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Project Plan by Mind Map: Project Plan

1. COST

1.1. • Game design materials (software subscriptions, images, audio files, etc.) • Teachers stipend • Meetings and logistics • Unexpected expenses

2. TECHNOLOGY

2.1. Tools

2.1.1. • Gmail • GoogleCalendar • GoogleForms • GoogleSheets • Microsoft PowerPoint • Mindmeister • Photoshop • Powtoon • Schoology • Unity

2.2. Support

2.2.1. • Teacher training • Troubleshooting • Incident reports

2.3. Network and server access

3. TIME

3.1. Phase 1

3.1.1. Preliminary Stage (May 2020)

3.1.2. Stage 1: Prototype Part A (June 11-July 10 2020)

3.1.3. Stage 2: Prototype Part B (July 11-August 11)

3.1.4. Stage 3: Mobilization (August 12-18)

3.2. Phase 2

3.2.1. Stage 4: Game Design & Pilot 1 (September-December 2020)

3.2.2. Stage 5: Full Implementation 1 (January-May 2021)

3.2.3. Stage 6: Optimizing Spanish Instruction (June-December 2021)

3.3. Phase 3

3.3.1. Stage 7: Other Languages (January-May 2022)

3.3.2. Stage 8: Full Implementation 2 (June-December 2022)

3.4. Phase 4

3.4.1. Stage 9: Reach (January-June 2023)

3.4.2. Stage 10: Future Research (July-December 2023)

4. COMMUNICATION

4.1. • Meeting with administration (Face-to face) • Invitation to the robotics team (Email and Schoology) • Calendar for game design meetings (Google calendar) • Letter to parents 1 (Email) • Incident report 1 (GoogleSheets) • Teacher and student survey (GoogleForms and Schoology) • Meeting with the World Languages Department (Face-to-face or Zoom) • Invitation to teacher training (Email and Schoology) • Letter to parents 2 (Email) • Incident report 2 (GoogleSheets) • Schoology posts • Twitter posts