Augmented Reality
by Joel Varghese
1. Disadvantages
1.1. Expensive
1.2. Lack of privacy
1.3. Highly Addictive
2. History
2.1. 1968: Invented by Ivan Sutherland
2.1.1. 1974: First dedicated laboratary for AR
2.1.1.1. 1990: Tom caudel coined the term AR
2.1.1.1.1. 1992: First fully functional AR ‘Virtual Fixtures’
3. Technology
3.1. HUD
3.2. Contact Lenses
3.3. Virtual retinal display
3.4. Eye Tap
4. Applications
4.1. 1. Medical Training
4.2. 2. Design and Modeling
4.3. 3. Business Logistics
4.4. 4. Classroom Education
4.5. 5. Maintenance and Repair
4.6. 6. AR Gaming
4.6.1. Eg. Pokemon GO
5. Advantages
5.1. Effective Content
5.2. Less time consuming
5.3. Enhances perception
5.4. Efficiency
6. Types of AR
6.1. Marker-Based Augmented Reality
6.1.1. Example
6.1.1.1. Mobile apps
6.1.1.2. civil engineering softwares
6.1.1.3. Google goggles
6.1.2. Advantage
6.1.2.1. Image recognition
6.1.2.2. Easy to imply
6.1.2.3. Cheap algorithm
6.2. Marker-less Augmented Reality
6.2.1. Example
6.2.1.1. Snapchat
6.2.1.2. Pokemon GO
6.2.2. Advantage
6.2.2.1. No marker is needed
6.3. Projection Augmented Reality
6.3.1. Example
6.3.1.1. Educational tools
6.3.1.2. Military jets
6.3.1.3. Medical care
6.3.2. Advantage
6.3.2.1. Flexible
6.3.2.2. 3 Dimensional view
6.3.2.3. Highly Informative