1. To Read
1.1. Before the workshop
1.1.1. Physical Milieu
1.1.1.1. For this activity, the whole reading process was through a "virtual way", we did not use any photocopy or printed document
1.1.1.2. Interaction with partners
1.1.1.2.1. We were talking about what the activity was going to be about and some members, as Juan, knew what stop mation was and he explained to the rest of people who were talking with him in that moment
1.1.2. Virtual Milieu
1.1.2.1. Internet Web 2.0 Browser
1.1.2.1.1. At the begining, there was not much information about we would make that Monday, we only knew some words as "stop motion", "dinosaurs" and nothing more
1.1.2.1.2. Social Networks
1.2. After the workshop
1.2.1. Physical Milieu
1.2.1.1. After the morning with Manel we carried on reading things about all the knowledge which we had learnt but these things came from the Internet in a "virtual way", not in a "physical way"
1.2.2. Virtual Milieu
1.2.2.1. Internet Web 2.0 Browser
1.2.2.1.1. Once the workshop was finished we learnt more things than only the stop motion so our reading process became huger
2. To Reflect
2.1. Physical Milieu
2.1.1. After gathering information about the Creativity Workshop we put in common our main ideas
2.1.1.1. We made some handwritten mindmaps to focus on an only perspective about the whole project
2.1.2. Despite these three activities require a "virtual milieu" to create them, "physical milieu" also played an important role
2.1.2.1. Toontastic
2.1.2.1.1. We used pencil and paper to write the script of the story which would be recorded with the iPad later
2.1.2.2. Strip Designer
2.1.2.2.1. We used pencil, crayons and paper to make the background of comic's scenes and also to write the text which would be included in bubbles
2.1.2.3. Stop Motion
2.1.2.3.1. Although we did not make this activity in the classroom we also used pencil and paper to make some sketches in order to design how the story would be developed and how to integrate technology, pedagogy and content in the task
2.2. Virtual Milieu
2.2.1. Once we had designed the ideas of these three tasks by pencil and paper it was the time to use technology to transfer the "physical milieu" to "virtual milieu"
2.2.1.1. Toontastic
2.2.1.1.1. We used Toontastic iPad application to create the story but also taking into account the script which we wrote in a "physical way"
2.2.1.2. Strip Designer
2.2.1.2.1. We used Strip Designer iPad application to make this activity, using also "physical elements" as the background which we created or the plastic dinosaurs
2.2.1.3. Stop Motion
2.2.1.3.1. The Stop Motion was made few days after the workshop and, consequently, we did not have the iPad so we had to use a camera in order to make it
2.2.2. We reflected some of our thoughts on the Internet
2.2.2.1. Blogger
2.2.2.1.1. El Pensamiento Ajeno's Blog
2.2.2.2. Social Networks
2.2.2.2.1. Tuenti
2.2.2.2.2. Twitter
2.2.2.2.3. Facebook
3. To Share
3.1. Physical Milieu
3.1.1. Due to the lack of time we could not share our activities in the classroom the day of the workshop so there were no "physical sharing"
3.2. Virtual Milieu
3.2.1. Tasks were shared on the Internet, in fact, Toontastic and Strip Designer had the option to share instantly the final result with the rest of the world
3.2.1.1. Toontastic & Strip Designer
3.2.1.1.1. They were shared by the own application, they do not need any other file server to upload the product
3.2.1.2. Stop Motion
3.2.1.2.1. Web 2.0
3.2.2. Internet Web 2.0
3.2.2.1. We shared our final project about the Creativity Workshop on the blog
3.2.2.1.1. Blogger
3.2.2.1.2. Tumblr
3.2.2.2. We also made reference to these activities on our personal social networks
3.2.2.2.1. Tuenti
3.2.2.2.2. Twitter
3.2.2.2.3. Facebook