Client/Server Architektur
by Sam Carter

1. **Connection-oriented services TCP**
1.1. Client
1.1.1. Blocking
1.1.2. Non-blocking, polling
1.1.3. Non-blocking, asynchronous
1.2. Server
1.2.1. sequential
1.2.2. parallel
1.2.3. multiplexed sequential
1.2.4. multiplexed parallel
2. **Connectionless services UDP**
2.1. Client
2.1.1. Blocking
2.1.2. Non-blocking, polling
2.1.3. Non-blocking, asynchronous
2.2. Server
2.2.1. Sequential Multiplexed Server
2.2.2. Parallel Multiplexed Server