Pattern
by Michael Schnell
1. Behavioural
1.1. Command
1.2. Memento
1.3. Visitor
1.4. Strategy
1.4.1. Algorithm
2. Creational
2.1. Builder
2.2. Dependency Injection
2.3. Lazy initialization
2.4. Singleton
3. Structural
3.1. Adapter
3.1.1. "Wrapper"