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ID Models by Mind Map: ID Models

1. ADDIE Model

1.1. The most commonly used instructional design model

1.2. The 5 steps

1.2.1. Analysis Training needs Target audience Learning objectives Resources and Constraints Budget Deadline Ressources available

1.2.2. Design Content sequenced Storyboards Rough drafts Deliverables prototyped

1.2.3. Development Create, assemble, organize digital and print deliverables Videos recorded, edited and produced

1.2.4. Implementation Training accessed and delivered

1.2.5. Evaluation Formative Assessment in each stage of the ADDIE process Summative Final assessment of the learning process

1.3. Advantages

1.3.1. Step-by-step process

1.3.2. Can be used for any kind of learning

1.4. Drawbacks

1.4.1. Waterfall approach

1.4.2. Time-consuming model

1.4.3. Cost of changes

2. SAM

2.1. SAM: Successive Approximation Model

2.1.1. A popular alternative to ADDIE based on the AGILE approach

2.2. 2 processes

2.2.1. SAM 1: the basic SAM process 3 iterative instructional design steps Analyze Design Development

2.2.2. SAM 2: adapted to complex project 8 iterative instructional design steps Preparation (background) Iterative Design Iterative Development

2.3. Advantages

2.3.1. Iterative approach More cyclical process Continually analyze and evaluate throughout the process Limit any risk of moving out of budget or time if changes occured

2.4. Drawbacks

2.4.1. Require an environment which encourage rapid feedback or flexible processes

3. Both models emphasize collaboration, efficiency and repetition.

4. ADDIE vs. SAM

4.1. WHAT

4.1.1. ADDIE is an established instructional design process applied to all forms of Learning and Development.

4.1.2. SAM is an Agile Instructional System Design model introduced as an alternative to ADDIE.

4.2. HOW

4.2.1. Each step to the ADDIE process needs to be done in sequence, often with the review stage gates in between.

4.2.2. SAM relies on design and development happening in parallel.


4.3.1. ADDIE is well suited for corporate industries where learning is not a primary business goal.

4.3.2. SAM is often used within learning organizations (e-learning), and is about to enter the corporate sector.

5. SAM is much more efficient compared to ADDIE in terms of meeting budgets and expectations of learning event development teams.

6. Within organizations, SAM requires mindset change to embrace prototyping and creative freedom. This is why SAM can be challenging (but not impossible) within compliance industries.

7. What is an ID Model?

7.1. The practice of creating instructional experiences to help facilitate learning most effectively

7.1.1. An ID model provides guidelines to organize appropriate pedagogical scenarios to achieve instructional goals

7.1.2. ID models describe how to conduct the various steps

8. Which ID Model?

8.1. Criterias

8.1.1. The size of the project

8.1.2. Your experience as an Instructional Designer (and the experience of your team!)

8.1.3. The context Client requirements and needs The objectives of the project Opportunity to get rapid feedback or flexible processes?

9. Others ID Models


9.1.1. Based on ADDIE ID Model Differences Focus on the integration of technology (media and materials) and learners participation Evaluation is only done at the end of the project Similarities Waterfall approach Stages are very closed

9.1.2. 6 steps Analyze learners State Objectives Select media and materials Utilize media and materials Require learners participation Evaluate and revise

9.2. Dick And Carey

9.2.1. Focus on relationships between educational content, context, learning behavior, and instructional technique

9.2.2. The 9 steps Identify Instructional Goals Conduct Instructional Analysis Analyze Learners and Contexts Write Performance Objectives Develop Assessment Instruments Develop Instructional Strategy Develop and Select Instructional Materials Design and Conduct Formative Evaluation of Instruction Design and Conduct Summative Evaluation Revise Instruction

9.3. ARCS

9.3.1. Focus on the motivational aspects of learning environment

9.3.2. The 4 steps Attention Relevance Confidence Satisfaction

9.4. Backward Design

9.4.1. learning experiences should be planned with the final assessment in mind.

9.4.2. 3 steps Identify Desired Results Determine Acceptable Evidence of Learning Design Learning Experiences & Instruction