ADDIE Mindmap RY

edX 200x Week2 ADDIE mindmap assignment

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ADDIE Mindmap RY by Mind Map: ADDIE Mindmap RY

1. Implement

1.1. The project manager ensures that the texts, hands on equipment, tools, or LMS are in place and functional

1.2. Develop a procedure for training the facilitators for an instructor-led course.

1.3. Engage learners through pre-course communication and interaction

1.4. Monitor the situation for any teething issues

1.5. Conduct a pilot of a course

1.6. OUTCOME: Course live on LMS

2. Evaluate

2.1. Formative evaluation is present in each stage of the ADDIE process

2.2. Summative evaluation consists of tests designed for domain specific criterion-related referenced items and providing opportunities for feedback from the users

2.3. Ask learners to complete surveys (in authoring tool or LMS

2.4. Take feedback and place back into the analysis phase

2.5. Possible change in media types or approach

2.6. Outcome: An evaluation report and actionable changes for the course

3. Analyze

3.1. Clarify instructional problem

3.2. Analyze the organizational and instructional goals

3.3. A full audit of the target audience

3.3.1. learning environment

3.3.2. existing knowledge

3.3.3. skills

3.4. Identify training methodologies, media types, required resources etc.

3.5. OUTCOME: Analysis of needs & Training plan

3.5.1. who, what, when, where, why, how

3.6. QUESTIONS

3.6.1. What is the point of the training? Why are we doing it?

3.6.2. What type of behavioral change is desired?

3.6.3. Will training actually help?

3.6.4. What types of learning constraints exist?

3.6.5. What are the delivery options?

3.6.6. What is the timeline for project completion?

4. Design

4.1. Establish learning objectives

4.2. Plan learning strategy

4.3. Analyze subject matter

4.4. Select media, delivery methods

4.5. Create storyboard blueprint

4.5.1. Structure, duration, content, exercises, feedback on learner’s progress, etc.

4.6. Apply the UI, UX (navigation)

4.6.1. Brand guide, visual design at this phase?

4.6.1.1. Add graphics, colors, and fonts

4.7. Test prototype

4.8. OUTCOME: storyboards/prototypes

5. References

5.1. Nichols Hess, A., & Greer, K. (2016).

5.2. Culatta, R. (2018).

5.3. Quigley, E. (2019, October 3).

6. Develop

6.1. The developers create and assemble the content assets

6.2. Programmers work to develop and/or integrate technologies

6.2.1. Testers perform debugging procedures

6.3. Iterative testing

6.3.1. Catch basic errors

6.3.2. Systematic check on the accuracy of the content

6.3.3. The utility of the navigation

6.3.4. the flow of the content

6.4. QUESTIONS

6.4.1. Can a learner progress in the way I designed?

6.4.2. Is it engaging, how is the length etc.?

6.5. OUTCOME: Course content