Team Framework Learning Group 3

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Team Framework Learning Group 3 by Mind Map: Team Framework   Learning Group 3

1. Passive; students are observers Interactive; engaging in activity to learn Creative; create materials using content to learn deeper Replacement; changes appearance of practice, but not practice itself (digital copy) Amplify; improves efficiency of task (Kahoot, Slido) Transform; new activity and learning that is impossible without technology *This way of thinking will help you decipher whether or not the new website, application, or technology advancement will help you transform your way of teaching to benefit you and your students and their learning.

2. SAMR

2.1. "SAMR" stands for Substitution, Augmentation, Modification, and Redefinition. This is a push to best optimize our tech integration by evaluating the effect.

3. TPACK shows us that there’s a relationship between technology, content, and pedagogy, and the purposeful blending of them is key. If nothing else, TPACK can be a helpful mantra urging you to step back and look at your whole strategy and the nuanced connections between all of its moving parts. https://www.schoology.com/blog/tpack-framework-explained

4. Triple E: A tool used to gauge the effectiveness of technology within the classroom during each section. The 3 E's of this framework are Engagement, Enhancement, and Extension. Each of these have to do with the goals of the lesson. Examples of how to use the Triple E framework is by asking questions like "How is this engaging the student"? Or "How can the technology help the students knowledge to increase"? Or "How can the students use this knowledge outside of class"?