1. (Tech) Technological
1.1. Virtual Communication
1.1.1. Demand for Bandwidth
1.2. Vaccine technology
1.3. Medical Technology
1.4. laboratory technologies
1.4.1. Demand for Pharmacist
1.5. Transportation independent of humans
1.5.1. Drone
1.5.2. Self-drive
1.6. Small scale production tech
1.6.1. 3D printers
1.6.2. Pink Farms
1.7. Renewable energies
2. (Ed) Educational
2.1. Virtual University
2.1.1. MOOC
2.1.2. Demand for Virtual Evaluation
2.2. Virtual teaching
2.3. Universities
3. (Po) Political
3.1. Cost/income
3.1.1. Government debt
3.1.1.1. Bankruptcy of governments
3.2. Border control
3.2.1. Military at the Border
3.2.2. Migration
3.3. Authoritarianism
3.4. Demonstrations
3.5. WHO
3.5.1. International institutions
3.6. Health system capacity
3.6.1. Over-design in health capacity
3.6.2. Public health services
3.7. Trust in governments
3.8. China's Global Power
3.8.1. Increase in Production
3.8.2. Migration to China from Neighbors
3.9. Generational Political Gap
4. (Env) Environmental
4.1. Carbon footprint
4.2. Wild animals Hunting
4.3. Reverse migration to villages
4.3.1. Hipster eco Tourism
5. (Ent) Entertainment
5.1. Sport events
5.2. concerts
5.2.1. VR Technology Development
5.3. Tourism
5.3.1. Demand for Hotels and Restaurants
5.4. Video game
5.4.1. Game Development
5.5. Internet content
5.5.1. Demand for Virtual Space
5.5.2. Inside Home Studios
5.5.3. Digital products
5.6. virtual sex
5.6.1. Development of Entertainment Gadgets
5.6.1.1. DIY Culture
5.7. in home gym
5.7.1. Demand for Equipments
6. (Ls) Lifestyle
6.1. Indoor life
6.1.1. Parents time for kids
6.2. Cleanliness standard
6.2.1. Mass-mental issues (OCD, etc.)
6.2.2. investment in healthcare
6.3. Overweight
6.4. Alcohol consumption
7. (C) Cultural
7.1. Matriarchy Vs Patriarchy
7.2. Techno-utopian
7.3. Belief in the salvation of religion
7.4. Luxury
7.4.1. Celebrity influence
8. (Psy) Psychological
8.1. OCD
8.1.1. Psychological assistance as a profession (Ec)
8.2. Depression
8.2.1. Nihilism
8.2.2. Frustration
8.3. Xenophobia
8.3.1. Demand for Bandwidth
8.4. Agoraphobia
8.5. Diogenes syndrome
8.6. Focus
8.6.1. Patience
9. (Ec) Economic
9.1. Economic depression
9.1.1. Energy demand
9.1.1.1. Oil prices
9.2. income
9.2.1. Standard of living
9.2.2. Non-essential goods Consumption
9.2.2.1. Commercial shipping
9.2.3. Basic commodity consumption
9.2.3.1. Household farming
9.3. Poverty
9.4. Unemployment
9.5. gold price
9.5.1. International liquidity
9.6. Currency value
9.6.1. cryptocurrency
10. (S) social
10.1. Human face to face interaction
10.1.1. Communities Size
10.1.1.1. Dorm Residence
10.1.1.2. Extended family
10.1.2. Length of relationships
10.1.3. Date
10.2. Life expectancy
10.2.1. Fertility rate
10.3. Age average
10.3.1. Liberal Policies in local Level
10.3.2. Retirement costs (Po, Ec)
10.4. Social Security
10.4.1. Family protection
10.5. Ceremonies
10.5.1. Religion ceremony
10.5.1.1. Virtual ceremonies
10.5.1.2. wedding
10.6. Divorce
10.7. Suicide
10.8. Weapons purchase rate
10.9. Inter-generational Relations
11. signs
11.1. Nature of Impact
11.1.1. decrease
11.1.2. increase
11.1.3. uncertainty
11.1.4. Deleted
11.1.5. Emerged
11.2. Depth of Impact
11.2.1. During the Pandemic
11.2.2. Short-term Impact after the Pandemic
11.2.3. Mid-term Impact
11.2.4. Long-term Impact
11.2.5. Potential Paradigm Shift
11.3. Cause level
11.3.1. direct impact
11.3.2. second impact (side effects)
11.3.3. Third impact (side effects effect)
11.4. Intensity of impact
11.4.1. intense
11.4.2. medium
11.4.3. light
12. (Ur) Urban
12.1. Wider Urban Models (S)
12.1.1. Suburbs
12.2. Environmental advertising
12.3. Speed
12.4. Home size
12.4.1. kitchen size
13. (Bu) Business
13.1. Small store
13.2. market
13.3. Government interference
13.4. Automation
13.4.1. Service Sector Jobs
13.5. Demand for Private Security Services
13.6. Remote working
13.6.1. Real estate prices
13.6.2. workplace formality
13.7. Investment in Server Farms
13.8. Home Factory
13.8.1. Kitchen labs
13.8.1.1. Frugal innovation
13.8.2. 3D printers consumption