1. Process of elimination
1.1. When I was sick several years ago and was tested multiple times for different causes.
1.1.1. Diagnosed with Cholecystitis
1.1.1.1. Mislead by misconceptions about treatments
1.1.1.1.1. Learned to consult qualified medical professionals instead of biased family members that make decisions from information found online from unqualified individuals.
1.1.1.2. Underwent surgery to remove my gallbladder
1.1.1.2.1. Outcome: Completely free of pain and discomfort
1.1.2. Discouraging
1.1.3. Depression
1.1.3.1. Overwhelmed and uncertain of proper action
2. Class assignment: What the What
2.1. Example of technology: rolling tables
2.2. TED Talk video - class content
3. Personal Technology Journal - February 5 - 8, 2020
3.1. Logging use and time
3.2. Metacognition: thinking about my use of tech and how time it's used
4. Essentially anything that has been modified to serve a purpose for humanity
5. A constantly changing and improving technology
6. Definition: anything that exists outside the womb for the betterment or improvement of life.
6.1. Examples of this definition: cars, tables, etc
6.2. Cell phones
7. Medical experimentation and research
8. Ethical Considerations
8.1. Human rights violations
8.1.1. International code created = standard of ethics for the consideration and respect of human beings.
8.1.2. The Nuremberg Code
8.1.2.1. Ethical standards implemented
8.1.2.1.1. Implied Consent
8.1.3. Nazi Experiments
8.1.4. Tuskegee Syphilis study
8.1.5. Henrietta Lacks
8.1.5.1. No disclosure
8.1.5.2. No permission
8.1.5.3. No reparations
8.1.6. Stanford prison experiment
8.1.6.1. Corrupt behavior
8.1.6.1.1. Torture inflicted at Abu Ghraib
8.1.6.2. Unexpected results
8.1.6.2.1. Malevolent actions
8.1.6.3. Parallels
8.2. Hippocratic Oath
8.2.1. Consideration for a patient's best interest
8.3. Bioethics
8.3.1. Primum non nocere - "Do no harm"
9. Recognizing Bias and understanding its impact on science and research
9.1. Explicit Biases
9.1.1. Prejudices and stereotypes
9.1.1.1. Misinformation
9.1.1.1.1. Dangerous Results
9.2. Implicit Biases
9.2.1. Preconceived notions
9.2.2. Predetermined expectations
9.2.2.1. Confirmation Bias
9.2.2.1.1. Inaccurate results
10. The Scientific Method
10.1. Forming a hypothesis
10.2. Testing against a control group
10.3. Analyze and evaluate data
10.4. Conclusion
10.5. Publications
10.6. Regulations
11. *Technology*
11.1. Society's role in technology
11.2. Standards for Technology Education
11.2.1. The characteristics and scope of technology
11.2.2. The core concepts
11.2.3. Relationships among technologies and connections between tech and other fields
11.2.4. The cultural, social, economic, and political effects of technology
11.2.5. Effects of technology on the environment
11.2.6. Role of society in the development and use of technology
11.2.7. Influence of technology on history
11.2.8. Attributes of design
11.2.9. Engineering design
11.2.10. The role of troubleshooting
11.2.11. Apply the design process
11.2.12. Use and maintenance of tech products
11.2.13. Assess the impact of products and systems
11.2.14. Medical technologies
11.2.15. Agricultural and biotech
11.2.16. Energy and power tech
11.2.17. Information and communication
11.2.18. Transportation tech
11.2.19. Manufacturing tech
11.2.20. Construction tech
12. Engineering design process
12.1. Identify the problem
12.2. Identify the criteria and constraints
12.3. Brainstorm possible solutions
12.4. Generate ideas
12.5. Explore possibilities
12.6. Select an approach
12.7. Build a model or prototype
12.8. Refine the design
13. Standards for Technological Literacy -- Third Edition -- Class textbook references
14. 3 Steps of DD
14.1. Mining
14.1.1. Do not try to JUST solve the problem
14.2. Landscaping
14.3. Building
15. Ingrid Newkirk - started PETA
16. **Course reading - Leyla Acaroglu**
17. My life: creating troubleshooting designs for everyday problems like dilemmas at work and in my homework studying
17.1. **Using the design process to build a solution with my in-class group to address water shortages and lack of potable water**
18. Disruptive Design
19. THREE PART PROCESS
19.1. Problem Loving
19.2. System Mapping
19.2.1. This part is about identifying main elements within the process, and then conceptualizing a mapping of the ways in which they interact and relate to each other.
