1. Seasons
1.1. Winter
1.2. Spring
1.3. Autumn
1.4. Summer
2. Pokemart
2.1. Poke Balls
2.1.1. Pokeball
2.1.2. Great ball
2.2. Potions
2.2.1. Potion
2.2.2. Super Potion
2.2.3. Hyper Potion
2.2.4. Max Potion
2.3. Restores
2.3.1. Full Restore
2.4. Revive
2.4.1. Revive
2.5. Stat enhancing items
2.5.1. X Attack
2.5.2. X Defense
2.5.3. X Sp Attack
2.5.4. X Sp Def
2.5.5. X Speed
2.5.6. X Accuracy
2.5.7. Dire Hit
2.5.8. Guard Spec
2.6. Escape Rope
2.6.1. Requires 1 Badge Earned
2.6.2. 300 Dollars
2.7. Repel
2.7.1. Repel
2.7.2. Super Repel
2.7.3. Max Repel
2.8. Lure
2.8.1. Lure
2.8.2. Super Lure
2.8.3. Max Lure
2.9. Player Homes/Ranches
2.9.1. Kanto
2.10. Furniture
2.10.1. ***Need to look at art first***
2.11. Status Items
2.11.1. Antidote
2.11.2. Burn Heal
2.11.3. Ice Heal
3. Pokecenter
3.1. Nurse
3.2. Pc
3.2.1. Pokémon Storage
3.2.2. Item Storage
4. Npcs
4.1. Advice
4.2. Free Items
4.3. Pokémon Trades
4.3.1. If you have a certain pokemon
4.4. If you have a Pokémon you get a gift
4.5. Trainers
5. Items
5.1. Evolution Inducing Items
5.1.1. Deep Sea Scale
5.1.2. Deep Sea Tooth
5.1.3. Dragon Scale
5.1.4. Dubious Disc
5.1.5. Dubious Disc
5.1.6. Electirizer
5.1.7. Kings Rock
5.1.8. Magmarizer
5.1.9. Metal Coat
5.1.10. Prism Scale
5.1.11. Protector
5.1.12. Reaper Cloth
5.1.13. Sachet
5.1.14. Up-Grade
5.1.15. Whipped Dream
5.1.16. Oval Stone
5.1.17. Razor Claw
5.1.18. Razor Fang
5.2. In battle effect items
5.2.1. Choice Items
5.2.2. Condition Boosters
5.2.3. Herbs
5.2.4. HP Restoration
5.2.5. Power Boosters
5.2.6. Turn order alteration
5.2.7. Focus items
5.2.8. Negative effect on holder
5.2.9. Other items
5.2.10. Drives
5.2.11. Z Crystal
5.3. EV-enhancing item
5.4. Poke balls
5.4.1. Poke Ball
5.4.2. Premier
5.4.3. Premier
5.4.4. Great
5.4.5. Ultra
5.4.6. Ultra
5.4.7. Master
5.4.8. Beast
5.4.9. Dive
5.4.10. Dusk
5.4.11. Fast
5.4.12. Friend
5.4.13. Heal
5.4.14. Heavy
5.4.15. Level
5.4.16. Level
5.4.17. Love
5.4.18. Lure
5.4.19. Luxury
5.4.20. Moon
5.4.21. Moon
5.4.22. Nest
5.4.23. Net
5.4.24. Quick
5.4.25. Repeat Ball
5.4.26. Timer
5.4.27. Cherish Ball
5.4.28. Dream Ball
5.4.29. Park
5.4.30. Park
5.4.31. Safari
5.4.32. Sport
5.5. Escape Items
5.5.1. Escape Rope
5.5.2. Poke Doll
5.5.3. Fluffy Tail
5.5.4. Poke Toy
5.6. Evolutionary Stones
5.6.1. Fire Stone
5.6.2. Water Stone
5.6.3. Thunder Stone
5.6.4. Leaf Stone
5.6.5. Moon Stone
5.6.6. Sun Stone
5.6.7. Shiny Stone
5.6.8. Shiny Stone
5.6.9. Dusk Stone
5.6.10. Dawn Stone
5.6.11. Ice Stone
5.7. Valuable Items
5.7.1. Relic Band
5.7.2. Relic Cooper
5.7.3. Relic Crown
5.7.4. Relic Silver
5.7.5. Relic Statue
5.7.6. Relic Vase
5.7.7. Nugget
5.7.8. Big Mushroom
5.7.9. Big Pearl
5.7.10. Brick Piece
5.7.11. Gold Leaf
5.7.12. Pearl
5.7.13. Silver Leaf
5.7.14. Slowpoke Tail
5.7.15. Slowpoke Tail
5.7.16. Star Piece
5.7.17. Slowpoke Tail
5.7.18. Star Piece
5.7.19. Star Dust
5.7.20. Tiny Mushroom
5.7.21. Shoal Salt
5.7.22. Shoal Shell
5.7.23. Rare Bone
