1. Item
1.1. Modify
1.1.1. Ascent
1.2. Type
1.2.1. Artifact
2. Resourcepack
2.1. Custom Data Model
3. Season 2
3.1. Dungeon
3.2. Item
3.2.1. Modify
3.2.1.1. Upgrade
3.2.1.2. Enhance
3.2.2. Type
3.2.2.1. Weapon
3.2.2.2. Armor
3.2.3. Skill
4. Traveler
4.1. Grade
5. Dungeon
5.1. Type (Purpose)
5.1.1. Enhance materials
5.1.2. Upgrade materials
5.1.3. Wish materials
5.1.4. Artifacts
5.1.4.1. UNCOMMON
5.1.4.2. RARE
5.1.4.3. EPIC
5.1.5. Player grade change
5.1.5.1. Dungeon I
5.1.5.2. Dungeon II
5.1.5.3. Dungeon III
5.1.5.4. Dungeon IV
5.1.6. Common Dungeon
5.1.6.1. Random
5.1.6.1.1. Enhance Materials
5.1.6.1.2. Money ($)
5.1.6.1.3. Exp
6. Island
6.1. Gameplay
6.1.1. Oneblock
7. Wish
7.1. Weapon
7.2. Armor
7.3. Shade
8. Slave
8.1. What
8.1.1. Baby Husk
8.1.2. Custom Head
8.1.3. Custom Leather Armor
8.2. Have
8.2.1. Skills
8.2.1.1. Player Attack Passive
8.2.1.2. Own Passives
8.2.2. Voice
8.2.2.1. Random
8.2.2.2. Slave
8.2.2.2.1. Attack
8.2.2.2.2. Greet
8.2.2.2.3. Appear
8.2.2.2.4. Bye
8.2.2.3. Player
8.2.2.3.1. Sneak
8.2.2.3.2. Sprint
8.2.2.3.3. Kill
8.2.2.3.4. Attack
8.2.2.3.5. Damaged
8.2.2.3.6. Look
8.2.2.3.7. Meet
8.2.2.3.8. Death
8.2.3. Animation
8.2.3.1. Happy
8.2.3.2. Angery
8.2.3.3. Summon
8.2.4. GUI
8.2.4.1. Summon/Store
8.2.4.2. Feed
8.2.4.3. Leveling
8.2.4.3.1. Spirit Stone
8.2.5. Level