Why Integrate Technology?

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Why Integrate Technology? by Mind Map: Why Integrate Technology?

1. Teaching Should Be Different

1.1. While the world has drastically changed, teaching strategies and content have not

1.2. Many students feel that current education doesn't prepare them for the real world

1.3. Outdated teaching methods don't hold student interest anymore

2. The World is Different

2.1. 21st Century jobs are different now

2.1.1. require more literacy with technology and more advanced education

2.2. The world is more connected than ever before

2.3. There's more information available at rapid speed

3. Standards are Different

3.1. Early Childhood Education Teaching Standards (Ohio)

3.1.1. K-12 Social Studies Standards

3.1.1.1. Because of technology, students have access to incredible amounts of information, resources, and even other people to get information about world issues, historical events, and laws.

3.1.2. K-12 Math Standards

3.1.2.1. There are many online educational games and tools that help teach mathematical concepts in a way that will benefit many different types of learners.

3.1.3. K-12 Science Standards

3.1.3.1. There are many online videos that explain scientific concepts, as well as educational games. There are also programs, like Excel, that can make recording and tracking of data much easier for students.

3.1.3.2. There are many online videos that explain scienfic concepts, as well as educaitonal games.

3.1.4. K-12 English/Language Arts Standards

3.1.4.1. There are online resources to help better student writing, such as citation charts and grammar checkers. Students can post their works and get feedback from peers or others online. Teachers can add comments on student work in real time with some programs. Students can get interesting prompts from online and can get inspiration from others.

3.2. ISTE Standards (Technology Standards)

3.2.1. Copyright and Fair Use

3.2.1.1. Educator

3.2.1.1.1. 3. Citizen b. Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.

3.2.1.1.2. 3. Citizen c. Mentor students in the safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

3.2.1.2. Student

3.2.1.2.1. 2. Digital Citizen c. demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

3.2.2. Cyberbullying

3.2.2.1. ISTE Teacher Standard 3.a Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community

3.2.2.2. ISTE Student Standard 2.b. engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices

3.2.2.3. Ohio Technology Standard Society and Technology. Topic 2. Identify the positive and negative impact the use of technology can have on relationships, communities, and self.

3.3. UDL Principles

3.3.1. Engagement

3.3.1.1. Recruiting Interest

3.3.1.2. Sustaining Effort and Persistence

3.3.1.3. Self-Regulation

3.3.2. Representation

3.3.2.1. Perception

3.3.2.2. Language and Symbols

3.3.2.3. Comprehension

3.3.3. Action and Expression

3.3.3.1. Physical Action

3.3.3.2. Expression and Communication

3.3.3.3. Executive Functions

3.4. Ohio Technology Standard

4. Skills are Different

4.1. Critically thinking is more important and embraced

4.2. Students arrive to school with different skills than before

4.3. They need to leave education with different skills

5. Students are different

5.1. They are better at multi-tasking

5.2. They are more globally connected and concerned

5.3. They come into school knowing how to use technology

5.4. They are more concerned with issues than past generations