5.7.24. Balm Mushroom
5.7.25. Big Nugget
5.7.26. Comet Shard
5.7.27. Pearl String
5.7.28. Pretty Wing
5.7.29. Relic Gold
5.7.30. Strange Souvenir
5.7.31. Beach Glass
5.7.32. Chalky Stone
5.7.33. Lone Earring
5.7.34. Marble
5.7.35. Polished Mud Ball
5.7.36. Stretchy Spring
5.7.37. Tropical Shell
5.8. Flutes
5.8.1. Black Flute
5.8.2. Blue Flute
5.8.3. Red Flute
5.8.4. White Flute
5.8.5. Yellow Flute
5.9. Fossils
5.9.1. Helix
5.9.2. Dome
5.9.3. Old Amber
5.9.4. Root
5.9.5. Claw
5.9.6. Armor
5.9.7. Skull
5.9.8. Cover
5.9.9. Plume
5.9.10. Jaw
5.9.11. Sail
5.10. Honey
5.10.1. Price
5.10.2. Effect
5.10.3. Description
5.10.4. Acquisition
5.11. Mulch
5.11.1. Growth Mulch
5.11.2. Damp Mulch
5.11.3. Stable Mulch
5.11.4. Gooey Mulch
5.11.5. Amaze Mulch
5.11.6. Boost Mulch
5.11.7. Rich Mulch
5.11.8. Surprise Mulch
5.12. Repel
5.12.1. Repel
5.12.2. Super Repel
5.12.3. Max Repel
5.13. Incense
5.13.1. Full Incense
5.13.2. Lax Incense
5.13.3. Lax Incense
5.13.4. Luck Incense
5.13.5. Odd Incense
5.13.6. Pure Incense
5.13.7. Rock Incense
5.13.8. Rose Incense
5.13.9. Sea Incense
5.13.10. Wave Incense
5.14. Lucky Egg
5.14.1. Price
5.14.2. Effect
5.14.3. Description
5.14.4. Acquisition
5.15. Out of battle items
5.15.1. Cleanse Tag
5.15.2. Everstone
5.15.3. Soothe Bell
5.16. Stat enhancing items
5.16.1. Deep Sea Scale
5.16.2. Deep Sea Tooth
5.16.3. Eviolite
5.16.4. Eviolite
5.16.5. Light Ball
5.16.6. Lucky Punch
5.16.7. Metal Powder
5.16.8. Quick Powder
5.16.9. Soul Dew
5.16.10. Stick
5.16.11. Thick Club
5.17. Type enhancing items
5.17.1. Black Belt
5.17.2. Black Glasses
5.17.3. Charcoal
5.17.4. Dragon Fang
5.17.5. Hard Stone
5.17.6. Magnet
5.17.7. Metal Coat
5.17.8. Miracle Seed
5.17.9. Mystic Water
5.17.10. Never Melt Ice
5.17.11. Pink Bow
5.17.12. Poison Barb
5.17.13. Polkadot Bow
5.17.14. Sharp Beak
5.17.15. Silk Scarf
5.17.16. Silver Powder
5.17.17. Soft Sand
5.17.18. Spell Tag
5.17.19. Twisted Spoon
5.17.20. Soul Dew
5.17.21. Adamant Orb
5.17.22. Lustrous Orb
5.17.23. Griseous Orb
5.18. Hp Restoring items
5.18.1. Berry Juice
5.18.2. Energy Powder
5.18.3. Energy Root
5.18.4. Fresh Water
5.18.5. Hyper Potion
5.18.6. Lemonade
5.18.7. Max Potion
5.18.8. Moomoo Milk
5.18.9. Potion
5.18.10. Rage Candy Bar
5.18.11. Sacred Ash
5.18.12. Shell Bell
5.18.13. Soda Pop
5.18.14. Super Potion
5.18.15. Sweet Heart
5.19. Status condition healing items
5.19.1. Antidote
5.19.2. Paralyze Heal
5.19.3. Awakening
5.19.4. Burn Heal
5.19.5. Ice Heal
5.19.6. Full Restore
5.19.7. Heal Powder
5.19.8. Lava Cookie
5.19.9. Old Gateau
5.19.10. Casteliacone
5.19.11. Lumiose Galette
5.19.12. Shalour Sable
5.19.13. Big Malasada
5.19.14. Pewter Crunchies
5.19.15. Revive
5.19.16. Max Revive
5.19.17. Revival Herb
5.20. PP Restoring
5.20.1. Ether
5.20.2. Max Ether
5.20.3. Elixir
5.20.4. Max Elixir
5.21. Vitamins
5.21.1. Hp up
5.21.2. Protein
5.21.3. Iron
5.21.4. Calcium
5.21.5. Zinc
5.21.6. Carbos
5.21.7. PP Up
5.21.8. PP Max
5.21.9. Rare candy
