My Self after graduation
by Randi Strosnider
1. Skills Learned
1.1. breaking down game ideas into discrete, functional, and logical systems
1.2. ability to learn how interactive forms, media types, programming languages, and organizational structures can be combined to create professional technology-based projects.
1.3. structure of game-industry teams and how different tools are used in team environments.
1.4. create game design documentation, simulate using spreadsheets, brainstorm effectively, and present ideas in a group setting.
1.5. interpret the world through a variety of scientific concepts
1.6. JavaScript
1.7. Unity Engine
1.8. procedural logic and linear thinking
1.9. techniques used to deconstruct, reproduce, and improve existing games based on a thorough analytical process
1.10. survey, develop, and employ unique, team-specific communication, decision-making, problem-solving, and conflict-resolution techniques
2. Audience
2.1. Game Companies
2.1.1. Small and Large
2.1.1.1. Story-driven games
2.2. Human Resources
3. My Degree- Bachelor in Game Design
3.1. Game Mechanics
3.2. Game Balancing
3.3. Prototyping
3.3.1. Game built with team
3.3.1.1. Test said game