Design in the Board Sport Industry

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Design in the Board Sport Industry by Mind Map: Design in the Board Sport Industry

1. Influential Designers

1.1. Tom Blake (Inventor of the single fin)

1.2. Mark Richards (inventor of the twin fin)

1.3. Simon Anderson (inventor of the three fin)

1.4. George Greenough (short board revolution)

1.5. Bob Mctavish (short board revolution)

1.6. Roller Derby (first skateboard)

1.7. Frank Nasworthy (polyurethane wheels)

1.8. Larry Stevenson (inventor on the kick tail)

1.9. Dimitrije Milovich (early snowboard design)

1.10. Sherman Poppen (inventor of the snurfer)

1.11. Tom Sims and Mike Olson (founders of GNU snowboards)

1.12. Jake Carpenter ( founder of Burton Snowboards)

2. Innovation in the Field

2.1. Personal Informatics

2.1.1. Smart goggles (Oakley's Airwave)

2.1.2. Smartwatches

2.1.2.1. Fitbit

2.1.2.2. Ripcurl Surf Watch

2.1.2.3. Apple Watch

2.1.3. Notch's motion capture technology

2.1.4. Polo's smart T-shirt

2.2. Design for Sustainability

2.2.1. Low VOC epoxy

2.2.2. Basalt fibre instead of carbon fibre

2.2.3. Non-petroleum based bio-plastic

2.2.4. Re-claimed / recycled timber

3. Common Design Practices in the Industry

3.1. Material research/experimentation

3.2. Sketching/visualisation

3.3. Computer Aided Design

3.4. Prototyping

3.5. Laboratory Research

3.6. Computational Research

3.7. Field Studies

4. Sub-categories of the industry

4.1. Surfing

4.2. Windsurfing

4.3. Kiteboarding

4.4. Bodyboarding

4.5. Paddleboarding

4.6. Wakeboarding

4.7. Wakeskating

4.8. Skurfing

4.9. Kneeboarding

4.10. Skimboarding

4.11. Riverboarding

4.12. Flowboarding

4.13. Skateboarding

4.14. Longboarding

4.15. Carveboarding

4.16. Castorboarding

4.17. Freeboarding

4.18. Freeboarding

4.19. All-terrain Windsurfing

4.20. Mountainboarding

4.21. Kite-landboarding

4.22. Streetsurfing

4.23. T-boarding

4.24. Snowboarding

4.25. Snowkiting

4.26. Sandboarding

4.27. Skysurfing

4.28. bleg