art of digital

Real time presentation for ACE

Get Started. It's Free
or sign up with your email address
Rocket clouds
art of digital by Mind Map: art of digital

1. technology

1.1. AVid

1.2. oracle

1.3. mobiles

1.4. distributed

2. Ethical debate & Social Impact

2.1. multitasking or ADT

2.2. Social Networking causing Cancer?

2.3. Dr Susan Greenfield

2.3.1. lets re-wire kids minds

2.4. data- mining

3. Tools & Conduits

3.1. Online

3.1.1. FACT TV

3.1.2. Creative Spaces

3.1.3. furtherfiled.org

3.1.4. TATE Online

3.1.5. folly

3.2. Storage

3.2.1. Cloud Computing

3.2.2. Treasure My Texts

3.3. Social Media

3.3.1. Facebook

3.3.2. Twitter

3.3.3. Bebo

4. Connectivity

4.1. New Audience Relationships

4.1.1. Obama's Wired Presidency Reboots Democracy

4.1.2. Pope Launches YouTube Channel

4.1.3. FACT TV turns FACT inside- out

4.1.3.1. Simon Reynolds Lecture reaches 3 fold it's initial audience

4.1.4. Jade BB

4.1.5. keep music Live !

4.2. Digital Britain Interim Report

4.3. Global Effieciency

4.3.1. Alpine Rescue plays out on Twitter

4.4. x platform

5. collective intelligence

5.1. negraponte

5.1.1. Being Digital

5.2. neuromancer

5.2.1. cyberspace

5.3. Crtiical Art Ensemble

5.3.1. the data body

5.3.1.1. the electronic disturbance

5.4. Hive utopia

5.5. artificai intelligence

5.6. syndicate/Spectre

6. Non Linear History

6.1. Twittering since I was 5

6.1.1. Syndicate

6.2. Languages

6.2.1. "personalisaiton agenda"

6.3. digital storytelling

6.4. Games

6.5. Ineraction

6.6. Net Art

7. Why we must engage with this agenda & already are

7.1. Curisosity

7.2. Speed

7.3. Literacy

8. Collaboration sustainability democracy

8.1. people doing it for themselves

8.1.1. isnt this what we wanted ?

8.1.1.1. end of marketing

8.2. re-inventing civilisation

8.3. Currency

8.3.1. Knowledge Transfer Partnerships KTPs

8.3.1.1. Culture Campus

8.3.2. harnessing power of online communities

8.3.3. collaborative cultural product

8.3.3.1. DIWO

8.3.3.1.1. Open Source Embroidery

8.3.4. cross disciplinary engagement

8.3.4.1. http: gallery

9. Distribution

9.1. Re-diffusion

9.1.1. Broadcasting becomes Narrowcasting

9.1.2. niche distribution

9.2. broad band britain

9.3. Ofcom

9.4. state radio information

10. New Art - beyond genre & paradigms

10.1. interdiscipliary

10.2. locative

10.3. virtuality

10.4. futurism/dada/fluxus/paik

10.5. Sonic Streams FACT

11. Relational

11.1. philosophy

11.1.1. truth

11.2. audiences

11.2.1. Evidence

11.2.2. Data

11.2.3. Anecdote

11.3. producers

11.3.1. opportunity

11.3.2. diversity

11.3.3. fresh

11.3.4. user generated

11.4. Un-following

12. Learning Lab 1: Gobal

12.1. Conceptual Discussions

12.1.1. Digital Infrastructure & Sustainability

12.1.2. Digital Archiving: TBD

12.2. Project-based Workshops

12.2.1. Sustainable Digital Practices

12.2.2. Cloud Computing: Storage 2.0

13. Learning Lab 2: Cultural

13.1. Conceptual Discussions

13.1.1. Open Source & the Future of Ideas

13.1.2. How Real People use the Internet

13.2. Project-based Workshops

13.2.1. New Mobile Platforms

13.2.2. The Power of Online Communities

14. Time and Space

14.1. economy

14.2. North West

14.2.1. Media City UK

14.3. Rurality

15. Learning Lab 3: (Un)Organisational

15.1. Conceptual Discussions

15.1.1. Unwiring your Organisation

15.1.2. Online Arts Marketing

15.2. Project-based Workshops

15.2.1. Hacking Working Practices

15.2.2. Problem Swapping

15.2.2.1. Ghana Think Tank

16. Learning Lab 4: Personal

16.1. Conceptual Discussions

16.1.1. Identity 2.0

16.1.2. Audience 2.0

16.2. Project-based Workshops

16.2.1. New Social Media

16.2.2. TV 2.0

17. We are the Real Time Experiment - do not despair

17.1. multiple

17.1.1. ids

17.1.2. realities

17.1.3. space

17.2. consciousness

18. The Prize !!!!

18.1. Spotify

19. The Universe got closer

19.1. paddington bear

19.1.1. darkest africa

19.2. amstrad

20. people

20.1. artists

20.2. technologists

20.3. embed skills

20.4. partnerships

21. New X artform Friends

22. Climate for change

22.1. Ghana Think Tank FACT

23. chance