Josselin

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Josselin by Mind Map: Josselin

1. Cybercriminality and Hacktivism

2. Location-based services

3. Mobile social networking

4. Security

4.1. Privacy Issues

4.2. Cyberidentity and e-reputation

4.2.1. Spatial gestures

4.3. Social Media Security Threats

4.4. Cyberdependence

5. Mobile

5.1. mobile commerce

5.1.1. Mobile NFC payments

5.2. Mobile banking

5.3. Mobile gaming

5.4. Mobile security

5.5. Mobile search

5.5.1. Visual Search

5.6. Mobile-Centric Applications and Interfaces

6. Social

6.1. New social metrics

6.2. Facebook and Google+ growth

6.3. Social gestures and e-Reputation

6.3.1. e-Lobbying

6.4. Crowdsourcing and crowdfunding

6.5. social commerce / social shopping

6.5.1. f-commerce

6.6. Consumerisation

6.7. Social gaming

7. High-tech

7.1. Web

7.1.1. Streaming

7.1.1.1. Video-on-Demand VoD

7.1.1.2. Music online

7.1.2. Contextual and Social User Experience

7.1.3. Second-screen experiences

7.1.3.1. Connected TV & social TV

7.1.4. App-Stores

7.1.5. Internet of Things

7.1.6. Big Data

7.2. Visual search

7.3. Technology

7.3.1. 3D printers

7.3.2. Media Tablets & Touch computing

7.3.3. Cloud computing

7.3.4. Augmented reality : Google Street Views, 3D Visual Mapping Building

7.3.5. QR code

7.3.6. NFC - Near Field Communication

7.3.7. Voice control

7.3.8. Flash memory

7.3.9. Flexible screens

8. other non-virtual trends

8.1. twunch

8.2. social notworking

8.3. log off afternoon

9. asd

10. asd

10.1. asdfdf

10.2. asdsad

10.2.1. fdf

10.2.2. asdasd