Josselin
by marc barbezat
1. Cybercriminality and Hacktivism
2. Security
2.1. Privacy Issues
2.2. Cyberidentity and e-reputation
2.2.1. Spatial gestures
2.3. Social Media Security Threats
2.4. Cyberdependence
3. Social
3.1. New social metrics
3.2. Facebook and Google+ growth
3.3. Social gestures and e-Reputation
3.3.1. e-Lobbying
3.4. Crowdsourcing and crowdfunding
3.5. social commerce / social shopping
3.5.1. f-commerce
3.6. Consumerisation
3.7. Social gaming
4. other non-virtual trends
4.1. twunch
4.2. social notworking
4.3. log off afternoon
5. asd
6. asd
6.1. asdfdf
6.2. asdsad
6.2.1. fdf
6.2.2. asdasd
7. Location-based services
8. Mobile social networking
9. Mobile
9.1. mobile commerce
9.1.1. Mobile NFC payments
9.2. Mobile banking
9.3. Mobile gaming
9.4. Mobile security
9.5. Mobile search
9.5.1. Visual Search
9.6. Mobile-Centric Applications and Interfaces
10. High-tech
10.1. Web
10.1.1. Streaming
10.1.1.1. Video-on-Demand VoD
10.1.1.2. Music online
10.1.2. Contextual and Social User Experience
10.1.3. Second-screen experiences
10.1.3.1. Connected TV & social TV
10.1.4. App-Stores
10.1.5. Internet of Things
10.1.6. Big Data
10.2. Visual search
10.3. Technology
10.3.1. 3D printers
10.3.2. Media Tablets & Touch computing
10.3.3. Cloud computing
10.3.4. Augmented reality : Google Street Views, 3D Visual Mapping Building
10.3.5. QR code
10.3.6. NFC - Near Field Communication
10.3.7. Voice control
10.3.8. Flash memory
10.3.9. Flexible screens