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Exertion Game by Mind Map: Exertion Game
0.0 stars - 0 reviews range from 0 to 5

Exertion Game

Technologies

Flash/Flex

Processing

Java

Quartz Composer

Cocoa

Cocoa Touch

(Android)

OpenGL

Max/MSP/Jitter

Sensor Types

Accelerometer

Spin

Camera

Compass

Orientation (Phone)

Light

Infrared

Touch

Capacitive DIY..

Force/Torque

Push/Press

Pull

Twist

Bend

Body Sensor (Pulse, Blood Pressure)

Microphone

Temperature

Proximity/Distance

Exercises

Fitness (Bodyweight Exercises)

Dancing

Combat/Martial Sport

Should not need additional equipment like ball, weights, ...

Abstract movement that makes no sense on its own but provides input

Isometric exercises (measured by force sensors)

Rhythmic / Beat-based movements

Concrete Movements

Punching/Kicking an object (heavy bag/ball) - sensors in the object

Moving weights instead of controllers (accelerometer in weights / more strenuous)

Move an object onto a sensor (e.g. kick a ball against a sensor, sledgehammer on a sensor)

Game Types

Single-Player

Multi-Player at same computer

Networked Multi-Player

Against each other

Cooperative

Aim for points (Highscore) (also for Single-Player)

Sensor Input

Phone Movement

Gesture Detection

Don't create input directly, but indirectly (e.g. shooting a ball against a sensor)

Or put the sensor into the ball

Body Sensors (measure the exercise effect: pulse, sweat)

Generate electricity (exercise bike)

User interacts with water (e.g. pressing balloons filled with water). We detect the interaction by monitoring the water levels (displacement).

Game Ideas

Something that is not as easy in "real" (e.g. Food Fight)

We should not just simulate a "real-life" sport.

Place sensors at hard to reach places (e.g. touch sensors on a wall -> jumping/climbing movement)

Place sensors in a way that requires a specific movement to activate them (e.g. touch sensors on the floor in a push-up position)

Concrete Idea: We have a mat on the floor with touch sensors and lights. Users play against each other over the network (they should not be able to see each other). The first user places himself in a difficult position on the mat. The system detects the sensors being pushed in this position. On the mat of the second player the touched points light up and the second player then has to try to position himself on the map, so that all the light up points are touched and the sensor input matches the input from the first player.

Cheap dance mats could be used

Laser spiderweb - don't get into the rays

Single player (computer generated pattern) with time

Collaboratively create art (e.g. painting through body movements)

Game for the mobile phone that gives you abstract goals to achieve (e.g. change your altitude by 10 meters). You have to get creative and use your current environment to achieve the goal.

Funfair attraction simulation

High striker

Coconut shy

Darts

Knife throwing

Cooking simulation

"Schlag den Raab" games

Lighting buttons

Slingshot

Air drumming

Simon game but with physical gestures

Mobile (Phone) Application

We have no spatial constrains.

Outdoor Activities

We can track location changes

Use of the outdoor environment (obstacles).

Game Options

Time Limits to make it more strenuous

General possible approaches

Re-enact a real sport

Contra: real sport is in general more interesting

Maybe modifications possible that are not possible in the real world.

Use exertion input for a classic computer game

Contra: exertion interface is just a add on

We are limited in what we can implement in a few weeks (graphics)

Example: Sokoban

Extend a real sport with virtual objects

Pro: possibly the best approach as it combines both worlds, The real-world sport does not need sophisticated graphics!

Kinds of virtual objects, Objects that have to be hit, Objects created by body movements, Patterns, Sounds (Beats), Graphics, Obstacles