Great UX team

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Great UX team by Mind Map: Great UX team

1. Capable UX team

1.1. Continuing education

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1.2. Enough time for UX-research for each project

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1.3. more UX-Input (e.g. workshops) for PMs

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1.4. Improve analytical skills (qualitative and quantitative)

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1.5. Having more research data

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2. Adequate UX resources (1 for every 5-9 devs) and budget

2.1. Styleguide accessible for every team member

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2.2. ready to use components

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2.3. Grow dev team and build UX research team

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2.4. Using the right tools for the right purposes

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3. Executive support

3.1. Backing up projects with more data

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3.2. Building awareness for the importance of UX-Design

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3.3. Research data that is directly reflected in ROI

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3.4. Always back UX-decisions to get Executive Support

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3.5. Quantify the business impact of certain UX-Improvements (ROI)

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3.6. Building awareness of UX in market/industry

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4. UX-focused crossfunctional team

4.1. More research data

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4.2. Creating a system that shows a direct corelation between reserach and ROI

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4.3. share impact after releases for motivation

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4.4. Involve the marketing teams in the UX-Process

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4.5. Follow up plan and vision

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4.6. Balancing act between feature for experienced users and a dummy variant (eg. 1 click)

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5. Project schedule that predicts and supports iterative design and UX research

5.1. Planning more AB tests

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5.2. Schedule redesigns or adjustments after release

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5.3. do User-Testing- & Onboarding-Sessions

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5.4. Binding afterlaunch session after x months to revise functionality and (customer) feedback, as well as reprioritise deferred features

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5.5. split big new features

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5.6. Monitoring of the required level of detail and whether all detailed settings actually have to be enabled for all customers

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5.7. Being able to say "we were wrong" and take the time to do it right

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6. Dev process that includes UX (not only coding and QA)

6.1. 1. More communication on the UX decision

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6.2. 2. Involve DEVs more in conception phase instead of waterfall process

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6.3. 3. Library & Style Guide to follow

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6.4. Building a better bridge between IT and UX for a better understanding of UX-Decisions

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6.5. Testing prototypes

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6.6. First vision of UX-concept should be detached from implementation (don't let devs set borders to early in design process)

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