19.3. Ideation & Intervention
19.3.1. This part is where the ideas and solutions are conjured, and they begins the reveal themselves for viability and possibility.
19.3.1.1. This is HANDS ON: test and build!
20. Design process
20.1. Ask a question
20.2. Do background research
20.2.1. People are impacted by decisions and changes made by society.
20.2.1.1. Society is characterized by organizations and people whose influence causes change.
20.2.1.1.1. Examples: lobbyists from corporations who work to repeal legislation, and the result is reduced regulation on goods e.g. toys manufactured with lead paint. Also, food that doesn’t include serving size of added sugars in the nutritional information.
20.3. Construct a hypothesis
20.4. Test with an experiment
20.5. Is the procedure working?
20.5.1. Yes
20.5.1.1. Analyze the data and draw conclusions
20.5.1.1.1. do the results align with hypothesis?
20.6. --Personal question to ask while doing the reading of this book: define "problem loving" and expound on its importance in Disruptive Design.
20.6.1. No
20.6.1.1. Troubleshoot, check all the steps, and retry
21. Regulations to ensure that only ethical science and experimentation is permitted.
22. Using technology for work
22.1. Car GPS and iPhone (3GS-11 Pro)
23. Personal experience with mobile technology
23.1. First Nokia Cell phone - 2000-01
23.1.1. Learning to text message
23.2. Using iPhone to simplify my entire life
24. Social concepts - defining sociological behavior
24.1. Globalism
24.1.1. Characterized by expanding social influence and behavior beyond localities and smaller geographic regions.
24.1.1.1. Worldwide impact from global participation of economic and social interaction.
24.2. Agency
24.3. Power
24.4. Dialectical Relationship
24.4.1. The idea that people discover a problem and cannot solve it. The larger world recognizes the problem and works to discover a solution.
24.4.1.1. The solution helps—there is improvement, but the problem isn’t fully resolved.
24.5. Cultural Capital
24.5.1. Each individual’s social assets (financial, ethnic, educational, community) confers privilege, social status, and power.
24.5.1.1. Example: George W. Bush getting accepted to Yale University, and subsequently invited to join Skull and Bones, a rare privilege that opened opportunities like the U.S. presidency.
24.6. Neoliberalism
24.6.1. Government abstains from regulating commerce through legislation. Instead, businesses are allowed to develop their own best practices and behavior, thereby removing restrictions that can adversely impact their industry.
24.7. Structural Approach
24.8. Equity & Equality
24.8.1. Equality means everybody receives the same regardless of individual circumstances and needs.
24.8.1.1. Equity means everyone receives what they personally need, taking into account individual circumstances.
24.9. Interactional Approach
24.9.1. Scientists solve global problems.
24.9.2. Society uses solutions discovered by scientists.
24.9.2.1. Adverse effects of solutions are mitigated by regulation and laws.
25. DD: Method
25.1. Mining
25.1.1. Pose a research question
25.1.2. Mine data
25.1.2.1. Research
25.1.2.1.1. Quantitative
25.1.2.1.2. Qualitative
25.2. Landscaping
25.2.1. Utilize a system map
25.2.1.1. does the mined data work within the system that was designed?
25.3. Building
25.3.1. Design prototype I
25.3.2. Design prototype II
25.3.3. Design Protoype III
25.3.3.1. Mine additional research data if necessary