MIL: Understanding Media

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MIL: Understanding Media by Mind Map: MIL:  Understanding Media

1. What is:

1.1. Media

1.1.1. The communication outlets or tools used to store and deliver information or data. The term refers to components of the mass media communications industry, such as print media, publishing, the news media, photography, cinema, broadcasting, and advertising. In the computer world, "media" is also used as a collective noun, but refers to different types of data storage options.

1.2. Information

1.2.1. Information can be thought of as the resolution of uncertainty; it is that which answers the question of "what an entity is" and thus defines both its essence and nature of its characteristics. Facts provided or learned about something or someone.

1.3. Literacy

1.3.1. Literacy is traditionally defined by dictionaries as the ability to read and write. The ability to use written language actively and passively A process by which one expands one's knowledge of reading and writing in order to develop one's thinking and learning for the purpose of understanding oneself and the world.

1.4. Media Information Literacy

1.4.1. Information and media literacy enables people to interpret and make informed judgments as users of information and media, as well as to become skillful creators and producers of information and media messages in their own right. Linked to access to information, free expression and education.

1.5. Media Literacy

1.5.1. Encompasses the practices that allow people to access, critically evaluate, and create media. A 21st century approach to education. It provides a framework to access, analyze, evaluate, create and participate with messages in a variety of forms — from print to video to the Internet.

1.6. Technology Literacy

1.6.1. The ability to use, manages, understand, and assess technology. Ability of an individual, working independently and with others, to responsibly, appropriately and effectively use technology tools to access, manage, integrate, evaluate, create and communicate information.

1.7. Internet Literacy

1.7.1. The ability to seek out information when necessary with the utilization of the internet. The ability necessary to access the Internet while incorporating the following three points: (1) the ability to address illegal and harmful contents on the Internet appropriately, (2) the ability to communicate on the Internet appropriately, and (3) the ability to protect their privacy and perform security measures.

1.8. Digital Literacy

1.8.1. Digital literacy refers to an individual's ability to find, evaluate, and compose clear information through writing and other mediums on various digital platforms. The ability to use information and communication technologies to find, evaluate, create, and communicate information, requiring both cognitive and technical skills.

1.9. Cultural Literacy

1.9.1. Ability to understand and participate fluently in a given culture. Cultural literacy is an analogy to literacy proper. Cultural literacy is important both to individuals and to the society they live in.

2. Aesthetics of the Image, Text, and Audio

2.1. Framing and Reading

2.2. Newspapers and Journalism

2.3. Books, Comics, Magazines, and the Publishing Industry

2.4. Photography and Timeless Image Concepts

2.5. Framing and Listening

2.6. Radio and Evoking Imagination

3. Aesthetics of Film and TV

3.1. The Film Form

3.2. Modes of Film Production

3.3. Film Formats

3.3.1. Narrative

3.3.2. Documentary

3.3.3. Animation

3.3.4. Experimental

3.4. Film Image Corporation

3.5. Motion Framing Concepts

3.6. The TV Broadcast

3.7. Kinds of TV Shows

3.7.1. Informative Programming

3.7.2. Entertainment Programming

3.8. TV Show Anatomy and Advertising

3.9. Crafting Meaning in Audio Production

3.10. Crafting Meaning in Image Production

3.11. Crafting Meaning in Audiovisual Production

4. Aesthetics of New Media and Social Media

4.1. Deconstructing New Media

4.2. New Media Technology: Convergence and Characteristics

4.3. New Media as Multimedia

4.4. New Media Transitions: From Synergy to Transmedia

4.5. Transitioning Media, Transitioning Users

4.6. Deconstructing Social Media

4.7. Social Networking

4.7.1. A supportive system of sharing information and services among individuals and groups having common interest

4.8. Kind Of Social Media

4.8.1. Print - Based

4.8.2. Audio - Based

4.8.3. Photo - Based

4.8.4. Video - Based

4.9. Social Networking Sites

4.9.1. Call and Chat Based

4.10. Intersecting Traditional Media, New Media, Social Media Networking

5. Pre - Industrial Age

6. People discovered fire, developed paper from plants and forged equipment or weapon through stone, bronze, copper and iron.

7. > Cave Painting (35,000 BC) > Clay Tablet In Mesopotamia > Papyrus in Egypt (2500 BC) > Acta Diurna In Rome (130 BC) > Dibao in China (2nd Century) > Codex in the Mayan Region (5th Century) > Printing Press Using Wood Blocks (220 AD)

8. Pre-industrial society refers to social attributes and forms of political and cultural organization that were prevalent before the advent of the Industrial Revolution, which occurred from 1750 to 1850.

9. Industrial Age

10. A period of history that encompasses the changes in economic and social organization that began around 1760 in Great Britain and later in other countries, characterized chiefly by the replacement of hand tools with power-driven machines such as the power loom and the steam engine

11. > Spinning jenny > Newcomen steam engine > Watt steam engine > The locomotive > Telegraph communications > The photograph > The electric generator

12. People used the power of steam, developed machine tools, established iron production and manufacturing of various products (including books through the printing press)

13. Electronic Age

14. People harnessed the power of electricity that led to electrical telegraphy, electrical circuits and the early large scale computers (through vacuum tubes, transistors and integrated circuits). In this age, long distance communication became possible.

15. > Transistor > Television > Enigma > Transistor Radio > EDSAC > UNIVAC > Hewlett > Floppy Disk

16. A historic period beginning in the 20th century and characterized by the rapid shift from traditional industry that the Industrial Revolution brought through industrialization to an economy primarily based upon information technology.

17. Digital Age

18. People advanced the use the microelectronics in the invention of personal computers, mobile devices and wearable technology. In this age, the Internet paved the way for faster communication and the creation of the social network. Moreover, voice, image, sound and data are digitalized.

19. > Web Browser > Blog > Video > Search Engines > Smart Phones

20. Examples of digital media include software, digital images, digital video, video games, web pages and websites, social media, digital data and databases, digital audio such as MP3, and electronic books. Digital media often contrasts with print media, such as printed books, newspapers and magazines, and other traditional or analog media, such as photographic film, audio tapes or video tapes.

21. Radio

21.1. Traditional radio and digital equivalents such as podcasts

22. Video

22.1. Video and film based content such as television, movies, promotional videos, commercials, and video - sharing websites

23. Publications

23.1. Publications such as books, magazines, newspapers, blogs, and research papers

24. Social Media

24.1. Digital Tools that allow people to communicate and share and produce content

25. Messaging

25.1. Traditional mail and digital messaging tools such as email and messaging apps

26. Digital Communities

26.1. Forums, chats, and other tools that allow people to socialize, share information, and form communities

27. Games

27.1. Digital games and virtual environments

28. Applications

28.1. Is a general term for software that people use including mobile apps

29. Graphics

29.1. Graphics such as signs, billboards, digital advertising, t - shirts and product packaging

30. Public Speaking

30.1. Speaking directly to groups of people often with visual aids such as graphics, slides and video

31. Art & Music

31.1. Art displayed in public and musical performances

32. Performances

32.1. Theater and other performances such as dance