5.22. Wings
5.22.1. Health Wing
5.22.2. Muscle
5.22.3. Resist
5.22.4. Genius
5.22.5. Clever
5.22.6. Swift Wing
5.22.7. Pretty
5.23. Ability Capsules
5.23.1. Price
5.23.2. Description
5.23.3. Acquisition
5.23.4. Effect
5.24. Battle items
5.24.1. X Attack
5.24.2. X Defense
5.24.3. X Sp Attack
5.24.4. X Sp Def
5.24.5. X Speed
5.24.6. X Accuracy
5.24.7. Dire Hit
5.24.8. Guard Spec
5.25. HMs and TMs
5.25.1. TM
5.25.2. HM
5.26. Berries
5.26.1. Cheri
5.26.2. Chesto
5.26.3. Pecha
5.26.4. Rawst
5.26.5. Aspear
5.26.6. Leppa
5.26.7. Oran
5.26.8. Perism
5.26.9. Lum
5.26.10. Sitrus
5.26.11. Figy
5.26.12. Wiki
5.26.13. Mago
5.26.14. Agauv
5.26.15. Iapapa
5.26.16. Razz
5.26.17. Bluk
5.26.18. Nanab
5.26.19. Wepear
5.26.20. Pinap
5.26.21. Pomeg
5.26.22. Kelpsy
5.26.23. Qualot
5.26.24. Hondew
5.26.25. Grepa
5.26.26. Tamato
5.26.27. Cornn
5.26.28. Magost
5.26.29. Rabuta
5.26.30. Nomel
5.26.31. Spelon
5.26.32. Pamtre
5.26.33. Watmel
5.26.34. Durin
5.26.35. Belue
5.26.36. Occa
5.26.37. Passho
5.26.38. Wacan
5.26.39. Rindo
5.26.40. Yache
5.26.41. Chople
5.26.42. Kebia
5.26.43. Shuca
5.26.44. Coba
5.26.45. Payapa
5.26.46. Tanga
5.26.47. Charti
5.26.48. Kasib
5.26.49. Haban
5.26.50. Colbur
5.26.51. Babiri
5.26.52. Chilan
5.26.53. Liechi
5.26.54. Ganlon
5.26.55. Salac
5.26.56. Petaya
5.26.57. Apicot
5.26.58. Lansat
5.26.59. Starf
5.26.60. Enigma
5.26.61. Micle
5.26.62. Custap
5.26.63. Jaboca
5.26.64. Rowap
5.26.65. Roseii
5.26.66. Kee
5.26.67. Maranga
5.27. Key Items
5.27.1. Mounts
5.27.2. Fishing Rods
5.27.3. Cases
5.27.4. Keys and Cards
5.27.5. Tickets and Passes
5.28. Apricorn
5.28.1. Black Apricorn
5.28.2. Blue Apricorn
5.28.3. Green Apricorn
5.28.4. Pink Apricorn
5.28.5. Red Apricorn
5.28.6. White Apricorn
5.29. Exchangeable Items
5.29.1. Heart Scale
5.29.2. Tiny Mushroom
5.29.3. Big Mushroom
5.29.4. Shoal Shell
5.29.5. Shoal Salt
5.29.6. Star Piece
5.29.7. Bottle Cap
5.30. Shards
5.30.1. Red Shard
5.30.2. Green Shard
5.30.3. Blue Shard
5.30.4. Yellow Shard
5.31. Plates
5.31.1. Draco
5.31.2. Earth
5.31.3. Fist
5.31.4. Flame
5.31.5. Icicle
5.31.6. Insect
5.31.7. Insect
5.31.8. Iron
5.31.9. Meadow
5.31.10. Mind
5.31.11. Pixie
5.31.12. Pixie
5.31.13. Sky
5.31.14. Splash
5.31.15. Spooky
5.31.16. Stone
5.31.17. Toxic
5.31.18. Zap
5.31.19. Dread
5.32. Gems
5.32.1. Fire
5.32.2. Water
5.32.3. Electric
5.32.4. Grass
5.32.5. Ice
5.32.6. Fighting
5.32.7. Poison
5.32.8. Ground
5.32.9. Flying
5.32.10. Psychic
5.32.11. Bug
5.32.12. Rock
5.32.13. Ghost
5.32.14. Dragon
5.32.15. Dark
5.32.16. Steel
5.32.17. Normal
5.32.18. Fairy
6. Intro
6.1. Oak
6.1.1. Typical introduction with text
6.1.2. You go to his lab
6.2. Character creation
6.2.1. Gender
6.2.2. Skin
6.2.3. Hair
6.2.4. Hair color
6.2.5. Clothes Color
7. Player to Player
7.1. Trading
7.1.1. Brings up a trade window. Target needs to accept and then they will see the same window
7.2. Pvp
7.2.1. Enter Queue
7.2.2. Enter Tournament
7.3. Communication
