1. Misc.
2. Discussion
3. 6. Research Design
3.1. Usecases
3.2. Experiment Design
3.2.1. Lab study
3.2.2. Pre-Study
3.2.3. Post-Study
3.3. Instrument / Measure
3.4. Date Collection
3.5. Data Analysis
3.6. validity & Reliability
3.7. Evaluation Technique
3.8. Intended Results
3.8.1. Project planning
3.8.1.1. EmUrgency Protype (1st year)
3.8.1.2. Dspace Protoype ( 1st Year)
3.8.1.2.1. Conference paper
3.8.1.3. mLearn Study (1st Year)
3.8.1.3.1. Journal Article
4. 1. Overview
5. 2. Literature Review (Background)
5.1. Problem statement // in general
5.2. Background of the study
5.3. purpose of the study
5.4. Research question // Research Question in general
5.5. Significance of the study
5.6. Nature of the study
6. 3. Research Focus
6.1. Ubiquitous Computing
6.2. Displays
6.2.1. Group displays
6.2.1.1. Interaction tech.
6.2.1.1.1. attracting atention
6.2.1.1.2. Motivating interaction
6.2.1.1.3. Sensing the user
6.2.1.2. Contents
6.2.1.2.1. Communicating interactivity
6.2.1.2.2. content presentation
6.2.1.3. Quantifying user behavior
6.2.2. Public displays
6.2.2.1. Interaction tech.
6.2.2.2. Contents
6.2.2.3. Privacy versus personalization
6.2.2.4. New node
6.2.3. Personal displays
6.2.3.1. Interaction tech.
6.2.3.2. Contents
6.2.3.3. Contexualized
6.2.3.4. Communication b/w Personal and public displays
6.2.3.5. Personalization and context adaptivity