1. 7. Respect
1.1. Seven = KEVIN
1.1.1. KEVIN (from the Office) is impersonating Rodney Dangerfield... "I don't get no RESPECT!!!" Churchill is dying laughing!
1.2. Notes
1.2.1. People Naturally Follow Leaders Stronger Than Themselves
1.2.2. You need to have the skills and competence necessary to be respected.
2. 10. Connection
2.1. Ten = BEN (Big)
2.1.1. Big BEN's circle is in the shape of a HEART and the HANDS are reaching down to CONNECT with people.
2.2. Notes
2.2.1. Leaders Touch a Heart Before Ask for a Hand
2.2.2. Learn how to connect with others.
2.2.3. Show you care before asking for help.
3. 6. Solid Ground
3.1. Six = BRICKS
3.1.1. Churchill (still in his bathing suit) is now filling the pool with BRICK that say TRUST on them making it SOLID GROUND
3.2. Notes
3.2.1. Trust Is the Foundation of Leadership
3.2.2. Competence, connection and great character are necessary to form a solid ground where your team trusts you
4. 1. The Lid
4.1. One = FUN
4.1.1. Churchill is jumping in a trampoline inside the War Room and keeps hitting his head on the ceiling (lid) which makes his top-hat and cigar crumple
4.2. Notes
4.2.1. Leadership Ability Determines a Person’s Level of Effectiveness
4.2.2. Work at raising your lid/ceiling or your impact will be limited.
5. 2. Influence
5.1. Two = FLU
5.1.1. Churchill has 105º fever, feels horrible, but is INFLUENCING by giving a radio address.
5.2. Notes
5.2.1. The True Measure of Leadership Is Influence – Nothing More Nothing Less
5.2.2. People will follow you if you have influence. It is earned based on your experience, connections, and knowledge.
6. 3. Process
6.1. Three = TREE
6.1.1. Churchill grows (PROCESS) into a gigantic TREE-man over a process of 365 days (grow daily)
6.2. Notes
6.2.1. Leadership Develops Daily, Not in a Day
6.2.2. Be committed to lifelong learning, and continue to develop and improve upon your skills.
7. 4. Navigation
7.1. Four = War Board
7.1.1. Churchill looks at MASSIVE WALL MAP as he charts the course.
7.2. Notes
7.2.1. Anyone can Can Steer the Ship, but It Takes a Leader to Chart the Course
7.2.2. Chart the course: planning and preparation will help you lead others to your goals
8. 5. Addition
8.1. Five = DIVE
8.1.1. Churchill is in his tiny bathing suit and he DIVES into a pool of numbers and math symbols splashing on those around him (adding value)
8.2. Notes
8.2.1. Leaders Add Value by Serving Others
8.2.2. Help others get ahead and advance themselves.
9. 8. Intuition
9.1. Eight = MATE!
9.1.1. With INTUITION, Churchill beats a 10-year-old Hitler (mustache and everything) in a game of chess with his eyes closed and screams "MATE!" as in checkmate.
9.2. Notes
9.2.1. Leaders Evaluate Everything with a Leadership Bias
9.2.2. Take stock quickly and be able to take appropriate action.
10. 9. Magnetism
10.1. Nine = MINE
10.1.1. Churchill has a beeping LANDMINE detector with a red and white horseshoe MAGNET on the end and he's looking for people buried in the sand that look just like him.
10.2. Notes
10.2.1. Who you are is who you attract
10.2.2. The better leader you are, the better people you will attract
11. 11. Inner Circle
11.1. Eleven = HEAVEN
11.2. Notes
11.2.1. A Leader’s Potential Is Determined by Those Closest to Him
11.2.2. You cannot do anything great alone. Bring others with you to make a bigger impact.
11.2.3. Choose your inner circle wisely: good people and leaders, hard workers, etc
12. 12. Empowerment
12.1. Notes
12.1.1. Only Secure Leaders Give Powers to Others
12.1.2. Give resources to others and the freedom for them to achieve
13. 14. Buy In
13.1. Notes
13.1.1. People Buy into the Leader, Then the Vision
13.1.2. People must buy into you; just because your vision is good, does not mean they will follow you
14. 13. the Picture
14.1. Notes
14.1.1. People Do What People See
14.1.2. Lead by example.
14.1.3. Answer: why, what, and how for each action you take
15. 15. Victory
15.1. Notes
15.1.1. Leaders Find a Way for the Team to Win
15.1.2. Be unwilling to accept defeat or failure
15.1.3. Be passionate about getting your team to win and be successful
16. 16. Big-Mo/Momentum
16.1. Notes
16.1.1. Momentum Is a Leader’s Best Friend
16.1.2. To make changes you need momentum
16.1.3. Get things moving; make problems seem smaller and things more exciting
17. 17. Priorities
17.1. Notes
17.1.1. Leaders Understand That Activity Is Not Necessarily Accomplishment
17.1.2. 80:20 rule- 80% of the results come from 20% of the effort
18. 18. Sacrifice
18.1. Notes
18.1.1. A Leader Must Give Up to Go Up
18.1.2. Leaders give up more than others and sacrifice certain rights as they go up
18.1.3. Put others before yourself
19. 19. Timing
19.1. Notes
19.1.1. When to Lead Is As Important As What to Do and Where to Go
19.1.2. Know when to lead. Take the right actions at the right time for best results
19.1.3. Cultivate understanding, confidence, and maturity
20. 20. Explosive Growth
20.1. Notes
20.1.1. To Add Growth, Lead Followers – To Multiply Lead Leaders
20.1.2. Concentrate on developing leaders so your impact is multiplied.
21. 21. Legacy
21.1. Notes
21.1.1. A Leader’s Lasting Value Is Measured by Succession
21.1.2. Legacy is a leader's value that will be how you are remembered.
21.1.3. Train others well and make yourself replaceable.
21.1.4. Set your sight on the future; beyond yourown lifetime