7.3.1. Whisper
7.4. Adding
7.4.1. Would you like to add them as a friend? Yes or no
7.5. Profile
7.5.1. Team
7.5.2. Badges
7.5.3. Pvp rank
7.5.4. Number of Pokémon caught
7.5.5. Titles
8. Membership
8.1. Increased EXP
8.1.1. Instead of the ads Medium Slow it Bumps to fast no matter server settings
8.2. Reduced Hatch time
8.2.1. 50% less
8.3. Higher Shiny encounter rate
8.3.1. 1 in 1024
8.4. Cheaper houses and ranches
8.4.1. 50% cheaper
9. Fishing
9.1. Animation
9.1.1. Every time you hit a certain currently unspecified macro it will recast and the player will keep the line in the water till you hit the macro again
9.2. How it works
9.2.1. You can catch some special items by chance
9.2.2. The hook will attract Pokémon to appear and if they hit the line you engage in battle
9.3. Battles
9.3.1. If you interact with a water Pokémon you will engage in battle
10. Games
10.1. Lottery
10.2. Voltorb
10.3. Slots
10.4. Coins
10.4.1. Buying Coins
10.4.2. Exchanging Coins
10.4.3. Coin Case
11. Garden
11.1. Berry
11.1.1. Every 5 in game days a berry will move to the next stage of growth
11.1.2. Harvest
11.1.3. Stages
11.1.3.1. Pot
11.1.3.2. Stage 2
11.1.3.3. Stage 3
11.1.3.4. Stage 4
11.1.3.5. Harvestable
12. Friendship
12.1. As you win the friendship goes up vice versa when you lose
13. Base Mechanics
13.1. Chat
13.1.1. Channels
13.1.1.1. Global
13.1.1.2. Region
13.1.1.3. Say
13.1.2. Switching between Channels with tabs
13.1.2.1. A simple click on a tab will let you talk in that channel
13.1.3. You can drag Pokémon to the chat and post it so they can see the same Pokémon inspection
13.1.3.1. It will say <PK1> if you dragged the first Pokémon from your part to your chat
13.2. Admin commands
13.2.1. Ban
13.2.1.1. Why
13.2.1.1.1. Text
13.2.1.2. How long
13.2.1.2.1. Days
13.2.2. Reboot
13.2.2.1. In how long
13.2.2.1.1. Minutes
13.2.3. Give
13.2.3.1. Items
13.2.3.2. Pokemon
13.2.3.3. Currency
13.2.3.3.1. Coins
13.2.3.3.2. Poke Dollars
13.2.4. Mute
13.2.4.1. Why
13.2.4.1.1. In text
13.2.4.2. How long
13.2.4.2.1. In hours
13.2.5. AFK check
13.2.5.1. Boots anyone who hasn’t had any activity in 1 hour
13.2.6. Make Admin
13.2.6.1. Gives them admin commands
13.2.7. Event
13.2.7.1. Create an event from list
13.2.8. Change leveling rate
13.2.8.1. Will change the level rate of all Pokémon in possession of players after the Pokémon has leveled
13.2.8.2. Will change the level rate of all new Pokémon caught
13.2.9. Time Speed
13.2.9.1. 2x 3x etc
13.2.9.2. Time will move x faster
13.2.10. Delete
13.2.10.1. Turf
13.2.10.2. Pokémon roaming
13.3. Movement
13.3.1. Not sure how to talk about this lol
13.4. Screen
13.4.1. The main screen will be stretch to fit
13.5. Ui scrolling
13.5.1. There will be art that you can click on and drag it up and down to scroll
13.5.2. Can we make it where the scrolling art changes size per how much there is that needs to be scrolled? Like bigger for fewer lists and smaller for bigger lists
