Computer

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Computer by Mind Map: Computer

1. Projector

1.1. Benefit: Allows each student in the classroom to follow along with the teachers multi-media lesson.

1.2. Challenge: The main challenge with projectors is connectivity. You have to either have wireless capabilities or expensive long cables.

1.3. Application to Learning: Teachers can create and project multi-media lessons using video and slides to engage students.

2. Printer

2.1. Benefits: Prints papers and pictures students create on the computer in the classroom.

2.2. Challenges: Printer ink can be very expensive. Printers that have not been networked correctly can cause major headaches for the teacher.

2.3. Application to Learning: Students can print out projects they complete in class and instantly turn them in.

3. Output Devices: Deliver information or data sent from the computer.

4. Keyboard

4.1. Benefit: Keyboards are the piece of hardware that allows the student to type out assignments and enter data.

4.2. Challenge: Learning to type on a keyboard takes a lot of time and practice. Students can get frustrated very easily.

4.3. Application to Learning: Students who can learn how to type on a standard keyboard are learning a marketable skill. This skill will help them throughout school and even in the job market.

5. Drawing Tablet

5.1. Benefit: A drawing pad has a wide array of benefits. Students can learn to draw or create blueprints. They can use tablets to edit pictures and create classroom projects.

5.2. Challenge: Drawing tablets can be very expensive. They also freeze up often and that can create delays in the classroom.

5.3. Application to Learning: Kindergarten students can use tablets to practice writing their alphabet and numbers without wasting costly paper.

6. Input Devices: Deliver information or data to the computer.