Brainstorming SERIOUS GAMES
by Anneli Rumm
1. Action Points
1.1. Brainstorming and I storyboard
1.2. First story about serious games
1.3. Booklet about serious games with examples
2. Prioritize Ideas
2.1. When, why, how and goals
2.2. Advantages/disadvantages
2.3. Working together
3. Ideas
3.1. Tools, resource
3.1.1. In computer
3.1.2. WWW
3.2. Advantages/disadvantages
3.2.1. Motivational
3.2.1.1. Involvement
3.3. Implementation to curricula
3.4. Attractive
3.5. Working together
3.5.1. Sharing
3.6. Knowledge
3.6.1. Learning
3.6.1.1. Measure
3.6.2. Skills development
3.7. Documentation
3.8. Influence
3.9. When and why
3.10. Cost
3.10.1. Cost effective