13.6. Text on Huds
13.6.1. On the HUDs like Pokémon inspection and Trainer card there will be text that will appear on it.
13.7. Weather
13.7.1. Harsh Sunlight
13.7.1.1. How it starts
13.7.1.1.1. Sunny Day is used
13.7.1.1.2. Drought Activated
13.7.1.1.3. Naturally Occuring
13.7.1.2. How it ends
13.7.1.2.1. If natural Between 1 and 5 rounds it will turn off
13.7.1.2.2. If Sunny day is used it will last 5 rounds
13.7.1.2.3. If the Pokémon has the ability Drought it will last 5 turns
13.7.1.3. What it does
13.7.1.3.1. Increases the power of Fire-type moves by 50%.
13.7.1.3.2. Decreases the power of Water-type moves by 50%.
13.7.1.3.3. Allows Solar Beam and Solar Blade to be used instantly.
13.7.1.3.4. Cause Growth to raise Attack and Special Attack two stages each.
13.7.1.3.5. Activates the following Abilities: Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, Solar Power.
13.7.1.3.6. Causes Forecast to change Castform to its Sunny Form.
13.7.1.3.7. Causes Flower Gift to change Cherrim to its Sunshine Form
13.7.1.3.8. Guarantees Harvest will restore a held Berry.
13.7.1.3.9. Changes Cherrim to its Sunshine Form.
13.7.1.3.10. Changes Weather Ball to a Fire-type move and doubles its power.
13.7.1.3.11. Prevents Pokémon from becoming frozen.
13.7.1.3.12. Causes Moonlight, Synthesis, and Morning Sun to recover ⅔ of max HP
13.7.1.3.13. Lowers accuracy of Thunder and Hurricane to 50%.
13.7.1.4. Where it starts
13.7.1.4.1. Hoenn
13.7.1.4.2. Alola
13.7.2. Extremely harsh sunlight
13.7.2.1. How it starts
13.7.2.1.1. If natural
13.7.2.1.2. If Desolate Land Activated
13.7.2.1.3. Preventing Changing Weather
13.7.2.1.4. Negating Water Type Attack
13.7.2.2. How it ends
13.7.2.2.1. If natural
13.7.2.2.2. If desolate land
13.7.2.3. What it does
13.7.2.3.1. Causes Water-type damaging moves to fail if used.
13.7.2.3.2. If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Water-type, the Berry is not consumed.
13.7.2.3.3. If a frozen Pokémon attempts to use Scald or Steam Eruption, it will still thaw itself before the move fails.
13.7.2.3.4. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.
13.7.2.3.5. If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.
13.7.2.3.6. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.
13.7.2.4. Where it starts
13.7.2.4.1. Hoenn
13.7.3. Rain
13.7.3.1. How it starts
13.7.3.1.1. If natural occuring
13.7.3.1.2. Rain Dance Used
13.7.3.1.3. Drizzle used
13.7.3.2. How it ends
13.7.3.2.1. If naturally occuring
13.7.3.2.2. If rain dance
13.7.3.2.3. If drizzle
13.7.3.3. What it does
13.7.3.3.1. Increases the power of Water-type moves by 50%.
13.7.3.3.2. Increases the power of Water-type moves by 50%.
13.7.3.3.3. Decreases the power of Fire-type moves by 50%.
13.7.3.3.4. Allows Thunder and Hurricane to bypass accuracy check.
13.7.3.3.5. allows Thunder to hit through Protect and Detect 30% of the time.
13.7.3.3.6. Activates the following Abilities: Dry Skin, Forecast, Hydration, Rain Dish, Swift Swim.
13.7.3.3.7. Activates the following Abilities: Dry Skin, Forecast, Hydration, Rain Dish, Swift Swim.
13.7.3.3.8. Causes Forecast to change Castform to its Rainy Form.
13.7.3.3.9. Changes Weather Ball to a Water-type move and doubles its power.
13.7.3.3.10. Halves the power of Solar Beam and Solar Blade.
13.7.3.3.11. Halves the power of Solar Beam and Solar Blade.
13.7.3.3.12. Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP (half the normal amount in Generation II).
13.7.3.3.13. prevents Pokémon from exploding.
13.7.3.4. Where
13.7.3.4.1. Hoenn
13.7.3.4.2. Sinnoh
13.7.3.4.3. Johto
13.7.3.4.4. Unova
13.7.3.4.5. Kalos
13.7.3.4.6. Alola
13.7.4. Heavy Rain
13.7.4.1. How it starts
13.7.4.1.1. If natural
13.7.4.1.2. Primordial Sea activated
13.7.4.2. How it ends
13.7.4.2.1. When the Pokémon faints
13.7.4.2.2. 1-5 turns
13.7.4.3. What it does
13.7.4.3.1. Causes Fire-type damaging moves to fail if used (including moves that change type, if they would be Fire-type).
13.7.4.3.2. If a Pokémon affected by Powder uses a Fire-type move, it will take damage from Powder
13.7.4.3.3. If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Fire-type, the Berry is not consumed
13.7.4.3.4. If a frozen Pokémon attempts to use a Fire-type move that would thaw itself (such as Flame Wheel), it will still thaw itself before the move fails.
13.7.4.3.5. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.
13.7.4.3.6. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.
13.7.4.3.7. If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.
13.7.4.3.8. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.
13.7.4.3.9. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.
