COVID-19 Pandemic

A future wheel for the impact of COVID-19

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COVID-19 Pandemic by Mind Map: COVID-19 Pandemic

1. (C) Cultural

1.1. Matriarchy Vs Patriarchy

1.2. Techno-utopian

1.3. Belief in the salvation of religion

1.4. Luxury

1.4.1. Celebrity influence

2. (Psy) Psychological

2.1. OCD

2.1.1. Psychological assistance as a profession (Ec)

2.2. Depression

2.2.1. Nihilism

2.2.2. Frustration

2.3. Xenophobia

2.3.1. Demand for Bandwidth

2.4. Agoraphobia

2.5. Diogenes syndrome

2.6. Focus

2.6.1. Patience

3. (Tech) Technological

3.1. Virtual Communication

3.1.1. Demand for Bandwidth

3.2. Vaccine technology

3.3. Medical Technology

3.4. laboratory technologies

3.4.1. Demand for Pharmacist

3.5. Transportation independent of humans

3.5.1. Drone

3.5.2. Self-drive

3.6. Small scale production tech

3.6.1. 3D printers

3.6.2. Pink Farms

3.7. Renewable energies

4. (Ed) Educational

4.1. Virtual University

4.1.1. MOOC

4.1.2. Demand for Virtual Evaluation

4.2. Virtual teaching

4.3. Universities

5. (Po) Political

5.1. Cost/income

5.1.1. Government debt

5.1.1.1. Bankruptcy of governments

5.2. Border control

5.2.1. Military at the Border

5.2.2. Migration

5.3. Authoritarianism

5.4. Demonstrations

5.5. WHO

5.5.1. International institutions

5.6. Health system capacity

5.6.1. Over-design in health capacity

5.6.2. Public health services

5.7. Trust in governments

5.8. China's Global Power

5.8.1. Increase in Production

5.8.2. Migration to China from Neighbors

5.9. Generational Political Gap

6. (Env) Environmental

6.1. Carbon footprint

6.2. Wild animals Hunting

6.3. Reverse migration to villages

6.3.1. Hipster eco Tourism

7. (Ec) Economic

7.1. Economic depression

7.1.1. Energy demand

7.1.1.1. Oil prices

7.2. income

7.2.1. Standard of living

7.2.2. Non-essential goods Consumption

7.2.2.1. Commercial shipping

7.2.3. Basic commodity consumption

7.2.3.1. Household farming

7.3. Poverty

7.4. Unemployment

7.5. gold price

7.5.1. International liquidity

7.6. Currency value

7.6.1. cryptocurrency

8. (S) social

8.1. Human face to face interaction

8.1.1. Communities Size

8.1.1.1. Dorm Residence

8.1.1.2. Extended family

8.1.2. Length of relationships

8.1.3. Date

8.2. Life expectancy

8.2.1. Fertility rate

8.3. Age average

8.3.1. Liberal Policies in local Level

8.3.2. Retirement costs (Po, Ec)

8.4. Social Security

8.4.1. Family protection

8.5. Ceremonies

8.5.1. Religion ceremony

8.5.1.1. Virtual ceremonies

8.5.1.2. wedding

8.6. Divorce

8.7. Suicide

8.8. Weapons purchase rate

8.9. Inter-generational Relations

9. signs

9.1. Nature of Impact

9.1.1. decrease

9.1.2. increase

9.1.3. uncertainty

9.1.4. Deleted

9.1.5. Emerged

9.2. Depth of Impact

9.2.1. During the Pandemic

9.2.2. Short-term Impact after the Pandemic

9.2.3. Mid-term Impact

9.2.4. Long-term Impact

9.2.5. Potential Paradigm Shift

9.3. Cause level

9.3.1. direct impact

9.3.2. second impact (side effects)

9.3.3. Third impact (side effects effect)

9.4. Intensity of impact

9.4.1. intense

9.4.2. medium

9.4.3. light

10. (Ent) Entertainment

10.1. Sport events

10.2. concerts

10.2.1. VR Technology Development

10.3. Tourism

10.3.1. Demand for Hotels and Restaurants

10.4. Video game

10.4.1. Game Development

10.5. Internet content

10.5.1. Demand for Virtual Space

10.5.2. Inside Home Studios

10.5.3. Digital products

10.6. virtual sex

10.6.1. Development of Entertainment Gadgets

10.6.1.1. DIY Culture

10.7. in home gym

10.7.1. Demand for Equipments

11. (Ur) Urban

11.1. Wider Urban Models (S)

11.1.1. Suburbs

11.2. Environmental advertising

11.3. Speed

11.4. Home size

11.4.1. kitchen size

12. (Bu) Business

12.1. Small store

12.2. market

12.3. Government interference

12.4. Automation

12.4.1. Service Sector Jobs

12.5. Demand for Private Security Services

12.6. Remote working

12.6.1. Real estate prices

12.6.2. workplace formality

12.7. Investment in Server Farms

12.8. Home Factory

12.8.1. Kitchen labs

12.8.1.1. Frugal innovation

12.8.2. 3D printers consumption

12.9. Delivery

13. (Ls) Lifestyle

13.1. Indoor life

13.1.1. Parents time for kids

13.2. Cleanliness standard

13.2.1. Mass-mental issues (OCD, etc.)

13.2.2. investment in healthcare

13.3. Overweight

13.4. Alcohol consumption