Production Management Framework

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Production Management Framework by Mind Map: Production Management Framework

1. Business

1.1. Dev budget

1.2. USPs First

1.3. Translate Product Objectives into Production Mantras

1.4. Production Plan: provide high level visibility trajectory

2. Build a Great Team

2.1. Excellence

2.1.1. Hire Expertise

2.1.2. Retain Talent

2.1.3. Skills diversity

2.1.4. Promote coaching

2.1.4.1. Mix Seniors & Juniors

2.1.4.2. Grow Individuals' Skills

2.2. Execution

2.2.1. Internal teams' synergies

2.2.2. Cross teams' synergies

2.2.3. Adequate Tools

2.3. Team Culture

2.3.1. Values & Virtues

2.3.2. Principles

2.3.3. Establish Trust

2.3.4. Hire cultural fit to promote synergies

2.4. Resource allocation strategy

2.4.1. PMO

2.4.2. Mitigate Risks

3. Risks Assessment

3.1. KK:Kill what kills

3.2. Aggressive pivots when necessary

3.3. Strike teams when necessary

4. Publisher

4.1. Localization

4.2. Marketing beats

4.3. External QA

4.4. 1st Parties

4.4.1. Relationship

4.4.2. Platforms

5. Scope

5.1. Deliverables of Experience

5.1.1. Feature commitment contracts (FSO)

5.1.2. Feature Teams

5.1.3. Build reviews

5.2. World

5.2.1. Levels

5.2.2. Environment

5.2.3. Characters

5.3. Narrative Structure

5.3.1. Cinematics

5.3.2. Dialogs

5.3.3. Missions

5.3.3.1. Main missions

5.3.3.2. Side missions

5.3.3.3. Pacing

5.4. Gameplay

5.4.1. 3C

5.4.2. Gameplay ingredients + AI

5.4.3. Physics

5.4.4. Progression

5.4.5. Music / Audio

5.5. Art

5.5.1. Art Direction

5.5.2. Art Benchmarks

5.5.3. Art Execution

5.5.3.1. Rendering

5.5.3.2. Shaders

5.5.3.3. Materials

5.5.3.4. VFX / Particles

5.6. Audio

5.6.1. Contracts

5.6.2. Licensing

5.6.3. Middleware

5.6.4. Tools

6. Engine

6.1. Capabilities

6.2. Dependencies

6.3. Staff

6.4. Platforms

7. Build

7.1. Stability

7.1.1. Always stable

7.1.2. Internal QA

7.1.2.1. Fix WTB in priority

7.2. Performance

7.2.1. Always playable

7.2.2. Continuous Profiling

7.2.3. Tools

7.2.4. Memory optimizations

7.2.5. First party optimizations

8. Production

8.1. Discovery then Delivery

8.1.1. Conception & Preproduction

8.1.1.1. POC / USP

8.1.1.2. VS / USP

8.1.2. Production and Launch

8.1.2.1. Alpha

8.1.2.2. Beta

8.2. Milestones as Playable Experiences

8.2.1. Build assessment

8.2.2. Build reviews

8.2.3. Communicate results and next steps

8.2.4. QA Regression

8.3. Maintain scope feasibility

8.3.1. Scope. Vs Capacity

8.3.1.1. Feature cost forecasting

8.4. Velocity & Progress

8.4.1. Daily Time reporting

8.4.2. Sprints reviews

8.4.3. Milestone reviews

8.4.4. Definition of Done

8.5. Optimize for Quality

8.5.1. Time for Polish

8.5.1.1. Gameplay

8.5.1.2. CPU / GPU Optimizations

8.5.1.3. Rendering

8.5.2. Console Experience

8.5.2.1. CPU Optimizations

8.5.2.2. GPU Optimizations