Avatar Control Algorithm

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Avatar Control Algorithm by Mind Map: Avatar Control Algorithm

1. Class KinectManager

1.1. GetJointKinectPosition()

1.2. GetJointPosition()

1.3. GetJointVelocity()

1.4. GetJointDirection()

1.5. GetDirectionBetweenJoints()

1.6. GetJointOrientation()

1.7. Awake()

1.7.1. StartKinect()

1.7.1.1. AvatarController

1.8. Update()

1.8.1. UpdateKinectStreams()

1.8.1.1. jointPositionFilter.UpdateFilter(ref bodyframe)

1.8.1.2. KinectInterop PollBodyFrame()

1.8.1.3. jointVelocityFilter.UpdateFilter(ref bodyFrame)

1.8.2. ProcessKinectStreams()

1.8.2.1. ProcessBodyFrameData()

1.8.2.1.1. CalculateJointOrients(ref bodyData)

2. Class AvatarController

2.1. MapBones()

2.2. SetModelArmsInTpose()

2.3. CheckMuscleLimits()

2.4. UpdateAvatar()

2.4.1. MoveAvatar()

2.4.2. TransformBone()

2.4.2.1. Kinect2AvatarRot()

2.4.3. CheckMuscleLimits()

2.5. Dictionaries about bones and unity mapping

3. Class KinectInterop

3.1. enum JointType

3.2. Vector3[] JointBaseDir

3.3. Class SensorData

3.4. Struct BodyFrameData

3.4.1. Struct BodyData

3.4.1.1. Struct Joint Data

3.5. JointType GetParentJoint()

3.6. JointType GetNextJoint()

3.7. Bool PollBodyFrame()

3.7.1. CalcBodyFrameJointVels()

3.7.2. CalcBodyFrameBoneDirs()

4. Note: The colors for each component are as follows: 1. Class: blue; 2. Variable : green; 3. Method: red; 4. Struct: black;