1. Basic Principle of Animation
1.1. SQUASH & STRETCH
1.2. ANTICIPATION
1.3. STAGING
1.4. STRAIGHT AHEAD & POSE TO POSE
1.5. FOLLOW THROUGH & OVERLAPPING
1.6. SLOW IN & SLOW OUT / EASY IN & EASY OUT
1.7. ARCS
1.8. SECONDARY ACTION
1.9. TIMING
1.10. EXAGGERATION
1.11. SOLID DRAWINGS
1.12. APPEAL
2. Fundamentals of Animation 2D
2.1. animator I want to learn from them
2.1.1. 1. UB IWERKS
3. Fundamentals of Animation 3D
3.1. Learn 3D modeling
4. Fundamentals of Physics and Movement
5. The basics of music
5.1. the Elements of Music
5.1.1. Beat and Meter
5.1.2. Dynamics
5.1.3. Harmony
5.1.4. Melody
5.1.5. Pitch
5.1.6. Rhythm
5.1.7. Tempo
5.1.8. Texture
5.1.9. Timbre
5.2. programs
5.2.1. cubase pro
6. The basics of character design
6.1. Shapes
6.2. PLAN1
6.2.1. Character Design Job
6.2.1.1. Schoolism
6.2.1.1.1. Disney
6.2.2. obby Chiu
6.3. how to know a character
7. Fundamentals of Art
7.1. Drawing Basics
7.1.1. Prospective
7.1.1.1. The basic
7.1.1.2. Advanced
7.1.2. Origin of Basic Drawing Materials
7.1.3. Gripping the Pencil
7.1.4. Basic Shapes & Forms
7.1.5. Shading
7.1.6. Texture
7.2. Basics of shadow and light
7.3. Understand Color
7.4. The most basic skill
7.4.1. identify edges
7.4.2. recognize spaces
7.4.3. calculate proportions and angles
7.4.4. judge light from shadow
7.4.5. the unconscious skill of "pulling it all together
7.5. The 5 Foundation Skills of Drawing
7.5.1. recognizing edges
7.5.2. recognizing non-object shapes or "spaces"
7.5.3. Recognizing Proportions, Perspective, Scale and Angles.
7.5.4. Judging Light and Dark
7.5.5. Putting it all Together
8. The Basics of Writing
9. Fundamentals of computer programs and programming
10. Languages
10.1. English
10.2. Itlya
10.3. العربية
11. Film Grammar
11.1. BASIC GRAMMAR OF FILM
11.1.1. SEQUENCE
11.1.1.1. Unity of Action
11.1.1.2. Unity of Purpose
11.1.2. SCENE
11.1.2.1. Scene Describes an Action that Takes Place in A Single Location and Continuous Time Screen Time = Dietetic Time
11.1.3. SHOT
11.1.3.1. A Single Continuous Recording Made by Camera
11.1.3.2. TYPE OF SHOTS
11.1.3.2.1. SHOT SCALE ( OR CAMERA DISTANCE)
11.1.3.2.2. DEPTH OF FIELD , CAMERA ANGLE , AND CAMERA MOVEMENTS
11.1.3.2.3. EDITING
11.1.3.3. 3 types of relationships between shots
11.1.3.3.1. 1. time relationships
11.1.3.3.2. 2.spatial relationships
11.1.3.3.3. thematic relationships
11.1.3.4. Basic functions
11.1.3.4.1. ensures continuity
11.1.3.4.2. organizes separate units into discourse
11.1.3.4.3. creates rhythm
11.1.4. FRAME
11.1.4.1. A Sing Still Image
11.2. website to help me
11.2.1. A Basic Grammar of Film
11.2.2. FILM GLOSSARY
11.3. videos learn
12. Anatomy
12.1. Human
12.1.1. Bone study
12.1.1.1. male
12.1.1.2. female
12.2. Animals
12.2.1. Bone study
12.2.1.1. Muscle
13. Fundamentals of Photography
14. STORY
14.1. EVERY FACE TELLS A STORY
15. economics-and-society
15.1. masterclass
15.1.1. PAUL KRUGMAN
16. GRAPHIC DESIGN
16.1. Basics of Graphic Design
16.1.1. areas of graphics design
16.1.2. Basic Principles of Design
16.1.2.1. Alignment
16.1.2.1.1. Symmetry
16.1.2.1.2. Asymmetry
16.1.2.2. Hierarchy
16.1.2.2.1. The 6 principles of visual hierarchy
16.1.2.2.2. better typographic hierarchy in web design
16.1.2.3. Contrast
16.1.2.4. Repetition
16.1.2.5. Proximity
16.1.2.6. Balance
16.1.2.7. Color
16.1.2.7.1. Color meanings and the art of using color psychology
16.1.2.8. Space
16.1.2.8.1. 10 ways to use space more effectively
16.1.2.8.2. The 5 rules of design composition and layout
16.1.2.8.3. Embracing space in interaction design
16.1.2.9. shapes
16.1.2.9.1. The meaning of logo shapes
16.1.2.10. Lines
16.1.3. Typography
16.1.3.1. typography principles creatively
16.1.3.1.1. Leading
16.1.3.1.2. Kerning
16.1.3.1.3. Tracking
16.1.3.1.4. Conclusion
16.1.3.2. How to master responsive typography
16.1.3.3. 14 typography crimes to stop committing
16.1.4. Texture
16.1.4.1. texture in graphic design
16.1.4.1.1. 1. Actual texture
16.1.4.1.2. 2. Texture in photographs
16.1.4.1.3. 3. Simulated texture
16.1.5. NOTE
16.1.5.1. There’s nothing “basic” about great design.
16.2. LOGO
16.2.1. The 3 Rules of Good Logo Design
16.2.1.1. 1.APPROPRIATE
16.2.1.2. 2.DISTINCTIVE
16.2.1.3. 3.SIMPLE