9 Elements of Digital Citizenship

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9 Elements of Digital Citizenship by Mind Map: 9 Elements of Digital Citizenship

1. Digital Access

1.1. Full electronic participation in society

1.2. Appropraite use: Being on facebook for 2 hours, to talk to your friend

1.3. Inappropriate use: Being on facebook all night long

2. Digital Commerce

2.1. The buying and selling of goods online

2.2. Appropriate use: Buying an movie for $20.00

2.3. Inappropriate use: Buying a downloaded one for $5.00

3. Digital Communication

3.1. The electronic exchange of information

3.2. Appropriate use: Changing your facebook informtion to the right thing

3.3. Inappropriate use: Putting bad pictures on your facebook of your friends and family

4. Digital Etiquette

4.1. The standards of conduct expected by other digital technongly users

4.2. Appropriate use: Using your moms laptop for school work

4.3. Inappriate use: Using your moms laptop to have viedo chats with your friends

5. Digital Law

5.1. Definiton: The legal rights and restrictions governing technology use

5.2. Appr: buying movies instead of downloading them

5.3. Inappr: downloading movies instead of buying them

6. Digital Literacy

6.1. Definiton: The capability to use digital technology and knowing when and how to use it

6.2. Appr: looking up things for school.

6.3. Inappr:playing game all day instead of looking up people.

7. Digital rights and responsibilities

7.1. Definiton: The privileges and freedoms extended to all digital technology users, and the behavioral expectation that come with them

7.2. Appr: Going on a chat room and only talking to your friends.

7.3. Inappr: Talking to people you dont know.

8. Digital Seucrity

8.1. Definiton: The precaution that all technology users must take the guarantee their personal safety and the securiry of their network

8.2. Appr:blocking your facebook page,so if their not your friend they cant see your page.

8.3. Inppr:not blocking your facebook page so everyone can see it.

9. Digital Health and Wellness

9.1. The elements of physical and psychological well-being related to digital technology use

9.2. Appr: Playing online for 2 or 3 hours.

9.3. Inappr: Right when you get home from school playing on the game until you go to bed.