For the Horde

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For the Horde by Mind Map: For the Horde

1. Unit Upgrades

1.1. Swordsman (Med)

1.1.1. Shield (1 Cost) 2A 3D 1E

1.1.1.1. Shield Bash (2 Cost) +1D

1.1.1.2. Counter Attack (2 Cost) Passive +1E

1.1.1.2.1. Shield Master (3 Cost) +1A +1D

1.1.2. Greatsword (1 Cost) 3A 1D 2E

1.1.2.1. Greatstrike (2 Cost) +1A

1.1.2.2. Deflect (2 Cost) Passive +1D

1.1.2.2.1. Greatsword Master (3 Cost) +1A +1E

1.2. Spearman (Quick & Squishy)

1.2.1. Shield (1 Cost) 1A 3D 2E

1.2.1.1. Shield Wall (2 Cost) Passive +1D

1.2.1.2. Throw Javelins (2 Cost) +1A

1.2.1.2.1. Spearman Master (3 Cost) +1D +1E

1.2.2. Halberd (1 Cost) 1A 2D 3E

1.2.2.1. Trip (2 Cost) Passive +1E

1.2.2.2. Charge (2 Cost) +1A

1.2.2.2.1. Halberd Master (3 Cost) +1D +1E

1.3. Hammerman (Slow & Tanky)

1.3.1. Axe (1 Cost) 2A 1D 3E

1.3.1.1. Disarm (2 Cost) Passive +1E

1.3.1.2. Throw Axe (2 Cost) +1A

1.3.1.2.1. Axe Master (3 Cost) +1E +1D

1.3.2. Warhammer (1 Cost) 3A 2D 1E

1.3.2.1. Crack Shield (2 Cost) Passive +1A

1.3.2.2. Shake (2 Cost) +1D

1.3.2.2.1. Warhammer Master (3 Cost) +1A +1E

1.4. Archer

1.4.1. Longbow (1 Cost) 2D 3R 1A

1.4.1.1. Fire Arrows (2 Cost) +1D

1.4.1.2. Counter Snipe (2 Cost) Passive +1R

1.4.1.2.1. Longbow Master (3 Cost)+1R +1A

1.4.2. Crossbow (1 Cost) 2D 1R 3A

1.4.2.1. Focus Down (2 Cost) +1A

1.4.2.2. Piercing Bolts (2 Cost) Passive +1D

1.4.2.2.1. Crossbow Master (3 Cost) +1A +1R

1.5. Special

1.5.1. Catapult (6 Units | 2 Equipment)

1.5.1.1. Cannon (1 Cost)

1.5.1.1.1. Super Shot (2 Cost)

1.5.1.1.2. Fragment (2 Cost) Passive

1.5.1.2. Hwatcha (1 Cost)

1.5.1.2.1. Explosive Rounds (2 Cost)

1.5.1.2.2. Razor Arrows (2 Cost) Passive

1.5.1.3. Trebuchet (1 Cost)

1.5.1.3.1. Pestilent Bag (2 Cost)

1.5.1.3.2. Larger Sling (2 Cost) Passive

2. Units

2.1. States

2.1.1. Stunned

2.1.1.1. Knocked Down

2.1.1.2. Dazed

2.1.2. Lost Item

2.1.2.1. Weapon

2.1.2.2. Shield

2.1.3. In Combat

2.1.3.1. Shooting

2.1.3.2. Melee

2.1.4. Moving

2.1.5. Idle

2.1.6. Status Effects

2.1.6.1. Poisoned

2.1.6.2. Burning

2.1.7. Fire at will

2.1.8. Skirmish

2.1.9. Commands

2.1.9.1. Move to location

2.1.9.2. Move to attack

2.1.9.3. Hold position(won't run away or move into attack or chase enemies)

2.1.9.4. Use ability

2.1.9.5. Switch Weapons

2.2. Attributes

2.2.1. Health

2.2.2. Evasion Points

2.2.2.1. Speed

2.2.2.2. Accuracy

2.2.3. Attack Points

2.2.3.1. Damage

2.2.3.2. Knockback

2.2.4. Defense Points

2.2.4.1. Armor

2.2.4.2. Range

2.2.5. Ammunition

2.3. Animations

2.3.1. Attack

2.3.1.1. With Weapon

2.3.1.2. No Weapon

2.3.2. Idle

2.3.2.1. With Weapon

2.3.2.2. No Weapon

2.3.2.3. Weapon Prepare

2.3.3. Dodge

2.3.4. Block with weapon

2.3.5. Walk

2.3.6. Run

2.3.7. Ability Animations

2.3.8. Climb Ladders

2.3.9. Lose Item

2.3.9.1. Lose Left

2.3.9.2. Lose Right

2.3.9.3. Lose Two Hand

2.3.10. Stun

2.3.10.1. Knocked Down

2.3.10.1.1. Get back up

2.3.10.2. Dazed

3. Tiles

3.1. Shapes

3.1.1. Corner

3.1.2. Bump

3.1.3. Wall

3.1.4. Single

3.1.5. Stairs

3.1.6. End

3.2. Half

3.3. Full

4. Terrain

4.1. Buildings

4.1.1. Castle Walls

4.1.2. Treasure Houses

4.1.3. Barracks

4.1.3.1. Spawns Units

4.1.4. Stats

4.1.4.1. Health

4.1.4.2. Gold

4.2. Natural Obstacles

4.2.1. Trees

4.2.2. Rocks

4.2.3. Cliff Faces

4.3. Bridges

4.3.1. Man Made

4.3.2. Natural