1. 50% cheaper

16. Breeding

16.1. How to

16.1.1. Daycare or at your Ranch

16.1.1.1. Takes 2 in game days

16.2. What it does

16.2.1. It will take the IVs of the two Pokémon and find the median and the baby will have those stats. You will get an egg. Depending on the quality of stats and Pokémon there will be a timer.

16.3. Timer scale

16.3.1. Scaled base on IVs

16.3.1.1. If average 37.5 mins

16.3.1.2. If above average 87.5 mins

16.3.1.3. If relatively superior 112.5 mins

16.3.1.4. If outstanding 140 mins

16.4. Breeding Grounds

16.4.1. A npc will let 2 players put 2 pokemon of the same kind and they will breed

17. Fishing

17.1. Animation

17.1.1. Every time you hit a certain currently unspecified macro it will recast and the player will keep the line in the water till you hit the macro again

17.2. How it works

17.2.1. You can catch some special items by chance

17.2.2. The hook will attract Pokémon to appear and if they hit the line you engage in battle

17.3. Battles

17.3.1. If you interact with a water Pokémon you will engage in battle

18. Events

18.1. Halloween

18.1.1. How long?

18.1.1.1. In days

18.1.1.2. Will add Event Pokémon and items for those days

19. Games

19.1. Lottery

19.2. Voltorb

19.3. Slots

19.4. Coins

19.4.1. Buying Coins

19.4.2. Exchanging Coins

19.4.3. Coin Case

20. Garden

20.1. Berry

20.1.1. Every 5 in game days a berry will move to the next stage of growth

20.1.2. Harvest

20.1.3. Stages

20.1.3.1. Pot

20.1.3.2. Stage 2

20.1.3.3. Stage 3

20.1.3.4. Stage 4

20.1.3.5. Harvestable

21. Currency

21.1. Coins

21.1.1. Donations

21.1.1.1. 100 coins for 3 dollars

21.2. Poke Dollra

21.2.1. Battles

21.2.2. Missions

22. Ranches/Homes

22.1. Home

22.1.1. Place furniture

22.1.2. Let Pokémon roam

22.1.3. Chest

22.1.3.1. Holds a 100 Items

22.2. Ranches

22.2.1. Bigger version of the home

22.2.2. Let Pokémon roam

22.2.3. Backyard

22.2.4. Place furniture

22.2.5. Garden

22.2.5.1. Plant berries

22.2.6. Chest

22.2.6.1. Holds 200 items

23. Friendship

23.1. As you win the friendship goes up vice versa when you lose

24. Day and Night

24.1. Slow transition