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ANIMATOR by Mind Map: ANIMATOR

1. Basic Principle of Animation

1.1. SQUASH & STRETCH

1.2. ANTICIPATION

1.3. STAGING

1.4. STRAIGHT AHEAD & POSE TO POSE

1.5. FOLLOW THROUGH & OVERLAPPING

1.6. SLOW IN & SLOW OUT / EASY IN & EASY OUT

1.7. ARCS

1.8. SECONDARY ACTION

1.9. TIMING

1.10. EXAGGERATION

1.11. SOLID DRAWINGS

1.12. APPEAL

2. Fundamentals of Animation 2D

2.1. animator I want to learn from them

2.1.1. 1. UB IWERKS

3. Fundamentals of Animation 3D

3.1. Learn 3D modeling

4. Fundamentals of Physics and Movement

5. The basics of music

5.1. the Elements of Music

5.1.1. Beat and Meter

5.1.2. Dynamics

5.1.3. Harmony

5.1.4. Melody

5.1.5. Pitch

5.1.6. Rhythm

5.1.7. Tempo

5.1.8. Texture

5.1.9. Timbre

5.2. programs

5.2.1. cubase pro

6. The basics of character design

6.1. Shapes

6.2. PLAN1

6.2.1. Character Design Job

6.2.1.1. Schoolism

6.2.1.1.1. Disney

6.2.2. obby Chiu

6.3. how to know a character

7. Fundamentals of Art

7.1. Drawing Basics

7.1.1. Prospective

7.1.1.1. The basic

7.1.1.2. Advanced

7.1.2. Origin of Basic Drawing Materials

7.1.3. Gripping the Pencil

7.1.4. Basic Shapes & Forms

7.1.5. Shading

7.1.6. Texture

7.2. Basics of shadow and light

7.3. Understand Color

7.4. The most basic skill

7.4.1. identify edges

7.4.2. recognize spaces

7.4.3. calculate proportions and angles

7.4.4. judge light from shadow

7.4.5. the unconscious skill of "pulling it all together

7.5. The 5 Foundation Skills of Drawing

7.5.1. recognizing edges

7.5.2. recognizing non-object shapes or "spaces"

7.5.3. Recognizing Proportions, Perspective, Scale and Angles.

7.5.4. Judging Light and Dark

7.5.5. Putting it all Together

8. The Basics of Writing

9. Fundamentals of computer programs and programming

10. Languages

10.1. English

10.2. Itlya

10.3. العربية

11. Film Grammar

11.1. BASIC GRAMMAR OF FILM

11.1.1. SEQUENCE

11.1.1.1. Unity of Action

11.1.1.2. Unity of Purpose

11.1.2. SCENE

11.1.2.1. Scene Describes an Action that Takes Place in A Single Location and Continuous Time Screen Time = Dietetic Time

11.1.3. SHOT

11.1.3.1. A Single Continuous Recording Made by Camera

11.1.3.2. TYPE OF SHOTS

11.1.3.2.1. SHOT SCALE ( OR CAMERA DISTANCE)

11.1.3.2.2. DEPTH OF FIELD , CAMERA ANGLE , AND CAMERA MOVEMENTS

11.1.3.2.3. EDITING

11.1.3.3. 3 types of relationships between shots

11.1.3.3.1. 1. time relationships

11.1.3.3.2. 2.spatial relationships

11.1.3.3.3. thematic relationships

11.1.3.4. Basic functions

11.1.3.4.1. ensures continuity

11.1.3.4.2. organizes separate units into discourse

11.1.3.4.3. creates rhythm

11.1.4. FRAME

11.1.4.1. A Sing Still Image

11.2. website to help me

11.2.1. A Basic Grammar of Film

11.2.2. FILM GLOSSARY

11.3. videos learn

12. Anatomy

12.1. Human

12.1.1. Bone study

12.1.1.1. male

12.1.1.2. female

12.2. Animals

12.2.1. Bone study

12.2.1.1. Muscle

13. Fundamentals of Photography

14. STORY

14.1. EVERY FACE TELLS A STORY

15. economics-and-society

15.1. masterclass

15.1.1. PAUL KRUGMAN

16. GRAPHIC DESIGN

16.1. Basics of Graphic Design

16.1.1. areas of graphics design

16.1.2. Basic Principles of Design

16.1.2.1. Alignment

16.1.2.1.1. Symmetry

16.1.2.1.2. Asymmetry

16.1.2.2. Hierarchy

16.1.2.2.1. The 6 principles of visual hierarchy

16.1.2.2.2. better typographic hierarchy in web design

16.1.2.3. Contrast

16.1.2.4. Repetition

16.1.2.5. Proximity

16.1.2.6. Balance

16.1.2.7. Color

16.1.2.7.1. Color meanings and the art of using color psychology

16.1.2.8. Space

16.1.2.8.1. 10 ways to use space more effectively

16.1.2.8.2. The 5 rules of design composition and layout

16.1.2.8.3. Embracing space in interaction design

16.1.2.9. shapes

16.1.2.9.1. The meaning of logo shapes

16.1.2.10. Lines

16.1.3. Typography

16.1.3.1. typography principles creatively

16.1.3.1.1. Leading

16.1.3.1.2. Kerning

16.1.3.1.3. Tracking

16.1.3.1.4. Conclusion

16.1.3.2. How to master responsive typography

16.1.3.3. 14 typography crimes to stop committing

16.1.4. Texture

16.1.4.1. texture in graphic design

16.1.4.1.1. 1. Actual texture

16.1.4.1.2. 2. Texture in photographs

16.1.4.1.3. 3. Simulated texture

16.1.5. NOTE

16.1.5.1. There’s nothing “basic” about great design.

16.2. LOGO

16.2.1. The 3 Rules of Good Logo Design

16.2.1.1. 1.APPROPRIATE

16.2.1.2. 2.DISTINCTIVE

16.2.1.3. 3.SIMPLE