13.7.4.3.10. Sweet Scent and Honey will fail if it is raining in the area, or if any other type of weather is present.
13.7.4.3.11. Sliggoo will evolve into Goodra when leveled up while it is raining or foggy in the overworld.
13.7.4.4. Where
13.7.4.4.1. Lilycove City*, Mossdeep City, Sootopolis City, Secret Islet, Secret Shore, Secret Meadow Routes 124, 125, 126, 127, 128, 129, 130, 131
13.7.5. Sandstorm
13.7.5.1. How it starts
13.7.5.1.1. If natural deserts only
13.7.5.1.2. Sandstorm used
13.7.5.1.3. Sand stream activated
13.7.5.2. How it ends
13.7.5.2.1. 1-5 turns unless part of map
13.7.5.2.2. 5 turns
13.7.5.2.3. 5 turns
13.7.5.3. What it does
13.7.5.3.1. At the end of each turn, damages each Pokémon for 1/16 (⅛ in Generation II) of its maximum HP, unless it is Rock-, Steel-, or Ground-type; has one of the Abilities Sand Force, Sand Rush, Sand Veil, Magic Guard, or Overcoat; or is holding Safety Goggles.
13.7.5.3.2. Activates the following Abilities: Sand Force, Sand Rush, Sand Veil.
13.7.5.3.3. From Generation IV onward, raises the Special Defense of all Rock-type Pokémon by 50%.
13.7.5.3.4. Changes Weather Ball to a Rock-type move and doubles its power.
13.7.5.3.5. From Generation III onward, halves the power of Solar Beam and Solar Blade.
13.7.5.3.6. Causes Shore Up to recover ⅔ of max HP instead of ½.
13.7.5.3.7. Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP (half the normal amount in Generation II).
13.7.5.3.8. Sweet Scent and Honey will fail if there is a sandstorm in the area, or if any other type of weather is present.
13.7.5.4. Where
13.7.5.4.1. Hoenn
13.7.5.4.2. Sinnoh
13.7.5.4.3. Unova
13.7.5.4.4. Alola
13.7.6. Hail
13.7.6.1. How it starts
13.7.6.1.1. If natural occurring only in snowy areas
13.7.6.1.2. Hail used
13.7.6.1.3. Snow warning activated
13.7.6.2. How it ends
13.7.6.2.1. 1-5 rounds unless part of map
13.7.6.2.2. 5 turns
13.7.6.2.3. 5 turns
13.7.6.3. What it does
13.7.6.3.1. At the end of each turn, damages each Pokémon for 1/16 of its maximum HP, unless it is Ice-type; has one of the Abilities Ice Body, Snow Cloak, Magic Guard, or Overcoat; or is holding Safety Goggles.
13.7.6.3.2. Activates the following Abilities: Forecast, Ice Body, Snow Cloak, and Slush Rush.
13.7.6.3.3. Causes Forecast to change Castform to its Snowy Form.
13.7.6.3.4. Changes Weather Ball to an Ice-type move and doubles its power.
13.7.6.3.5. allows Blizzard to bypass accuracy check.
13.7.6.3.6. allows Blizzard to hit through Protect and Detect 30% of the time.
13.7.6.3.7. Halves the power of Solar Beam and Solar Blade.
13.7.6.3.8. Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of the user's maximum HP.
13.7.6.3.9. Allows Aurora Veil to be used, though the effect lingers even after Hail ends.
13.7.6.3.10. Sweet Scent and Honey will fail if it is hailing in the area.
13.7.6.4. Where
13.7.6.4.1. Sinnoh
13.7.6.4.2. Johto
13.7.6.4.3. Unova
13.7.6.4.4. Kalos
13.7.6.4.5. Alola
13.7.7. Fog
13.7.7.1. How it starts
13.7.7.1.1. If natural
13.7.7.2. How it ends
13.7.7.2.1. 1-5 turns unless part of map
13.7.7.3. What it does
13.7.7.3.1. The accuracy of all moves is modified by a factor of 3/5. (Moves with no accuracy check, such as Swift, are unaffected.)
13.7.7.3.2. Doubles the power of Weather Ball (but does not change its type).
13.7.7.3.3. Causes Solar Beam to have its power halved.
13.7.7.3.4. Causes Moonlight, Synthesis, and Morning Sun to only recover ¼ of max HP. Outside of battle
13.7.7.3.5. Fog makes the area difficult to see, especially obstacles and Trainers. Sweet Scent and Honey will fail if there is non-aesthetic fog in the area. Starting in Generation VII, Sliggoo will evolve into Goodra when leveled up while it is foggy or raining in the overworld.
13.7.7.4. Where
13.7.7.4.1. Battle and overworld
13.7.7.4.2. Overworld
13.7.8. Strong winds
13.7.8.1. How it starts
13.7.8.1.1. Delta Stream Activated
13.7.8.2. How it ends
13.7.8.2.1. Until pokemon is fainted
13.7.8.3. What it does
13.7.8.3.1. Strong winds cause moves that would be super effective against pure Flying-type Pokémon to only be normally effective.
13.7.8.3.2. Outside of Inverse Battles, this causes Electric-, Ice-, and Rock-type moves to deal neutral damage to Flying-type Pokémon.
