CHAPTER 12 : MOBILE MULTIMEDIA

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CHAPTER 12 : MOBILE MULTIMEDIA by Mind Map: CHAPTER 12 : MOBILE MULTIMEDIA

1. THE PLATFORM INCLUDES MIGRATION TOOLS AND RESOURCES THAT SUPPORT A MOBILE INTERFACE.

2. DIGITAL REVOLUTION

2.1. ADVANCEMENT TECHNOLOGY THAT CHANGES FROM ANALOG ELECTRONICAL AND MECHANICAL DEVICES TO DIGITAL TECHNOLOGY AVAILABLE, BEGIN DURING 1980, KNOWN AS INFORMATION ERA/THIRD INDUSTRIAL REVOLUTION

2.1.1. 1947 : THE TRANSISTOR WAS INTRODUCED

2.1.2. 1950-1960 : GOVERMENT, MILITARY AND CERTAIN ORGANISATION USE THE COMPUTER

2.1.3. 1980 : THE FIRST CELLPHONE INTRODUCE

2.1.4. 1992 : WORLD WIBE INTRODUCE

2.1.5. 1996 : INTERNET BECAME NORMAL PART OF THE BUSINESS

2.1.6. 2000 : DIGITAL REVOLUTION START TO SPREAD TO DEVELOPING COUNTRIES, COMMONLY SEE PEOPLE USE MOBILE PHONE

2.1.7. 2010-BEYOND : 70% POPULATION HAVE TELEPHONE

3. MOBILE HARDWARE (CELLPHONE MAKERS RELIED ON INDUSTRIAL DESIGN SINCE DIFFERENT BRAND WILL USE DIFFERENT HARDWARE)

3.1. BRANDS OF PHONE

3.1.1. APPLE

3.1.2. ASUS

3.1.3. SAMSUNG

3.1.4. VIVO

3.1.5. BLACKBERRY

3.1.6. HUAWEI

3.2. TYPES OF MOBILE HARDWARE

3.2.1. LED

3.2.2. MICROPHONE

3.2.3. INFRARED SERIAL PORT

3.2.4. COMPACT FLASH PORT

3.2.5. STYLUS

3.2.6. COLOR DISPLAY WITH TOUCH SCREEN

3.2.7. COMMUNICATION PORT

3.2.8. O/OFF BUTTON

3.2.9. POWER JACK

3.2.10. PROGRAM BUTTON

3.2.11. EXIT BUTTON

3.2.12. NAVIGATION BUTTON

3.2.13. AUDIO JACK

4. MOBILE PLATFORM

4.1. SUITE OF SOFTWARE TOOLS USED FOR DESIGNING, CREATING AND MAINTANING MOBILE APPLICATIONS

4.2. USE VARIOUS TOOLS FOR DIFFERENT PROGRAMMING LANGUANGES & PROVIDES AN APPLICATION PROGRAMMING INTERFACE

5. PROGRAMMING MOBILE APPLICATIONS

5.1. PYTHON - 30.3%

5.2. JAVA - 22.2%

5.3. RUBY - 10.6%

5.4. JAVASCRIPT - 5.2%

5.5. C# - 5%

5.6. PHP - 3.3%

5.7. PERL - 1.6%

5.8. GO - 1.5%

5.9. HASKELL - 1.2%

5.10. SCALA - 1%

5.10.1. OBJECTIVE - 0.4%

5.10.2. CLOJURE - 0.2%

5.10.3. BASH - 0.1%

5.10.4. LUA - 0.04%

5.10.5. TCL - 0.03%

6. VARIOUS TYPES OF CONNECTIONS

6.1. VIDEO AND AUDIO CONNECTIONS

6.1.1. COMPOSITE VIDEO

6.1.1.1. VIDEO INFORMATION TRANSMITTED AS A SIGLE SIGNAL OVER ONE WIRE

6.1.2. S-VIDEO

6.1.2.1. TRANSMITTING SIGNALS OVER CABLE BY DIVIDING VIDEO INTO CHROMINANCE AND LUMINANCE

6.1.3. COMPONENT VIDEO

6.1.3.1. USES 3 CABLES TO PROVIDE BEST POSSIBLE PICTURE

6.1.4. DVI

6.1.4.1. TO CONVERT ANALOG SIGNALS INTO DIGITAL SIGNALS

6.1.5. HDMI

6.1.5.1. COMBINES DIGITAL VIDEO & MULTI CHANNEL VIDEO

6.2. INTERNET CONNECTIONS

6.2.1. MODEMS

6.2.1.1. MODULATE & DE-MODULATE ANALOG SIGNALS

6.2.2. ISDN

6.2.2.1. USED FRO HIGHER TRANSMISSION SPEEDS BY TELEPHONE

6.2.3. CABLE MODEMS

6.2.3.1. PROVIDE INTERNET ACCESS FASTER THAN TELEPHONE MODEM