Connecting my knowledge of Science, Technology, and Society

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Connecting my knowledge of Science, Technology, and Society by Mind Map: Connecting my knowledge of Science, Technology, and Society

1. 3 Steps of DD

1.1. Mining

1.1.1. Do not try to JUST solve the problem

1.2. Landscaping

1.3. Building

2. Ingrid Newkirk - started PETA

3. **Course reading - Leyla Acaroglu**

4. Process of elimination

4.1. When I was sick several years ago and was tested multiple times for different causes.

4.1.1. Diagnosed with Cholecystitis Mislead by misconceptions about treatments Learned to consult qualified medical professionals instead of biased family members that make decisions from information found online from unqualified individuals. Underwent surgery to remove my gallbladder Outcome: Completely free of pain and discomfort

4.1.2. Discouraging

4.1.3. Depression Overwhelmed and uncertain of proper action

5. Class assignment: What the What

5.1. Example of technology: rolling tables

5.2. TED Talk video - class content

6. Personal Technology Journal - February 5 - 8, 2020

6.1. Logging use and time

6.2. Metacognition: thinking about my use of tech and how time it's used

7. My life: creating troubleshooting designs for everyday problems like dilemmas at work and in my homework studying

7.1. **Using the design process to build a solution with my in-class group to address water shortages and lack of potable water**

8. Disruptive Design


9.1. Problem Loving

9.2. System Mapping

9.2.1. This part is about identifying main elements within the process, and then conceptualizing a mapping of the ways in which they interact and relate to each other.

9.3. Ideation & Intervention

9.3.1. This part is where the ideas and solutions are conjured, and they begins the reveal themselves for viability and possibility. This is HANDS ON: test and build!

10. Essentially anything that has been modified to serve a purpose for humanity

11. A constantly changing and improving technology

12. Design process

12.1. Ask a question

12.2. Do background research

12.2.1. People are impacted by decisions and changes made by society. Society is characterized by organizations and people whose influence causes change. Examples: lobbyists from corporations who work to repeal legislation, and the result is reduced regulation on goods e.g. toys manufactured with lead paint. Also, food that doesn’t include serving size of added sugars in the nutritional information.

12.3. Construct a hypothesis

12.4. Test with an experiment

12.5. Is the procedure working?

12.5.1. Yes Analyze the data and draw conclusions do the results align with hypothesis?

12.6. --Personal question to ask while doing the reading of this book: define "problem loving" and expound on its importance in Disruptive Design.

12.6.1. No Troubleshoot, check all the steps, and retry

13. Definition: anything that exists outside the womb for the betterment or improvement of life.

13.1. Examples of this definition: cars, tables, etc

13.2. Cell phones

14. Medical experimentation and research

15. Regulations to ensure that only ethical science and experimentation is permitted.

16. Ethical Considerations

16.1. Human rights violations

16.1.1. International code created = standard of ethics for the consideration and respect of human beings.

16.1.2. The Nuremberg Code Ethical standards implemented Implied Consent

16.1.3. Nazi Experiments

16.1.4. Tuskegee Syphilis study

16.1.5. Henrietta Lacks No disclosure No permission No reparations

16.1.6. Stanford prison experiment Corrupt behavior Torture inflicted at Abu Ghraib Unexpected results Malevolent actions Parallels

16.2. Hippocratic Oath

16.2.1. Consideration for a patient's best interest

16.3. Bioethics

16.3.1. Primum non nocere - "Do no harm"

17. Using technology for work

17.1. Car GPS and iPhone (3GS-11 Pro)

18. Personal experience with mobile technology

18.1. First Nokia Cell phone - 2000-01

18.1.1. Learning to text message

18.2. Using iPhone to simplify my entire life

19. Social concepts - defining sociological behavior

19.1. Globalism

19.1.1. Characterized by expanding social influence and behavior beyond localities and smaller geographic regions. Worldwide impact from global participation of economic and social interaction.

19.2. Agency

19.3. Power

19.4. Dialectical Relationship

19.4.1. The idea that people discover a problem and cannot solve it. The larger world recognizes the problem and works to discover a solution. The solution helps—there is improvement, but the problem isn’t fully resolved.

19.5. Cultural Capital

19.5.1. Each individual’s social assets (financial, ethnic, educational, community) confers privilege, social status, and power. Example: George W. Bush getting accepted to Yale University, and subsequently invited to join Skull and Bones, a rare privilege that opened opportunities like the U.S. presidency.

19.6. Neoliberalism

19.6.1. Government abstains from regulating commerce through legislation. Instead, businesses are allowed to develop their own best practices and behavior, thereby removing restrictions that can adversely impact their industry.

19.7. Structural Approach

19.8. Equity & Equality

19.8.1. Equality means everybody receives the same regardless of individual circumstances and needs. Equity means everyone receives what they personally need, taking into account individual circumstances.

19.9. Interactional Approach

19.9.1. Scientists solve global problems.

19.9.2. Society uses solutions discovered by scientists. Adverse effects of solutions are mitigated by regulation and laws.

20. Recognizing Bias and understanding its impact on science and research

20.1. Explicit Biases

20.1.1. Prejudices and stereotypes Misinformation Dangerous Results

20.2. Implicit Biases

20.2.1. Preconceived notions

20.2.2. Predetermined expectations Confirmation Bias Inaccurate results

21. The Scientific Method

21.1. Forming a hypothesis

21.2. Testing against a control group

21.3. Analyze and evaluate data

21.4. Conclusion

21.5. Publications

21.6. Regulations

22. *Technology*

22.1. Society's role in technology

22.2. Standards for Technology Education

22.2.1. The characteristics and scope of technology

22.2.2. The core concepts

22.2.3. Relationships among technologies and connections between tech and other fields

22.2.4. The cultural, social, economic, and political effects of technology

22.2.5. Effects of technology on the environment

22.2.6. Role of society in the development and use of technology

22.2.7. Influence of technology on history

22.2.8. Attributes of design

22.2.9. Engineering design

22.2.10. The role of troubleshooting

22.2.11. Apply the design process

22.2.12. Use and maintenance of tech products

22.2.13. Assess the impact of products and systems

22.2.14. Medical technologies

22.2.15. Agricultural and biotech

22.2.16. Energy and power tech

22.2.17. Information and communication

22.2.18. Transportation tech

22.2.19. Manufacturing tech

22.2.20. Construction tech

23. Engineering design process

23.1. Identify the problem

23.2. Identify the criteria and constraints

23.3. Brainstorm possible solutions

23.4. Generate ideas

23.5. Explore possibilities

23.6. Select an approach

23.7. Build a model or prototype

23.8. Refine the design

24. Standards for Technological Literacy -- Third Edition -- Class textbook references

25. DD: Method

25.1. Mining

25.1.1. Pose a research question

25.1.2. Mine data Research Quantitative Qualitative

25.2. Landscaping

25.2.1. Utilize a system map does the mined data work within the system that was designed?

25.3. Building

25.3.1. Design prototype I

25.3.2. Design prototype II

25.3.3. Design Protoype III Mine additional research data if necessary