13.7.8.3.3. During Inverse Battles, this causes Bug-, Fighting-, Grass-, and Ground-type moves to deal neutral damage to Flying-type Pokémon.
13.7.8.3.4. If a move is not super effective against the Pokémon's other type (for dual-typed Pokémon), this no longer counts as a super effective hit (for the purposes of damage-reducing Berries, Expert Belt, etc.).
13.7.8.3.5. This has no effect on Stealth Rock and Anticipation.
13.7.8.3.6. Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.
13.7.8.3.7. Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.
13.7.8.3.8. Weather Ball remains a Normal-type move during strong winds.
13.7.8.3.9. Weather Ball remains a Normal-type move during strong winds.
13.7.8.3.10. The moves Moonlight, Morning Sun, and Synthesis continue to recover ½ of max HP, as they do in clear weather.
13.8. Time
13.8.1. Based on CT
13.8.2. Moves like real-time
14. Pokemon
14.1. Pokémon roam
14.1.1. Normal
14.1.1.1. Limited roaming time
14.1.1.1.1. 10 mins. Then they will despawn and a new spawn of another Pokémon will appear
14.1.1.2. Walk up and use your interact key to start a battle
14.1.2. Shiny
14.1.2.1. Limit roaming time
14.1.2.1.1. 2 mins
14.1.2.2. Walk up and use your interact key to start a battle
14.1.2.3. Chance
14.1.2.3.1. 1/4096. If someone has a shiny charm the within 10 pixels of them the chance increases and only the person using the charm can interact
14.1.3. Legendary
14.1.3.1. Limit roaming time
14.1.3.2. Walk up and use your interact key to start a battle
14.1.3.3. Chance
14.1.3.3.1. 1 in 8192
14.2. Pokémon evolution
14.2.1. leveling up when friendship has reached a high level (220 or greater)
14.2.1.1. Once the Pokemon’s Friendship has reached 220 the evolution screen will appear
14.2.2. leveling up while holding an item
14.2.2.1. If the Pokémon is holding the item required. As soon as it levels up the evolution screen will appear
14.2.3. leveling up while knowing a certain move or a move of a certain type
14.2.3.1. As soon as the move or move type is learned the evolution screen will appear
14.2.4. leveling up in a certain location
14.2.4.1. If payer levels Pokémon in a specific location the evolution screen will appear
14.2.5. trading the Pokémon
14.2.5.1. If the Pokémon gets traded. As soon as the trade is complete the evolution screen will appear on the other players screen
14.2.6. trading the Pokémon while holding an item
14.2.6.1. If the Pokémon gets traded and is holding a certain item. As soon as the trade is complete the evolution screen will appear on the other players screen
14.2.7. trading the Pokémon for specific Pokémon
14.2.7.1. If the Pokémon gets traded for a SPECIFIC pokemon. As soon as the trade is complete the evolution screen will appear on the other players screen
14.2.8. using an evolutionary stone on it
14.2.9. leveling up with a certain Pokémon or Pokémon of a certain type in the party
14.2.9.1. If you level up your Pokémon with a certain Pokémon or a Pokémon type in your party the evolution screen will appear
14.2.10. level up or high friendship based on time of day
14.2.10.1. If friendship is above 220 and it’s at a certain time of day. The evolution screen will appear
14.2.11. level up a Pokémon during certain types of weather.
14.2.11.1. If you level your Pokémon during certain types of weather. The evolution screen will appear
14.3. Exp
14.3.1. https://m.bulbapedia.bulbagarden.net/wiki/Experience
14.3.1.1. ***Will need to break down the formula to create a functional experience system***
14.3.2. Medium Slow
14.4. IV generator
14.4.1. Starting with every stat there will be a percentage chance. If for example for health there is a 5% chance you’ll hit a 31 iv stat but you don’t get it you will then move too the next level down which would be 30 at 10% etc.
14.4.1.1. 31 5%
14.4.1.2. 30 10%
14.4.1.3. 26-29 30%
14.4.1.4. 16-25 60%
14.4.1.5. 1-15 100%
15. Gyms
15.1. Pewter City
15.1.1. Connie
15.1.1.1. Onix,Graveler,Golem,Kabutops, Graveler, Golem
15.1.2. Brenda
15.1.2.1. Aerodactyl, Kabuto, Onix, Geodude
15.1.3. Brock
15.1.3.1. Geodude, Onix
16. Battles
16.1. List of Moves
16.1.1. Pound
16.1.1.1. PP
16.1.1.1.1. 35
16.1.1.2. Power
16.1.1.2.1. 40
16.1.1.3. Accuracy
16.1.1.3.1. 100
16.1.1.4. Effect
16.1.1.4.1. Pound inflicts damage and has no secondary effect.
16.1.1.5. Type
16.1.1.5.1. Normal
16.1.1.6. Category
16.1.1.6.1. Physical
16.2. Types
16.2.1. Types
16.2.1.1. Normal
16.2.1.2. Fighting
16.2.1.3. Flying
16.2.1.4. Poison
16.2.1.5. Ground
16.2.1.6. Rock
16.2.1.7. Bug
16.2.1.8. Ghost
16.2.1.9. Steel
16.2.1.10. Fire
16.2.1.11. Water
16.2.1.12. Grass
16.2.1.13. Electric
16.2.1.14. Psychic
16.2.1.15. Ice
16.2.1.16. Dragon
16.2.1.17. Dark
16.2.1.18. Fairy
16.2.1.19. ???
