
1. (C) Cultural
1.1. Matriarchy Vs Patriarchy
1.2. Techno-utopian
1.3. Belief in the salvation of religion
1.4. Luxury
1.4.1. Celebrity influence
2. (Psy) Psychological
2.1. OCD
2.1.1. Psychological assistance as a profession (Ec)
2.2. Depression
2.2.1. Nihilism
2.2.2. Frustration
2.3. Xenophobia
2.3.1. Demand for Bandwidth
2.4. Agoraphobia
2.5. Diogenes syndrome
2.6. Focus
2.6.1. Patience
3. (Tech) Technological
3.1. Virtual Communication
3.1.1. Demand for Bandwidth
3.2. Vaccine technology
3.3. Medical Technology
3.4. laboratory technologies
3.4.1. Demand for Pharmacist
3.5. Transportation independent of humans
3.5.1. Drone
3.5.2. Self-drive
3.6. Small scale production tech
3.6.1. 3D printers
3.6.2. Pink Farms
3.7. Renewable energies
4. (Ed) Educational
4.1. Virtual University
4.1.1. MOOC
4.1.2. Demand for Virtual Evaluation
4.2. Virtual teaching
4.3. Universities
5. (Po) Political
5.1. Cost/income
5.1.1. Government debt
5.1.1.1. Bankruptcy of governments
5.2. Border control
5.2.1. Military at the Border
5.2.2. Migration
5.3. Authoritarianism
5.4. Demonstrations
5.5. WHO
5.5.1. International institutions
5.6. Health system capacity
5.6.1. Over-design in health capacity
5.6.2. Public health services
5.7. Trust in governments
5.8. China's Global Power
5.8.1. Increase in Production
5.8.2. Migration to China from Neighbors
5.9. Generational Political Gap
6. (Env) Environmental
6.1. Carbon footprint
6.2. Wild animals Hunting
6.3. Reverse migration to villages
6.3.1. Hipster eco Tourism
7. (Ec) Economic
7.1. Economic depression
7.1.1. Energy demand
7.1.1.1. Oil prices
7.2. income
7.2.1. Standard of living
7.2.2. Non-essential goods Consumption
7.2.2.1. Commercial shipping
7.2.3. Basic commodity consumption
7.2.3.1. Household farming
7.3. Poverty
7.4. Unemployment
7.5. gold price
7.5.1. International liquidity
7.6. Currency value
7.6.1. cryptocurrency
8. (S) social
8.1. Human face to face interaction
8.1.1. Communities Size
8.1.1.1. Dorm Residence
8.1.1.2. Extended family
8.1.2. Length of relationships
8.1.3. Date
8.2. Life expectancy
8.2.1. Fertility rate
8.3. Age average
8.3.1. Liberal Policies in local Level
8.3.2. Retirement costs (Po, Ec)
8.4. Social Security
8.4.1. Family protection
8.5. Ceremonies
8.5.1. Religion ceremony
8.5.1.1. Virtual ceremonies
8.5.1.2. wedding
8.6. Divorce
8.7. Suicide
8.8. Weapons purchase rate
8.9. Inter-generational Relations
9. signs
9.1. Nature of Impact
9.1.1. decrease
9.1.2. increase
9.1.3. uncertainty
9.1.4. Deleted
9.1.5. Emerged
9.2. Depth of Impact
9.2.1. During the Pandemic
9.2.2. Short-term Impact after the Pandemic
9.2.3. Mid-term Impact
9.2.4. Long-term Impact
9.2.5. Potential Paradigm Shift
9.3. Cause level
9.3.1. direct impact
9.3.2. second impact (side effects)
9.3.3. Third impact (side effects effect)
9.4. Intensity of impact
9.4.1. intense
9.4.2. medium
9.4.3. light
10. (Ent) Entertainment
10.1. Sport events
10.2. concerts
10.2.1. VR Technology Development
10.3. Tourism
10.3.1. Demand for Hotels and Restaurants
10.4. Video game
10.4.1. Game Development
10.5. Internet content
10.5.1. Demand for Virtual Space
10.5.2. Inside Home Studios
10.5.3. Digital products
10.6. virtual sex
10.6.1. Development of Entertainment Gadgets
10.6.1.1. DIY Culture
10.7. in home gym
10.7.1. Demand for Equipments
11. (Ur) Urban
11.1. Wider Urban Models (S)
11.1.1. Suburbs
11.2. Environmental advertising
11.3. Speed
11.4. Home size
11.4.1. kitchen size
12. (Bu) Business
12.1. Small store
12.2. market
12.3. Government interference
12.4. Automation
12.4.1. Service Sector Jobs
12.5. Demand for Private Security Services
12.6. Remote working
12.6.1. Real estate prices
12.6.2. workplace formality
12.7. Investment in Server Farms
12.8. Home Factory
12.8.1. Kitchen labs
12.8.1.1. Frugal innovation
12.8.2. 3D printers consumption
12.9. Delivery
13. (Ls) Lifestyle
13.1. Indoor life
13.1.1. Parents time for kids
13.2. Cleanliness standard
13.2.1. Mass-mental issues (OCD, etc.)
13.2.2. investment in healthcare