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Gamification by Mind Map: Gamification
5.0 stars - 13 reviews range from 0 to 5

Gamification

1. What is Gamification

1.1 Introduction

1.2 Course Overview

1.3 Definition of Gamification

1.4 Why Study Gamification

1.5 History of Gamification

1.6 Examples and Categories

2. Games

2.1 Gamification in Context

2.2 What is a Game?

2.3 Games and Play

2.4 Video Games

2.5 It's Just a Game?

3. Game Thinking

3.1 Why Gamify

3.2 Thinking Like a Game Designer

3.3 Design Rules

3.4 Tapping the Emotions

3.5 Anatomy of Fun - Understanding Fun

3.6 Finding the Fun

4. Game Elements

4.1 Breaking Games Down

4.2 The Pyramid of Gamification Elements

4.3 The PBL Triad

4.4 Limitations of Elements

4.5 Bing Gordon

5. Psychology and Motivation (I)

5.1 Gamification as Motivational Design

5.2 Behaviorism

5.3 Behaviorism in Gamification

5.4 Reward Structures

5.5 Reward Schedules

6. Psychology and Motivation (II)

6.1 Limits of Behaviorism

6.2 Dangers of Behaviorism

6.3 Intrinsic and Extrinsic Motivation

6.4 How Rewards Can De-Motivate

6.5 Self-Determination Theory

6.6 First Half Wrap-Up

7. Gamification Design Framework

7.1 Design Process Framework

7.2 Define Business Objectives and Delineate Target Behaviors

7.3 Describe Your Players

7.4 Devise Activity Loops

7.5 Don't Forget the Fun and Apploy the Appropriate Tools

8. Design Choices

8.1 Taking Stock: Two approaches to gamification

8.2 Is Gamification right for me?

8.3 Case Study: Designing for collective good

8.4 Designing for happiness

8.5 Amy Jo Kim interview

9. Enterprise Gamification

9.1 Enterprise applications

9.2 Workplace motivations

9.3 The game vs. the job

9.4 Playbor

9.5 Daniel Debow interview

10. Social Good and Behavior Change

10.1 Gamification for good?

10.2 Social good applications

10.3 Social good techniques

10.4 Behavior change

10.5 Susan Hunt Stevens interview

11. Critiques and Risks

11.1 Pointsification

11.2 Exploitationware

11.3 Gaming the game

11.4 Legal issues

11.5 Regulatory issues

12. Beyond the Basics

12.1 Going beyond the basics

12.2 Inducement prizes

12.3 Virtual economies

12.4 Collective action

12.5 The future of gamification

12.6 Course review and wrap-up