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Assessing the value of physical and virtual spaces in enriching learning. by Mind Map: Assessing the value of
physical and virtual spaces in
enriching learning.
0.0 stars - reviews range from 0 to 5

Assessing the value of physical and virtual spaces in enriching learning.

Why a MirandaMod?

idea is this reflective space

engage through questions, come up with the bigger picture

callbarative way of learning

Looking into space

sussex -location based sensors in the park

turning a physical space where learning was embedded - most common use

Do we understand the impact of physical space on learners (and teachers.)?

Lots of excellent examples, but still limited in number - how do we empower more people/teachers to make use of resources? Will the pupils provide the driver?

How senses & sense sensitive deign affects learning & behaviours

Can we facilitate learning in virtual spaces?

visual and virtual learning and how they interact

add value to traditional pedagogical models

Consider new Pedagogical models?

makes resources more available

Can mobile devices be used for learning?

handheld voting systems

Interactive Classroom

Pervasive technology

How can we use this appropriately

individuals get their first phones at the age of 8

growing up with moblie technology

BYO device? Pros & cons

complementary -extra tool in portfolio

exploratary- out of classroom

context of learning

on the go learning

Pollock's Toy Theatre

Creating plays their own plays, recording them and playing them back

http://www.youtube.com/watch?v=kGY-SZCH7AY

http://www.youtube.com/watch?v=Ew89ThQeqYE

Ko-Su

simple interface

invite other people into your classroom

create activities for them to complete, Use it to create quick tests, They are able to complete them in their own time

students can be anywhere in the world or in the classroom, send the work back to the teacher for feeback

is now availble in an APP

http://www.youtube.com/watch?v=tmPiJeaPrDw

Design apps - systems/user-centred design principles. evaluation - higher thinking skills, entrepreneurial education

Is a games space an environment for learning?

Learning goes on in the process of making and playing not the end product

Interesting assessment problem - capturing process

Can gaming scenarios be used for assessment?

How learner tackles a problem, maybe choices made?

why games

Motivation

children get bored listing to the teacher talki, they learn more if their intrested

innovation putting them in control of their own learning

working with children on games

develop communication skills, collaborating with others and have an audience

reliant on task set; method of feedback; teacher mediation and motivation

Does the Virtual Flat Classroom unite learners?

everything is fluid, nothing is stable

similar to work enviroments which students discover after education process

wider key skills which is part of a continual process that make the project a success

Social networking: To ban, or not to ban?

most schools disagree with social media

cybar bullying is a one of the reasons for this, Bullying is about people. Technology amplifies behaviour

16% of teachers had received insults from parents

to enter this survey you had to elect that you were being abused., data was insecure

danah boyd

NYC department of education

begining to devlop social media guidlines

those that create policy around this have a lot less problems than those that do not

Are Twitterers Twits? Virtual life in 140 characters

Creation of realtime resource networks

is trap

a lot of accounts are started and not continued

BackChannels at conferences

Amplifer

event that is happening in real space can be expanded

Why should academics join online communities

video confernces with children their age in other countries such as france, germany

allowing those learning languages to speak to those in other countries, learn cultures & customs

Cheap solutions such as Skype over projector

allows you to ask questions and others across the world maybe able to solve the problem you have.

allows us to have the ability to record knowledge and build on it

look at medicine resorces

allows you to find information on all health issues

Communicate with practitioners on a more regular basis and learn from each other - encourages reflective practice as a continual process and can capture emerging and developing understanding

New node

Knowledge hub- allows you share content and groups

requires national organisations to take the initiative

why not in education

looking at starting a pilot

education comunities.org, work online, cost of meetings is zero, share information, for academics, management, connecting with empolyers, resources are there, work is significant, enage with others in other countries and avoids criticism of small scale research in education

Build knowledge pool

Can we socialize in virtual space?

linksthe world through virtual resources

New node

Can the 'flipped classroom' re-energise education?

Teacher confidence

Robust collaborative/communication enabling technology

can we make classrooms as a learning space for teachers? Using technology..

It's a good idea to learn together with your students.

Teachers as learners, learners as teachers

Cultural Understanding

knowledge buliding

lifestyle

flexible

Need to refer to the Japanese concept of the Knowledge Creating Company (Nonaka) to see how important sharing knowledge within the company to create innovation and change

Academics supporting work within schools to help create Learning Communities -action research etc

Supportive professional dialogue

critical reflection - learners and teachers

technology used for the understanding of child development

children need to hear to an intelligible level

school spaces for this are poor, classroom design is poor, Light not good in classrooms either - particularly when screens are involved, acoustics are poor and the majoriority of knowledge is gained through audio

30% of primary school children have a hearing impairment

sound of the voice will only travel about 2meters before it starts to fade, only way to overcome getting the teachers voice is video audio technology

"Teaching also improves within a collegial, collaborative envirnment. The power of the collective capacity is that it enables ordinary people to accomplish extraordinary things" - Michael Fullan. Academics should be part of this mix

Facilities of learning-John Cuthell

Important role for teacher/facilitator encompasses monitoring students, ensuring all pupils are engaged

a combinationofamentorandacoachtodevelopperformance

element of langauage - simple to use keyboard and screen to type what you are thinking

buliding a community

envoles getting people to adopt roles, Identify who are the supportive individuals in the group

key point for e-facilitator - students have to do a majority of the work

The Three Cs: Communication, Creativity and Collaboration In education, technology can be used as a way to encourage Communication and enhance the feedback teacher-student-teacher and student-student. Technology supports Creativity - for example, there are a number of Apps that encourage people to make artwork in a way they might not have thought to do. Technology enables wide (global) Collaboration, leads to closer links, broader networking and enhances exchange and development of knowledge and ideas.

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