1. Internet Work
1.1. E-mail
1.1.1. Multiple accounts
1.1.2. At least 25 per day
1.2. News services
1.2.1. Television online
1.2.2. Web newspapers
1.2.3. Radio online
1.3. I-learn
2. Entertainment
2.1. Digital photography
2.1.1. Can print at home
2.1.2. Can post online
2.1.3. Greater memory capacity (8 G cards)
2.2. Internet
2.2.1. Video production and consumption
2.2.1.1. Youtube
2.2.1.2. Facebook
2.2.2. Television online - without as many commercials
2.2.3. Social Networking
2.2.4. Instant messaging
3. Instant gratification
3.1. Digital media operate quickly, anywhere and anytime people want them
3.1.1. E-mail
3.1.2. IM
3.1.3. Phones
3.1.3.1. regular conversations
3.1.3.2. texting
3.1.4. 24-hour news services
3.1.5. Availability after broadcast - posted online for consumption at leisure
4. Accessibility
4.1. Multiple vectors
4.1.1. Desktop/laptop
4.1.2. Blackberry-esque devices
4.1.3. Cameras
4.1.4. Television, as of Feb. 09
4.1.5. Cellular phones
4.2. Instant accessibility
4.2.1. Fast Internet service
4.2.2. Digital photos printed at home
4.2.3. telephones pick up service almost anywhere on the planet (i.e. cellular/satellite phones
5. Dependence
5.1. Technology can go anywhere - miniturization
5.1.1. Intersection of different technologies in one vector (i.e. blackberry)
5.1.2. Greater media access, anywhere leads to entitlement
5.1.3. New node
5.2. Ubiquitous
5.2.1. numerous people own laptops, cell phones
5.2.2. media tech. in public places ex. LT hallway, grocery stores, gym, etc.