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Knife Hit by Mind Map: Knife Hit

1. GamePlay

1.1. Characters

1.1.1. Main Character

1.1.2. Sub Characters

1.2. Objects

1.2.1. Static Object

1.2.2. Dynamic Object

1.3. User interface UI

1.3.1. Firewatch

1.3.2. Hearthstone

1.3.3. Overwatch

1.3.4. Deadspace

1.3.5. Destiny

1.3.6. Persona 4

1.4. Audio theme

1.4.1. Music

1.4.2. Crush

1.4.3. Failed

1.5. Visual theme and cinematic

1.5.1. Photo Realism

1.5.2. Exaggerated

1.5.3. Cel shading

1.5.4. Abstruct

2. Levels

2.1. Level 1-1

2.2. First Dungeon

2.3. Ninth Dungeon

2.4. multiplayer

2.5. Rainbow Road

2.6. Rubacava

3. Music

3.1. Game Music

3.2. Objects Crush

3.3. Game Over

3.4. Player Dead

4. Combat

4.1. Fighting

4.2. Action

4.3. Battle

4.4. War

4.5. Shooting

5. Enemies

5.1. Non-Hostile Lifeforms

5.2. "Red Man" Hostiles

5.3. Ranged

5.4. Ticks

5.5. Howlers

5.6. Droids

6. MultiPlayer

6.1. opponents or teams

6.2. Types

6.2.1. Sports

6.2.2. Lawn games

6.2.3. Tabletop games

6.2.4. Card games

7. HUD

7.1. gamer tag

7.2. health and shield of the Player

7.3. current load outs

7.4. resources

8. Monetization

8.1. Paid games

8.2. In-app purchases

8.3. Advertisements

8.4. Licensing

9. Story

9.1. Types

9.1.1. Fantasy

9.1.2. Action/Adventure

9.1.3. Crime

9.1.4. Drama

9.1.5. Horror

9.1.6. Science fiction

9.1.7. Comedy

9.1.8. Romance/Love

9.2. World/Setting

9.2.1. Multi Environment

9.2.2. Single Environment

9.3. Characters

9.3.1. Main Character

9.3.2. Sub Characters

9.4. Goal

9.4.1. Types of Goals

9.4.1.1. Asymmetric Goals

9.4.1.2. Sub goals

9.4.1.3. Real Goals

9.5. Theme

9.5.1. Types of Thems

9.5.1.1. Civilization Building

9.5.1.2. Economic

9.5.1.3. Fantasy

9.5.1.4. Fighting

9.5.1.5. Racing

9.5.1.6. Political

9.5.1.7. Warfare

9.5.1.8. Word Game

9.6. Conflict/Obstacle

9.6.1. Sources

9.6.1.1. Opponents

9.6.1.2. Obstacle

9.6.1.3. Dilemmas