16.3. Category
16.3.1. https://m.bulbapedia.bulbagarden.net/wiki/Damage_category
16.4. Power point
16.4.1. https://m.bulbapedia.bulbagarden.net/wiki/Power_Point
16.5. The 4 options
16.5.1. Fight
16.5.1.1. https://m.bulbapedia.bulbagarden.net/wiki/Pokémon_battle in the fight section
16.5.2. Bag
16.5.2.1. In the in battle section https://m.bulbapedia.bulbagarden.net/wiki/Bag
16.5.3. Run
16.5.3.1. https://m.bulbapedia.bulbagarden.net/wiki/Pokémon_battle in the run section
16.5.4. Pokemon
16.5.4.1. In the in battle section https://m.bulbapedia.bulbagarden.net/wiki/Party
16.6. Power
16.6.1. https://m.bulbapedia.bulbagarden.net/wiki/Power
16.7. Accuracy
16.7.1. https://m.bulbapedia.bulbagarden.net/wiki/Accuracy
16.8. Priority
16.8.1. https://m.bulbapedia.bulbagarden.net/wiki/Priority
16.9. Contact
16.9.1. https://m.bulbapedia.bulbagarden.net/wiki/Contact
16.10. Additional effect
16.10.1. https://m.bulbapedia.bulbagarden.net/wiki/Additional_effect
16.11. Jamming
16.11.1. https://m.bulbapedia.bulbagarden.net/wiki/Jamming
17. Ui
17.1. Battle
17.2. Bag
17.3. Pokémon
17.4. Mart
17.5. PvP
17.6. Coin Shop
17.7. Friends list
17.8. Ui item slot
17.8.1. Click slot to use item
17.8.1.1. Can drag items to the slot to pair the slot with item
18. Mounts
18.1. Land
18.1.1. Rapadash
18.2. Water
18.2.1. Gyrados
18.3. You can buy mounts with coins or poke dollars
19. Map
19.1. Pallet/Pewter
19.1.1. Pokecenter
19.1.2. Mart
19.1.3. Gym
19.1.3.1. Pewter
19.1.4. Oak
19.1.4.1. He will offer you your Pokémon
19.1.4.2. You will walk up and interact with each ball at the end it will say if you want the Pokémon or not if you say yes it will add it to your party
19.1.5. Grass
19.1.6. Water
19.1.6.1. You can swim
19.1.7. House
19.1.7.1. Looks like a basic house
19.1.8. Ranch
19.1.8.1. You have to enter a password to get In.
19.1.8.2. It looks like a basic house but there is a door in the back that will take you to your ranch where your Pokémon hang out
20. Breeding
20.1. How to
20.1.1. Daycare or at your Ranch
20.1.1.1. Takes 2 in game days
20.2. What it does
20.2.1. It will take the IVs of the two Pokémon and find the median and the baby will have those stats. You will get an egg. Depending on the quality of stats and Pokémon there will be a timer.
20.3. Timer scale
20.3.1. Scaled base on IVs
20.3.1.1. If average 37.5 mins
20.3.1.2. If above average 87.5 mins
20.3.1.3. If relatively superior 112.5 mins
20.3.1.4. If outstanding 140 mins
20.4. Breeding Grounds
20.4.1. A npc will let 2 players put 2 pokemon of the same kind and they will breed
21. Events
21.1. Halloween
21.1.1. How long?
21.1.1.1. In days
21.1.1.2. Will add Event Pokémon and items for those days
22. Currency
22.1. Coins
22.1.1. Donations
22.1.1.1. 100 coins for 3 dollars
22.2. Poke Dollra
22.2.1. Battles
22.2.2. Missions
23. Ranches/Homes
23.1. Home
23.1.1. Place furniture
23.1.2. Let Pokémon roam
23.1.3. Chest
23.1.3.1. Holds a 100 Items
23.2. Ranches
23.2.1. Bigger version of the home
23.2.2. Let Pokémon roam
23.2.3. Backyard
23.2.4. Place furniture
23.2.5. Garden
23.2.5.1. Plant berries
23.2.6. Chest
23.2.6.1. Holds 200 items