COVID-19 Pandemic

A future wheel for the impact of COVID-19

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COVID-19 Pandemic by Mind Map: COVID-19 Pandemic

1. (Tech) Technological

1.1. Virtual Communication

1.1.1. Demand for Bandwidth

1.2. Vaccine technology

1.3. Medical Technology

1.4. laboratory technologies

1.4.1. Demand for Pharmacist

1.5. Transportation independent of humans

1.5.1. Drone

1.5.2. Self-drive

1.6. Small scale production tech

1.6.1. 3D printers

1.6.2. Pink Farms

1.7. Renewable energies

2. (Ed) Educational

2.1. Virtual University

2.1.1. MOOC

2.1.2. Demand for Virtual Evaluation

2.2. Virtual teaching

2.3. Universities

3. (Po) Political

3.1. Cost/income

3.1.1. Government debt

3.1.1.1. Bankruptcy of governments

3.2. Border control

3.2.1. Military at the Border

3.2.2. Migration

3.3. Authoritarianism

3.4. Demonstrations

3.5. WHO

3.5.1. International institutions

3.6. Health system capacity

3.6.1. Over-design in health capacity

3.6.2. Public health services

3.7. Trust in governments

3.8. China's Global Power

3.8.1. Increase in Production

3.8.2. Migration to China from Neighbors

3.9. Generational Political Gap

4. (Env) Environmental

4.1. Carbon footprint

4.2. Wild animals Hunting

4.3. Reverse migration to villages

4.3.1. Hipster eco Tourism

5. (Ent) Entertainment

5.1. Sport events

5.2. concerts

5.2.1. VR Technology Development

5.3. Tourism

5.3.1. Demand for Hotels and Restaurants

5.4. Video game

5.4.1. Game Development

5.5. Internet content

5.5.1. Demand for Virtual Space

5.5.2. Inside Home Studios

5.5.3. Digital products

5.6. virtual sex

5.6.1. Development of Entertainment Gadgets

5.6.1.1. DIY Culture

5.7. in home gym

5.7.1. Demand for Equipments

6. (Ls) Lifestyle

6.1. Indoor life

6.1.1. Parents time for kids

6.2. Cleanliness standard

6.2.1. Mass-mental issues (OCD, etc.)

6.2.2. investment in healthcare

6.3. Overweight

6.4. Alcohol consumption

7. (C) Cultural

7.1. Matriarchy Vs Patriarchy

7.2. Techno-utopian

7.3. Belief in the salvation of religion

7.4. Luxury

7.4.1. Celebrity influence

8. (Psy) Psychological

8.1. OCD

8.1.1. Psychological assistance as a profession (Ec)

8.2. Depression

8.2.1. Nihilism

8.2.2. Frustration

8.3. Xenophobia

8.3.1. Demand for Bandwidth

8.4. Agoraphobia

8.5. Diogenes syndrome

8.6. Focus

8.6.1. Patience

9. (Ec) Economic

9.1. Economic depression

9.1.1. Energy demand

9.1.1.1. Oil prices

9.2. income

9.2.1. Standard of living

9.2.2. Non-essential goods Consumption

9.2.2.1. Commercial shipping

9.2.3. Basic commodity consumption

9.2.3.1. Household farming

9.3. Poverty

9.4. Unemployment

9.5. gold price

9.5.1. International liquidity

9.6. Currency value

9.6.1. cryptocurrency

10. (S) social

10.1. Human face to face interaction

10.1.1. Communities Size

10.1.1.1. Dorm Residence

10.1.1.2. Extended family

10.1.2. Length of relationships

10.1.3. Date

10.2. Life expectancy

10.2.1. Fertility rate

10.3. Age average

10.3.1. Liberal Policies in local Level

10.3.2. Retirement costs (Po, Ec)

10.4. Social Security

10.4.1. Family protection

10.5. Ceremonies

10.5.1. Religion ceremony

10.5.1.1. Virtual ceremonies

10.5.1.2. wedding

10.6. Divorce

10.7. Suicide

10.8. Weapons purchase rate

10.9. Inter-generational Relations

11. signs

11.1. Nature of Impact

11.1.1. decrease

11.1.2. increase

11.1.3. uncertainty

11.1.4. Deleted

11.1.5. Emerged

11.2. Depth of Impact

11.2.1. During the Pandemic

11.2.2. Short-term Impact after the Pandemic

11.2.3. Mid-term Impact

11.2.4. Long-term Impact

11.2.5. Potential Paradigm Shift

11.3. Cause level

11.3.1. direct impact

11.3.2. second impact (side effects)

11.3.3. Third impact (side effects effect)

11.4. Intensity of impact

11.4.1. intense

11.4.2. medium

11.4.3. light

12. (Ur) Urban

12.1. Wider Urban Models (S)

12.1.1. Suburbs

12.2. Environmental advertising

12.3. Speed

12.4. Home size

12.4.1. kitchen size

13. (Bu) Business

13.1. Small store

13.2. market

13.3. Government interference

13.4. Automation

13.4.1. Service Sector Jobs

13.5. Demand for Private Security Services

13.6. Remote working

13.6.1. Real estate prices

13.6.2. workplace formality

13.7. Investment in Server Farms

13.8. Home Factory

13.8.1. Kitchen labs

13.8.1.1. Frugal innovation

13.8.2. 3D printers consumption

13.9. Delivery