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Gamification by Mind Map: Gamification

1. Ideas

1.1. Special things for different levels. Ex Level 25 gets a free event. Like Dan K but different

1.2. Badges/rewards need to be public

1.3. 1000 dedicated fans example for independent musicisans.. .'all you need to do'

1.4. 5 comment son a blog post badge. 100 optins badge. 1st customer badge. launch email list badge.

1.5. Always looking for 'whats the next badge'

1.6. combination of 'next steps' with surprises

1.7. Test a '7 day trial' with gamification to see results

2. Why people drop out

2.1. they don't see their progress

2.2. I didn't have any senes of my progress. I didn't konw how close iw as to reaching my goal

2.3. I don't have the time -> priority

2.4. Financial situation has changed -> priorities

2.4.1. life event has happened

2.4.2. we get the axe before the TV does

2.4.3. School / Finals

2.5. I've fallen way behind and I need to take a break

2.6. Dropout in first 2-4 months on average

2.7. I've already gotten everything I can

2.8. I don't want to wait for more content

2.9. Always use the excuse of "Oh i'll be back when timing is right again."

2.10. Time/Money/Focus are big ones.

2.11. If it was fun enough and they saw progression, they'd continue to make it a priority

3. What would you gain if this problem was solved

3.1. More active community

3.2. More sales

3.3. personally would be really excited as a beginner/consumer

3.4. Customers ahve fun while changing their life

3.5. Stand out in the market since no one is doing it

3.6. Keep on top of mind with prospects. attention si harder and harder to keep. this does it.

3.7. More attention = more traffic, more conversions, more retention or new value. Gamification gets all.

3.7.1. First to market gets traffic + social element of badges

3.7.2. New node

4. What are the 'shifts'

4.1. Making first $1 online

4.2. Back against a wall. Just HAVE to do it.

4.3. New node

5. Who are we marketing to

5.1. 3% -> People who are seeking solutions

5.2. People who are experiencing the problem

5.3. People who need convinced of the problem

6. Perfect Path for Prospects

6.1. Titles

6.1.1. Level Up when you complete a module

6.2. Badges

6.2.1. Types of badges

6.2.1.1. Time passing

6.2.1.2. Self reporting on metrics

6.2.1.2.1. email opt ins

6.2.1.2.2. blog comments

6.2.1.2.3. twitter followers

6.2.1.3. Checking boxes to complete X

6.2.2. Automating badges

6.2.2.1. Facebook friends

6.2.2.2. twitter followers

6.2.2.3. posting in forums

6.2.2.4. commenting on their blog

6.3. module 3

6.3.1. instant site launch

6.3.2. register domain name

6.3.3. install wordpress and first post

6.3.4. customizing header/personalizing

6.3.5. New node

7. Functionality

7.1. what are the key metrics people measure to determine their success? where are the shifts that people make exponential growth?

7.2. Dashboard that has all key metrics, links to all modules, comparison against other members, where they're headed next. This guides them through the course and makes it fun

7.3. Dashboard for the experts too so they can see where most people stop or lose progress

7.4. Here's the badge we want

7.5. Here is the image for it

7.6. Here's how people can get it

7.6.1. Time

7.6.2. Check box

7.6.3. Self reporting

8. Problem

8.1. Stickiness of content/course

8.2. Higher rention of customers... or public facing

8.3. Keeping people engaged, moving forward wihtout disappearing

8.4. Different level of community

8.5. Entertainment value

8.6. Keeps you from falling behind

8.7. Two people

8.7.1. business owner

8.7.2. customer

8.7.2.1. stay excited and in the gmae

8.7.2.2. motivation

8.7.2.3. New node

8.7.3. Prospect

8.7.3.1. looking for three things: inform, entertain, belonging. gamification adds edu and belonging

8.7.3.2. get them to take the first steps. get three badges... to get he fourth, you need to sign up

8.8. beginners have ALL these entertainment options. They don't know where to begin. This gives them clear direction.

9. Other solutions

9.1. Forums

9.2. email newsletters

9.3. regular content

9.4. nothing stands out

10. Hot buttons

10.1. it works

10.2. no one is doing it online courses

10.3. Imagine havin gyour brand a daily part of their routine with push notifications ot mobile

10.4. New way of handling 'asension'

10.5. Entertainment added to making them money and changing their business

10.6. Makes learning fun. A game. Learn and you don't know it yet

11. Human Needs this addresses

11.1. connection

11.2. belonging

11.3. Community

11.4. recognition

11.5. Entertainment

11.6. achievement

11.6.1. feeling of progress

11.7. status

11.7.1. competition

11.8. Challenge

11.9. Competent

11.10. effectiveness

11.10.1. On your path

11.10.2. Not wasting your time

11.11. participation with something bigger than you

11.12. Play

11.13. companionship

11.14. Support

11.15. Growth and learning

12. Customer Avatars

12.1. <10% goes all the way through

12.2. "I can't be responsible for making sure htey go all the way through"

12.3. Majority -> just felt good pushing hte 'buy button'. That's why they bought. They majority of them do.

12.4. Even if we can make it fun until the refund period... it helps.

12.5. For people who push the button for pleasure, it allows them to have more 'pleasure' experiences while with us.

12.6. 1% become like pat.

12.7. Making their first $1 -> HUGE shift.

13. Integration

13.1. Wordpress plugin

13.1.1. imember360

13.1.2. wishlist

13.1.3. s2member

13.2. Taps into WP user DB

13.3. Plugin talks to WP DB and MYSQL to store badges/achievments/etc

13.4. Have badges displayed underneath avatar

13.5. MVP

13.5.1. Define badges

13.5.1.1. different series of badges based on different categories

13.5.2. Metric that springs the badge having been earned

13.5.2.1. How do we make it completely automated?

13.5.3. Progression bar on modules based on what you click on

13.5.4. Notification system for rewards

14. Interface

14.1. Admin Screen (back end)

14.1.1. Setting up gamification path (Tracks)

14.1.1.1. Badges

14.1.1.1.1. Functionality

14.1.1.1.2. Time

14.1.1.1.3. Self reporting

14.1.1.1.4. Check box

14.1.1.1.5. Combination badges

14.1.1.1.6. Social (version 2.0)

14.2. user dashboard (front end)

14.2.1. Dashboard page

14.2.1.1. List of all categories, milestones and progress

14.2.1.2. List of earned badges and next ones coming

14.2.1.3. "Where you've been and where you're going"

14.2.1.4. Key metrics (enter once per week)

14.2.1.5. v2.0 social comparison